Sifting thru the ideas in this thread, I can only say that there are good ideas, and some really ridiculous ones (mostly suggested by pure PvE'ers who're combat averse)
Feasible:
- Increasing bounty amounts, duration, and jurisdiction/area-of-coverage for major crimes like Murder, while retaining the current penalties for minor crimes like assault or reckless flying
- Giving crimes levels according to their severity
- Giving the option for minor criminals to peacefully settle their fines at the nearest station, within a stipulated time period, instead of being hounded like a rat for just 400cr
- Giving FUGITIVE level status to major criminals (murderers)
- Any type of criminal status on a pilot in port, and he will not be allowed to leave dock until he clears the fine. In the case of those who owe too much, they may have to sell their ships to clear the fines and start out in a smaller one. Or kill their character and reset. Tut-tut... decisions, decisions....
- Increase the strength, presence, and responsiveness of NPC cops, especially in Core systems.
- FUGITIVE status players have the rebuy option disabled completely until they clear it. No insurance company would do business with major criminals.
- Revoked docking rights for fugitives in all stations of affected faction
Unfeasible:
- Making the pirate/murderer pay your rebuy costs immediately
(Yeah, right. He's a criminal. How are you going to force him to pay you? Good luck with that, bub. So... NO. You have to catch him first... look below for option)
- No rebuy for being killed by another player. No risk.
(Another ridiculous demand. Everybody who dies for whatever reason should be charged the same, but fugitives have it worse because... look above)
Meh... maybe feasible, maybe not:
- Making the bounty = the cost of the rebuy that you caused your victim.
(Well, maybe yes, maybe no. It is murder after all, and it's a capital crime, so it could work)
- Making the killer compensate the victim the rebuy cost once he gets caught (or destroyed by cop)
(Pretty similar idea to the above. This could be painful to the pirate if he's killed 10 guys, and is a fugitive himself. He'd be out of cash and out of a ship. Pretty much back to Sidewinder. But it could be a representation of Real Life, where going to prison means losing literally everything)