UAs, Barnacles & More Thread 6 - The Canonn

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I'm working with the theory that Maia is the centre (of the nebula) which gives me three points to play with.
The spike distance represents the distance of other systems with barnacles in them.

There's a fairly close relative match between the distances to Merope and P-Sec JC-U B3-2 and the distances to the closest and furthest spikes.
If that's the case, Pleione would be the 3rd closest spike.

For the theory to hold up the 2nd spike must represent the P-Sec system a bit less than 5ly from Maia and have a barnacle in it.
 



As a matter of interest, if you flip the logo about it's vertical axis and rotate it slightly, you get this:
logoflip.png

which is not too far from this:
loop.png

Super imposed, it results in this:
superimposed.png

One thing to note is that the right strip on the barnacle symbol is wrapped around the side of the barnacle and would actually be further away if it was flattened out. This would produce a better alignment for that part of the image.

If this is actually a correct fit, it would however mean you were on the opposite side of Barnard's loop to the one corresponding to the symbol on the barnacle...
 
I would suggest the best way is to hover, completely level over the central barnacle, turn to get close to zero degrees. Write down the angle! Then use the debug can to look straight down (engage the camera, move it forward and rotate it straight down). This way you can catch an image from directly above with little distortion and know your heading.

Or note the latitude/longitude of each spike as suggested.

I'm not too handy with that debug camera, to be honest but I have done a couple of ground shots from the SRV to see if that helps with line of sight work (there was only one degree of error with the one I already had a heading with so it could still be useful)
Screenshot6.jpg
I line up so that the two alloy spires are in front of me in a line, with the main body between them and reverse slowly into the rear spike
I cheat a little by using a piece of card along the bottom of the monitor and have its' edge lining up the two spires in the radar
I also keep the previous screenshots to compare with and make sure the alignment is roughly the same for consistency :p
Screenshot7.jpg
As you can see, the other spikes are also in basically the same arrangement (terrain probably accounts for any slight deviation) so I hopefully don't need to take their headings

Barnacle at -1, 25.85 points 341 degrees
Barnacle at 2.4,23.56 points 344 degrees
Barnacle at 25.33, 25.53 points 315 degrees (a significant deviation)

The first, South-Eastier, barnacle points slightly more West than the second, which sounds about right.
The third much Norther but almost the same amount East is pointing North-West.
I think I'm going to have to go to at least 50,0 to get a decent bead but nobody has listed one of those yet (anybody here better at maths than I fancy trigonometrising that stuff? :D)
 
Barnacle at -1, 25.85 points 341 degrees
Barnacle at 2.4,23.56 points 344 degrees
Barnacle at 25.33, 25.53 points 315 degrees (a significant deviation)

The first, South-Eastier, barnacle points slightly more West than the second, which sounds about right.
The third much Norther but almost the same amount East is pointing North-West.
I think I'm going to have to go to at least 50,0 to get a decent bead but nobody has listed one of those yet (anybody here better at maths than I fancy trigonometrising that stuff? :D)

This is a great discovery -- not only that they do indeed vary in orientation, but there's already a hint that the variance depends on the position (since two that were very close also have very similar orientations). Looking forward to seeing a few more data points from much different spots on the globe so we can see if these lines converge anywhere. Fingers crossed that it's not just the north pole.
 
On a linear graph you're looking at something -2-4, 28-29y. I don't have the tools to truly triangulate but pen and paper got me this far.
 
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On a linear graph you're looking at something -x, 28-29y. I don't have the tools truly triangulate but pen and paper got me this far.

edit: thats probably -2-4 range.

Keep in mind that the "heading" is arbitrary. He did a great job picking points to compare alignments, but that doesn't mean it's the same line that the barnacle "chose". If it reveals an interesting pattern when graphed (especially with more headings) it should be possible rotate the alignment and see where they all align. Requires more data points do in an unguided way, however.
 
I flew at 315 degrees a couple of hundred metres off the ground for a while and ran into this place (is it a super-secret, special, awesome tea factory? It seemed far more guarded than normal ones)
Screenshot8.jpg
I foolishly hit silent instead of shield bank and had to leave the area with one crazy turret thing still active and a hull of 22% :eek:

I'm at 47, -2 at the moment and had a long drive with the SRV for good measure but not seen anything new.

What I'd really like to know is what triggers the atmospheric music that happens from time to time?
I spin around looking at the scanner but don't see anything worth chasing.
 
I flew at 315 degrees a couple of hundred metres off the ground for a while and ran into this place (is it a super-secret, special, awesome tea factory? It seemed far more guarded than normal ones)
I foolishly hit silent instead of shield bank and had to leave the area with one crazy turret thing still active and a hull of 22% :eek:

I'm at 47, -2 at the moment and had a long drive with the SRV for good measure but not seen anything new.

