The core gameplay is boring

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Honestly I don't see the point in threads like this. No amount of moaning about the game is going to suddenly turn it into something that you like.

If you have constructive ideas, post them in the suggestions forum and go and play one of the many other complete and available space games that people are talking about for a while until you can come back and see if Elite has progressed enough or if they've implemented your suggestions.

Otherwise it's just posting the same old tired threads over and over. They have hardly any depth at all, it's a complete grind to read them.

I already stopped playing Elite for a long time. And I want to come back you know? I'm sure a good developer could add content by listening to people pointing out the bad things. That's the job of the developers, I posted some basic ideas but its not the job of the community to make the game.
Besides there is the DDA which a lot of parts have been forgoten. Like the exploration mechanics for example.
 
What's one of our basic needs?

Home.

Your home is your ship. (would I like to see improvements on that? hell yea .. no crap like "my family on the corn farm on Minnesota 5", though .. and that adopted girl in Skyrim calling me "dad" was just .. cringy).
Anything you can't carry with you is weighing you down.
Ask Han Solo.
 
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So yeah, new thread about same topic, now I will say I haven't read over all these posts, but it makes me feel kinda like this.
http://darklegacycomics.com/525

Post constructive idea's, post suggestions on the suggestion forum, do something constructive, and who knows maybe something will happen, but you can be sure that if some players are tired of topics such at this, that seem to say a lot but really aren't saying anything....then devs have probably developed blind spots to them with the possible exception of some of the more constructive posts in them.

There are two solid facts.

- There's a significant group of people that play and enjoy Elite Dangerous, giving their idea's on suggestion and enjoying what is until more stuff arrives.
- There is a loud but most likely not as big group of players that dislike what is going on, and bemoan the whole situation, creating repetitive posts that end up in a shout fest where any constructive comments are drowned out, remember forum only has a bit over 65k users on a game that sold more then a a million, and a lot of people do not come to public forums.

So can't we try to create topics, that instead of going "that is wrong and that is wrong and that is wrong", explains what you dislike and provides a possible solution to said problem, explain expectations, explain what is missing, give examples, be constructive, rather then "I don't know how to fix this but I don't like what is here"

Please...

Some people are good in analyzing things or in pointing out what they don't like. They aren't necessarily good in coming up with solutions, though. I don't think that they should shut up, just because they aren't born game designers. They are a certain type of gamer, however, and the devs should listen to their concerns and come up with solutions by themselves. It is their job, after all.
 
Here's the disconnect.

I see exploration as traveling through systems, checking out the interesting ones. Flying through canyons and landscapes of alien planets. Aiming for a galaxy mark to go sightseeing.

Those who are of the one-button-persuation ask: how do I get my credits/rank?

No, It's the mechanics what I'm talking about. It's really clear.

Money Is what comes from the fun.
 

Jex =TE=

Banned
Elite was dead boring back then too but ii was ground breaking because it allowed us to do something we couldn't before. So it engaged our imaginations. Just because it was limited back then does not mean it has to be limited today.

Also, most if not all of us were kids back then. If anyone is saying they haven't progressed since they were 8 years old or 12 or whatever, I really don't know what to say. I don't play with my star wars figures anymore, i require more sophisticated input.

Also at the time, Elite was cutting edge technology. The first of it's type so the game could hold your attention a lot more. Elite has been done a hundred times since then and is nothing new so it has to stand up to it's gameplay elements.
 
Your home is your ship. (would I like to see improvements on that? hell yea .. no crap like "my family on the corn farm on Minnesota 5", though .. and that adopted girl in Skyrim calling me "dad" was just .. cringy).
Anything you can't carry with you is weighing you down.
Ask Han Solo.

You're doomed to the life of a vagrant. And Han Solo ended up a block of carbonite for years.

edit - sorry, probably months.
 
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Jex =TE=

Banned
How many buttons would you like to press to shoot an asteroid?
How many to explore?
How many to jump and deliver cargo?

