Clearly FD had the advantage of building their own engine and knowing its limitations. CIG mitigated that disadvantage by subcontracting, acquiring talent who had worked on the engine development and throwing more bodies on the project. Therefore I would have expected CIG to be at an initial disadvantage, but we are now over 3 years into the development and the tipping point should have been reached where the extra man power counts.
The interesting question is why it hasn't kicked in yet. My sneaky suspicion is that CIG didn't realise that the large maps recode would render a lot of the sub contract development (eg Star Marine) impossible to bring into the engine without massive rework.
It's worth looking at the development reports and thinking about the number of systems planned, how many are in the current pu alpha and how many are in the monthly reports.
I am anticipating that the initial release of the pu will be a subset of systems or the full count but a lot of procedural content, paving the way for payable content expansions.
The interesting question is why it hasn't kicked in yet. My sneaky suspicion is that CIG didn't realise that the large maps recode would render a lot of the sub contract development (eg Star Marine) impossible to bring into the engine without massive rework.
It's worth looking at the development reports and thinking about the number of systems planned, how many are in the current pu alpha and how many are in the monthly reports.
I am anticipating that the initial release of the pu will be a subset of systems or the full count but a lot of procedural content, paving the way for payable content expansions.