I guess the Diamondback is it, but it's so ugly... (it doesn't count)
I sure hope you don't fly an Asp. Talk about the pot calling the kettle......
I guess the Diamondback is it, but it's so ugly... (it doesn't count)
This is absolutely not what you implied in your OP.they would have to sacrifice at least one "necessity"
The Diamondbacks are fugly. Space cockroaches. Which I guess is to be expected by ships built by the Thargoid loving Alliance...I sure hope you don't fly an Asp. Talk about the pot calling the kettle......
No? looks at the suggested internals I made in the OP. That is what I suggested.This is absolutely not what you implied in your OP.
I don't agree. I think your explorer has less space issues than a vulture pilot has power issues. Considering they're practically the same ethos of ship design, I don't see it panning out. I would suggest dropping a class 2.No? looks at the suggested internals I made in the OP. That is what I suggested.
The Diamondbacks are fugly. Space cockroaches. Which I guess is to be expected by ships built by the Thargoid loving Alliance...![]()
I listed the exact same layout on my OP as I did above.I don't agree. I think your explorer has less space issues than a vulture pilot has power issues. Considering they're practically the same ethos of ship design, I don't see it panning out. I would suggest dropping a class 2.
I never said the Asp is a good looking ship. I just stated the obvious, that the DB's are really ugly. And actually insect-like. The Asp was designed before the Alliance love affair with the Thargoids, I'm pretty sure of.![]()
I sure hope you don't fly an Asp. Talk about the pot calling the kettle......
Because it'd be broken. Not even the lakons are perfect traders.
We have combat ships, trade ships, mission ships, pirate ships but I think we also need an extreme exploration ship. Preferably really compact to work as a planetary explorer as well.
Agreed, but for "balance" purposes, it should not have significantly more jump range than an Anaconda.
Here's the reasonable specs:
- 45LY max range when outfit for absolute max. range (Anaconda is good for around 39LY, took an ExploraConda to the core & back...)
- Two small hardpoints (mining for super-rare materials in a future release?)
- Extremely good heat management (very low armor?)
- Enough space for mining equip and 2-bay SRV
- Slots would have to "optimized" to make sure it doesn't become an uber trader (limit cargo to 50-ish tons, if it's all slots as cargo; like 32 + 8 + 4 + 4 + 2 + 2 + 2)
- Low boost speed so it can't be used as a smuggling ship (small thrusters?)
- CR 50 million price tag
Anything else?
It's outlined in the OP.A dedicated exploration ship IS a multi-role ship—at least as far as the Elite game mechanics are concerned. Please design the ship here (slots and stats) so we can see what you are talking about if we’re not getting something.
We dont need a small explorer. We need a high end medium size ship with a Class 7 FSD, lots of internals for exploration equipment, and limited weapons and cargo.
Also needs to sound better than the Asp Explorer and be better suited to high G landings than a Conda.
Exploration != multirole