If you think about it, a fast police response is quite credible :
The logical follow up for the police would be to call for backup and tail the player. If he interdicts someone,
the tail drop in the Wake (like 5-10 secs, since they are tailing the CMDR). After say 60-90 seconds, the backup forces
arrive and go for interception (speaking of a nasty wing of FDL + vultures for example).
This would mean that players with very large bounties would start to be at serious risk in a high-med sec system if
they hang in there for any amount of time. And yeah, that means that terrorist missions would get seriously hard to do.
Want to play a bad guy (PvP or PvE), then deal with the consequences.
I just want to point out that if solo is as dangerous as open, and that there are serious consequences from wanton murder,
that will invectize people to go open as :
*speaking of things along the line of : CMDR trader meet CMDR Bounty hunter. At the moment they have no invective to group up and do stuff together other that RP.
The only exception to this at the moment is miner+BHer in HiRez/HazRez. What about : for delivery missions, in addition to the main payout, you have an additional payout available for
anyone that would wing with you for escort, but upon having this guy, chance of getting attacked by a NPC pirates wing increases ?
That way, you would get : some amount of excitement for the trader,some fun for the escort and good payout for both.
- A player with a huge Bounty and wanted in a large juridiction gets into a system.
- Say the police does its job and see that said player is wanted with a large Bounty.
The logical follow up for the police would be to call for backup and tail the player. If he interdicts someone,
the tail drop in the Wake (like 5-10 secs, since they are tailing the CMDR). After say 60-90 seconds, the backup forces
arrive and go for interception (speaking of a nasty wing of FDL + vultures for example).
This would mean that players with very large bounties would start to be at serious risk in a high-med sec system if
they hang in there for any amount of time. And yeah, that means that terrorist missions would get seriously hard to do.
Want to play a bad guy (PvP or PvE), then deal with the consequences.
I just want to point out that if solo is as dangerous as open, and that there are serious consequences from wanton murder,
that will invectize people to go open as :
- Less people would go on ganking and shooting people for giggle (being unable to hang more that 2-3 in the whole federation/empire/alliance space would deter these people), so less people will have reason to hide in solo/groups.
- That would make the NPC's the prime threat, not CMDR's and thus solo/private would not be less dangerous. So you might as well play open.
- If there where fast and easy way's and invectives to group/cooperate against meaninfull PvE content*, that would also help.
*speaking of things along the line of : CMDR trader meet CMDR Bounty hunter. At the moment they have no invective to group up and do stuff together other that RP.
The only exception to this at the moment is miner+BHer in HiRez/HazRez. What about : for delivery missions, in addition to the main payout, you have an additional payout available for
anyone that would wing with you for escort, but upon having this guy, chance of getting attacked by a NPC pirates wing increases ?
That way, you would get : some amount of excitement for the trader,some fun for the escort and good payout for both.
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