It doesn't make sense to make these any more complex than pressing a button because the end result is what matters. Making mining require more buttons to extract ores will not make it more engaging. It'll make it more tedious. Give Haz Res sites much better yield to make it attractive for miners, create the synergy between them by expanding on the wings mechanism so escort pilots will have more reason to accompany miners and boom, you have better depth. A higher number of buttons for the same end result will not make it more interesting.

Use your imagination!

All of those things are tedious to you? That means you think they are tedious now. So go on, come up with ways to make them more fun. Let's see what you can come up with :)
 
Also, most if not all of us were kids back then. If anyone is saying they haven't progressed since they were 8 years old or 12 or whatever, I really don't know what to say. I don't play with my star wars figures anymore, i require more sophisticated input.

That's somewhat of a sensitive topic. We're still playing computergames and makebelieve. :D


You're doomed to the life of a vagrant.
Yep, that was the plan. :D

Then I settled and gathered moss and a house and family (exwife, gf, 3 daughters, 3 grandchildren) and 2 degrees and a "well paying" job and a black belt and a 1984 yamaha two stroke that I tinker with and .. well .. sometimes I play computergames to have the life of a vagrant. :D
 
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Use your imagination!

All of those things are tedious to you? That means you think they are tedious now. So go on, come up with ways to make them more fun. Let's see what you can come up with :)

They should implement some kind of twitch based minigame where the miner has to shoot at highlighted spots in a given time, or sth. The higher the value of the ore, the higher the difficulty level becomes.
 
So yeah, new thread about same topic, now I will say I haven't read over all these posts and this isn't meant towards those that are being constructive, but threads like this makes me feel kinda like this.
http://darklegacycomics.com/525

Your lucky, I get left feeling...
View attachment 101575

And now the wife is away in the huff after I growled at her cause she said (looking over my shoulder, reading) "What a lot of you all post about a silly space game, your as bad as them for biting to their nonsense!". ...She may be smarter than I give her credit for! :(
 

Jex =TE=

Banned
well if you would know how slot amchines work and that everoyne using them is litterally a looser unless beign the one lucky guy, yes you would realise all the slotmachine users are kinda idiots, because the only true winner is the house. The gambling industry is based on hopes in which you have a mjaority of losers where the occosional winner is just a tool of advertismeent to keep up the hope of many losers willingly keep losing in hope of winning one day.

The machines are programmed to make people loose overall. You have to be an idiot to play them but then they prey on addicts and con them out of their money. You really do have to be pretty dense to play a slot machine and don't believe anyone that "has a system" - they don't. They win big a few times then ignore all the times they lost money. It's actually sad to see people wasting their money this way.
 
Well, I guess Frontier has a plan they are sticking to. I am not a programmer by any means, but the way I see it is that Elite as a complete game is a very complex project. I think (and this is only me trying to think in an objective and logical way, by no means it means I'm right) that they are trying to build the base first. Put the pure basics of all the systems they want in game (combat, trading, explo, PP, minor factions, GalNet, bounties, BGS, etc. etc. etc.) and they then try to connect them together whilst slowly working on expanding each element and adding more complexity to it. If they put in a fully complex and complete system, then it would be difficult for them to interconnect it with all the other systems. That's how I see it at least.

I think in general game design is either top-down or bottom-up. Elite is top-down: it starts by building the core aspects (the actual flying, missions, landing, wings etc). Once all core aspects are in place (after S2 mostly first-person walking and atmo-planets) you can work your way down. SC is bottom-up: they take small parts of the game and try to flesh-them out, and will put all of them together at some point. For example, there is as of yet no trading, exploring, bounty hunting or any such thing, but the pressure-rooms, waking-up sequence and such are pretty much done. For both methods you can find plenty of examples of great successes and great failures. With ED the risk is that the core aspects wont get as fleshed out eventually as hoped, the risk with SC is that the core aspects may not appear at all. We'll have to wait and see. The only thing that would be a good way to guarantee failure is to change design method half-way through, which is what was really meant with 'a change in priorities'.
 