What I'd really like to know is what triggers the atmospheric music that happens from time to time?
I spin around looking at the scanner but don't see anything worth chasing.

To me it seems the music mostly plays when you're driving slow or sitting still. Seems much rarer when I got the pedal to the metal.
 
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Keep in mind that the "heading" is arbitrary. He did a great job picking points to compare alignments, but that doesn't mean it's the same line that the barnacle "chose". If it reveals an interesting pattern when graphed (especially with more headings) it should be possible rotate the alignment and see where they all align. Requires more data points do in an unguided way, however.
On the one hand, yes, the convenient axis we're using may not be the "actual" orientation of the formation. On the other hand, correcting for that would actually be pretty tedious; I thought for awhile about how to write a little app to assist (drawing lines out from all the formations and offering a dial to spin them in unison to try to make the lines converge), but that strikes me as actually somewhat involved, especially on a sphere rather than a plane. Since FD doesn't like puzzles that require lots of external tools and expertise, it seems more likely that they'd try to make the intended vector pretty obvious so that two pilots could just follow them from two formations and see where they meet.
 
I liked Taleden's attempt to overlay the barnacles on the galaxy map. I tried to solve the problem of distortion by graphing actual points. All I needed was the coordinates for Merope, for SagA* and an approximate mark to indicate where the galactic bar is. I found two versions of the alignment that put Merope on top of one of the barnacle stalks. Picture is horrible on the eyes, but should give approximate locations to check and see if they are occupied by nebula.


WkJvP2Q.jpg



EDIT - My initial alignment wasn't square, this one is fixed.
 
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Can you indicate where the Pleiades and Barnard's Loop are on this?

If the assumptions are that the barnacle is at the centre, and that it's a map of nebulae viewed top-down, then it should be possible to relate two dots on the overlay to these two nebulae. If that can be done, even with a fair amount of error, it should be possible to then check if the other dots are also close to nebulae - especially the two yellow ones.

Pleiades at top-right?


Was thinking something similar - if the central structure was Sag A, and ONE of the spikes the Pleiades? Is that enough to orient?
 
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Was thinking something similar - if the central structure was Sag A, and ONE of the spikes the Pleiades? Is that enough to orient?

Yes, see two posts up from yours.

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On the one hand, yes, the convenient axis we're using may not be the "actual" orientation of the formation. On the other hand, correcting for that would actually be pretty tedious; I thought for awhile about how to write a little app to assist (drawing lines out from all the formations and offering a dial to spin them in unison to try to make the lines converge), but that strikes me as actually somewhat involved, especially on a sphere rather than a plane. Since FD doesn't like puzzles that require lots of external tools and expertise, it seems more likely that they'd try to make the intended vector pretty obvious so that two pilots could just follow them from two formations and see where they meet.

I wholeheartedly agree. But, if the are pointing at something... Wouldn't they all be pointing at the same place?
 
here you go. Done in a CAD program.

B and C intersect at -7.61, 58.47.
A and C intersect at -14.66, 65.52

View attachment 98791
Is this in cartesian coordinates on a flat plane? Wouldn't the result be a bit different in spherical coordinates?

I liked Taleden's attempt to overlay the barnacles on the galaxy map. I tried to solve the problem of distortion by graphing actual points. All I needed was the coordinates for Merope, for SagA* and an approximate mark to indicate where the galactic bar is. I found two versions of the alignment that put Merope on top of one of the barnacle stalks. Picture is horrible on the eyes, but should give approximate locations to check and see if they are occupied by nebula.

https://doc-0g-6g-docs.googleuserco...184167009/0B-_wKY7QAKn-TkVfbkZsU0VZblE?e=view
This sounds interesting but the image link doesn't work for me; maybe try imgur or just attaching it to the post?
 
Is this in cartesian coordinates on a flat plane? Wouldn't the result be a bit different in spherical coordinates?

Yes and yes... Plotting on a sphere is a bit more involved, but I have to wonder if FD would make a puzzle of that much complexity.
 
Yes and yes... Plotting on a sphere is a bit more involved, but I have to wonder if FD would make a puzzle of that much complexity.
I would argue that they would definitely make it work in spherical coordinates, precisely because they'd want it to work if we just flew our ships along the vector in-game and determined where their paths crossed that way. Doing it with out-of-game tools is a potential time-saver for us to determine whether the idea even gets us anywhere, but I doubt they'd want to require this kind of mathematical approach.
 
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