Maybe the atmosphere retention field energy cost scales with the square of the distance. That would make a circle cost way more.
Arguing realism is kind of pointless. There won't be FTL ships, there won't be a star-spanning civilization, there won't be fuel scoops, and the economics that would allow an individual to own a personal military spaceship aren't going to happen, either. None of it is realistic, so don't argue for realism.
You had it right in the first sentence: "is neat looking" Enjoy it.
There won't be FTL ships, there won't be a star-spanning civilization, there won't be fuel scoops, and the economics that would allow an individual to own a personal military spaceship aren't going to happen, either.
Don't mess with the Toaster!The slot thing is neat looking, very 2001, but really there should just be a large circular opening. No engineer would design an entry port like that, especially for ships that often barely fit.
The slot thing is neat looking, very 2001, but really there should just be a large circular opening. No engineer would design an entry port like that, especially for ships that often barely fit.
But it is a space simulator, so not everything can be handwavium solutions. There has to be a significant amount of rational items that people can point to and say "Ok, I understand how that would work."
Or it is no different from WoW or even Starcraft, where nothing maps to reality.
Ok. *Points to the FSD drive* I could understand how that would work. Not sure how it does it, but then I'm not sure how a TV puts a picture on a screen either. I understand the basics, radio waves and such, but not how it assembles the picture. Same with the FSD drive. It compresses space in front of the craft and expands it behind the craft. I don't know how it expands and contracts space (just as I don't know how a television assembles the picture), but I understand the closer it gets to a gravity well, the less it can expand and contract space due to the gravity wells exerting pressure.
See? And that is pretty much the closest Elite gets to Handwavium.
Interstellar Jump Drive aka "Witch Space" is definitely Handwavium. Nothing to point to scientifically as to how it works.
Ok. *Points to the FSD drive* I could understand how that would work. Not sure how it does it, but then I'm not sure how a TV puts a picture on a screen either. I understand the basics, radio waves and such, but not how it assembles the picture. Same with the FSD drive. It compresses space in front of the craft and expands it behind the craft. I don't know how it expands and contracts space (just as I don't know how a television assembles the picture), but I understand the closer it gets to a gravity well, the less it can expand and contract space due to the gravity wells exerting pressure.
In as simple I can explain it, the drive uses a massive amount of energy from converted matter to simulate a localized gravity field to compress space. There are two theoretical ways to go faster, which is either compressing space further with more energy, or compress a larger amount of space for the same energy. Near large sources of gravity, the projected field distorts, so it must be contracted to keep it stable, resulting in lower speed. For long range jumps, the drive compresses a tube of space, creating a worm hole, and relies on the stars gravity to anchor, and then fray the end and stop the jump. (Basically you would need this or two perfectly synced wormhole generators to jump. [Also, with the synced generators, you could have a constant worm hole that can deliver you directly to a station])
Tl;DR: (Sorry), it creates its own gravity that compresses space, and speed is limited by gravitational distortion.
g a metal horseless carriage that could transport us 100's of miles by filling it with exploding dinosaur juice probably seemed highly unlikely