That's somewhat of a sensitive topic. We're still playing computergames and makebelieve. :D



Yep, that was the plan. :D

Then I settled and gathered moss and a house and family (exwife, gf, 3 daughters, 3 grandchildren) and 2 degrees and a "well paying" job and a black belt and a 1984 yamaha two stroke that I tinker with and .. well .. sometimes I play computergames to have the life of a vagrant. :D

LOL, ok, ok not looking to put down virtual roots then.
 
LOL, ok, ok not looking to put down virtual roots then.

Not in Elite.

I wouldn't mind if they implemented it, it's just completely pointless for me and I've seen so many "housing" implementations with big promise and little actual in-game value, that I can only consider spending developer time on it a total waste.

I did love the Stronghold series, though. Housing done right. With tarpits and fire and catapults. :D
 

Jex =TE=

Banned
There are two solid facts.

- There's a significant group of people that play and enjoy Elite Dangerous, giving their idea's on suggestion and enjoying what is until more stuff arrives.
- There is a loud but most likely not as big group of players that dislike what is going on, and bemoan the whole situation, creating repetitive posts that end up in a shout fest where any constructive comments are drowned out, remember forum only has a bit over 65k users on a game that sold more then a a million, and a lot of people do not come to public forums.

No no it's most ED players don't like the game and there's a few that do.

Pro tip - when you state you have "Solid facts" don't then follow up with "but most likely"

Another tip, your bias is massively showing. Usually it's the white knights moaning and the rest of us making logical posts with ideas to improve the game.
 
Sandbox games always require you to set goals, and often limitations on yourself.
For example, I had a goal to visit Sol (completed) and limitations that I am generally lawful good. That means no smuggling, no slave trades, etc. Exceptions to the no smuggling for things like the Community Goal, where the president asked pilots to retrieve wreckage. That never should have been illegal to bring to the station. Would have been more interesting if it was made illegal everywhere else, but also worth more cash. Or a more recent military promotion where I was to retrieve an Ancient Artifact... that time it made sense for it to be illegal at that station, but I was turning it over to authorities, so made sense.

How good a sandbox game is often comes in how many layers it has. This is where Elite suffers a bit, because it really only has a couple layers of depth. I hate to make a comparesen to the X series, but it is the most obvious, in that player goals could get far bigger. For example, trading. At start you have a basic ship, no upgrades, and are essentially just looking for carrying cargo from A to B. But then you progress, and can afford better ships, better computer components, you start dropping satellites in systems so you can monitor station prices in other systems, allowing you to refine your trade routes. You hire more pilots, expanding your trading network. You build stations, allowing you to start selling commodities on the market. Eventually, you can take over the market for certain commodities, and become a serious businessman. Along with that, you want fighters to defend your trading ships, etc etc etc etc etc.

Now, one major difference between Elite and X is single player, vs multiplayer. And the fact that players are *not* a major force in the galaxy. But some things can be learned from the above description, namely: adding layers of complexity.

If I want to trade, all I can do right now is get a ship, do trade routes. It never gets more complex. I also can never see data outside the station I'm at, which is nuts.
We know the Pilots federation has the ability to transmit data anywhere in the bubble. Why not put it to use. Allow pilots to "pay" for access to it. A nominal fee, but it means that a pilot can tangibly expand their trade network. It also gives traders something else to manage, a layer of depth, in game.
Another layer for traders might be the ability to hire NPC wingmates, to help protect them on their trip. It's a small loss of profit, but might be worth it. And if a pilot uses them often, they may change the outfitting of their ship to match.

And lastly, and this is a big one. Give the players something to call their own, aside from their ship. A place to call home, that they have a definitive reason to fight for. I know player owned stations are a no go, and player factions is a good start on this, but it's still lacking something in the "I have a tangible piece of this galaxy that I can call home" feel. That's tapping into a players emotion, both in successes and losses.
 
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