Solution to combat log and open/solo - PvP FLAG

Well this is nothing new in the gaming industry and I suppose fanboys will be against because some weird reasons but here I go:

What if you could set yourself to pvp or not, and if you are flagged off to pvp weapons and rams of other players didn't damage you.

People who don't want to pvp and still want to play around other players could play without a problem and those who like the pvp challenge could turn on pvp and be like it is now. Also to flag off pvp it would have the same 15 seconds we have now.


**runs to takes cover behind fanboy shield**
 
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Well this is nothing new in the gaming industry and I suppose fanboys will be against because some weird reasons but here I go:

What if you could set yourself to pvp or not, and if you are flagged off to pvp weapons and rams of other players didn't damage you.

People who don't want to pvp and still want to play around other players could play without a problem and those who like the pvp challenge could turn on pvp and be like it is now. Also to flag off pvp it would have the same 15 seconds we have now.


**runs to takes cover behind fanboy shield**


Sounds reasonable to me.
 
This has been suggested... 'a few' times.

How would PvP piracy work with this system bearing in mind that all traders would turn their PvP flag off? Piracy would die completely.
 
Well this is nothing new in the gaming industry and I suppose fanboys will be against because some weird reasons but here I go:

What if you could set yourself to pvp or not, and if you are flagged off to pvp weapons and rams of other players didn't damage you.

People who don't want to pvp and still want to play around other players could play without a problem and those who like the pvp challenge could turn on pvp and be like it is now. Also to flag off pvp it would have the same 15 seconds we have now.


**runs to takes cover behind fanboy shield**
I hate games with different instances for PvP.

When I do MP it's for every interactions possible, PvE and PvP...

I'm not actively looking for PvP, but I would find deeply annoying if I'm limited in my interactions with someone I can see by flags he has set.

You can easily switch between open and moebius, which does exactly what you want without making the game even less attractive for players like me.
 
I'd rather not see PvP-off flagged players at all than having instances full of invulnerable ships.

Anyone who's not interested in PvP should play solo or in one of the many pacifist groups.

I also doubt it would fix combat logging... I bet the combat loggers would just combat log while playing PvP enabled.
 
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This has been suggested... 'a few' times.

How would PvP piracy work with this system bearing in mind that all traders would turn their PvP flag off? Piracy would die completely.


It doesn't need to be the only "switch", I could imagine making every Anarchy a PvP zone as well. You go there - you're flagged. Also all the CGs they want to have PvP. You take part - you're flagged. That's simple, clear and offering enough opportunities.
 
Really no need for this, just implement meaningful in-game sanctions in line with system security status - eg. police check points hanging out near nav beacons in hisec, denial of docking, sharing of crime reports between systems, etc.

If it was *hard* to be a serial killer and required some *skill* to stay alive it might even garner some respect. It's the casual "one jump and I'm clean" psychos/situation that is annoying people.
 
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I'd rather not see PvP-off flagged players at all than having instances full of invulnerable ships.

Anyone who's not interested in PvP should play solo or in one of the many pacifist groups.

I also doubt it would fix combat logging... I bet the combat loggers would just combat log while playing PvP enabled.

It's not a fix for combat logging - it's so people can decide when to play PvP. If you commit, then fully and be sanctioned for chickening out.
 
It wouldn't work for the reasons stated above.

What could possibly work is some form of temporary exclusion from PVP. For example if a trader was going to go into a dangerous area for a trade maybe they could buy some form of stealth module that they could fit to hide them from radar but similar to silent running though so you aren't completely insivible to the naked eye or if very close to another ship. The module should burn itself out after x minutes and vanish from the module slot. Different sizes would require more power to hide bigger ships and different grades could control how long it lasted before burning out. They would need to be reasonably expensive to stop you using them all the time and if done as a module you can't stock up on them or stack them.

That could be a good compromise and for the most part using existing functionality. Thoughts?
 

Ian Phillips

Volunteer Moderator
Moved to suggestions, where it can keep the other "solution to combat logging" threads company :)
 
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It doesn't need to be the only "switch", I could imagine making every Anarchy a PvP zone as well. You go there - you're flagged. Also all the CGs they want to have PvP. You take part - you're flagged. That's simple, clear and offering enough opportunities.

Hmm, no thanks - how it is now is much better.. Piracy should be available to do anywhere - the only thing that should change (system to system) is the risk of getting destroyed by security services, protective player wings or bounty hunters.

Solo and Mobius are there for those who don't like PvP.
 
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yeah I just feel that, although frustrating at times. pvp is part of the fun of the game and its inevitable that you will get blown up eventually, that's just the game. I do agree that it would be a good way to counter people like griefers but I feel that there needs to be a certain level of risk when it comes to things like trading and mining. letting people turn on and off pvp will just make occupations like trading riskless and boring. just my opinion. I guess that's kinda what solo play and private groups are for any way
 
Hmm, no thanks - how it is now is much better.. Piracy should be available to do anywhere - the only thing that should change (system to system) is the risk of getting destroyed by security services, protective player wings or bounty hunters.

Solo and Mobius are there for those who don't like PvP.
A PvP flag does not necessarily mean that pirating is impossible, it could just mean that you are not allowed to kill the trader. Take some cargo hatch breakers with you and be a real pirate instead of a psycho killer.
 
A PvP flag does not necessarily mean that pirating is impossible, it could just mean that you are not allowed to kill the trader. Take some cargo hatch breakers with you and be a real pirate instead of a psycho killer.

How do you interdict someone without engaging in PvP?

No... this is a silly idea.
 
A PvP flag does not necessarily mean that pirating is impossible, it could just mean that you are not allowed to kill the trader. Take some cargo hatch breakers with you and be a real pirate instead of a psycho killer.


Sounds reasonable to me.

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How do you interdict someone without engaging in PvP?

No... this is a silly idea.

You're right - I'll go with the Babelfish.
 
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A PvP flag does not necessarily mean that pirating is impossible, it could just mean that you are not allowed to kill the trader. Take some cargo hatch breakers with you and be a real pirate instead of a psycho killer.

Why would a trader give up their cargo if the pirate did not pose a threat? Remember hatch-breakers only work on a ship with no shields - it also counts as a hostile action too.
 
This has been suggested... 'a few' times.

How would PvP piracy work with this system bearing in mind that all traders would turn their PvP flag off? Piracy would die completely.



Traders now just trade in solo, what is the difference?


What about even with PvP off you can still use hatch breaker limpets and damage the drives? :)
 
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Why would a trader give up their cargo if the pirate did not pose a threat? Remember hatch-breakers only work on a ship with no shields - it also counts as a hostile action too.


What about the pvp flag is only against hull and not shields and you still can damage the drives and use hatch breaker?

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Moved to suggestions, where it can keep the other "solution to combat logging" threads company :)


Where you can hide them? Great moderating, hiding threads and deleting posts that criticize current problems of the game.
 
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