But he is content, just because you don't like it doesn't mean he isn't. Random encounters in a jrpg are content; you might just want to walk to the other side of a room and open a treasure chest but lo and behold you take two steps, the screen goes black and you're dumped into a random fight. NPC interdictions in ED are content, you might want to do whatever but you get interdicted. Same with player interdictions and piracy.
He is not content. NPCs interdicting me are content; another player doing the same is just someone trying to ruin my experience, and I will treat that other player accordingly.
Sounds like you just have an aversion to any sort of obstacle or difficulty that comes your way.
Nope. I play games on the hardest difficulty, and often add handicaps atop that; been playing games for decades after all, so I find most of the current offerings too easy. What I won't tolerate are killjoys trying to ruin my experience.
But there is a trade off; they can't be right at the front, they can't feel the heat of the pyrotechnics on their brow they sacrifice half the experience to just sit miles away from the show, probably drinking carlsberg out of a massive plastic cup that cost them a tenner, barely able to see anything.
Of course there is a trade off. In PvE you don't get to shoot other players, neither innocent players that should be protected nor jerks that deserve whatever comes their way; that is the trade off.
Though, of course, for actual PvE players it isn't a trade off at all; what they are giving up is something they never wanted anyway, and what they get in return is very valuable for them. Like me when going to a show; I don't like feeling the pyrotechnics on my face, I find being in the middle of the standing crowd unsettling, being far from the stage means that I can see everything that happens on the stage at once instead of being forced to concentrate on some small detail and miss the rest (and I can always bring opera glasses or something similar if I want to notice the details), and there's also my issue with loud music; by staying in the seated section I basically "sacrifice" the parts of the experience that are worthless for me anyway, and reinforce the parts of the experience I find enjoyable, just like when I play in a PvE mode I'm throwing away the parts of the "experience" that are utterly worthless for me anyway and reinforcing the ones that do have value for me.
You'll get tons of incidents where people get auto kicked for accidentally shooting someone who strays into their line of fire. Not to mention the people that will go out of their way to fly into your line of fire to banish you from safe space.
Which is why my preference is for simply inverting the damage. Make it so that in a PvE mode any damage you would cause to another player is instead inflicted on you. With this, some griefer flying in the line of fire of another player would merely cause that player to lose a little shield, with no further consequences.
Yep, it's gamey. But, of course, a PvE mode is by definition gamey, though that isn't any problem for those that want a PvE mode. Also, the "gamey" element will only make itself visible for the players that want to go against the intent of the mode anyway, and those don't deserve to be rewarded — not even with immersion.
We already have a sorta-kinda open pve mode, though. AND a real PvE only mode in Solo. The fright is that making something so attractive as co-op mode much more visible would cause ruin to pvp mode.
Which is why I don't think an Open PvE mode would remove too many players from Open. There are already options, even if not quite satisfactory. Many, likely most, of the players that would leave Open have already left.
And, in any case, if it
does cause such an exodus that Open becomes unfeasible, that would tell a lot about whether players enjoyed Open or not...
no they just have to maintain expansions sales to keep a static profit margin, or increase future sales and expansion sales, to increase their profit margins...
Adding such a mode may well 'induce' more people to buy into the franchise, and in doing so result in more future expansion sales down the line...
Or, just as good, avoid driving away the players that want just the positive social interaction without the negative one. A player that is still in the game is a potential customer for expansions, paint jobs, and whatever else the devs decide to add to the cash store; a player that was driven out of the game not only isn't, he is potentially someone doing negative word of mouth.
Absolutely not. How badly broken would that immersion be. I can shoot this ship but when I shoot your ship my lasers turn into a stick with a flag on the end of it that says "bang"?
If you enter an Open PvE mode with the intent of firing at other players, you deserve to have your immersion broken.
If you don't enter an Open PvE mode with the intent of firing at other players, you will never have what you described happen to you.
So, where is the issue?