I do not see the need for another mode with options. What we need is punishment for engaging clean targets but FD already is working on that (unfortunately not on a high priority or they are not really far with developing this).
However, if there really would be a PvE mode then this should be merged with the actual open mode but with an option to avoid PvP.
If enabled, the player who gets interdicted gets almost instantly an escort of like 5 Anacondas from the local police. Disabling damage is a bad, very bad solution. Every player would still be endangered by PvP but a player enabled the "safe option" will get a NPC backup if attacked by another player (especially if the attacker is wanted).
However, since the backup is police based a wanted player being engaged will not recieve backup so we prevent pirates and "bad boys" to be safe.
Additionally, the backup will not appear in hotspots for example community goals, PP HQs, other HQs such as SOL, etc. This also shall prevent from getting easy profits without threat or danger (hence: Elite DANGEROUS).
But all in all I really do not see the need for a PvE mode. The only reason some want a PvE mode is because of the stupidity of NPCs. Even those players wouldn't want a PvE mode if NPCs would be challenging. I bet then a PvP only mode would be what was asked for.
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while i respect those, who wish for it (and playing in mobius sometimes), i voted "No".
why? because if i deploy hardpoints and trigger fire, my hardpoints should fire and have an effect. i can't see an implementation, which would "make sense", and not make the game more gamey. basically, i want no difference between player cmdr's and npc cmdr's - both should be able to do the same.
and I'm saying this without ever having a real pvp-battle. most times i'm too good at running away, and 2 times i got destroyed running.
This. No difference between NPCs amd players (except some minor ones).