What does that mean? I have not proposed one thing that would upset the current balance between the modes concerning the BGS. If a player in solo, or in a private group with a no PvP rule set, can affect the one and only BGS now, why would another matchmaking choice change that? This is an example of moving the goal posts. You have seen a path to accepting a Co-Op mode, but there has to be just one more thing. You can't affect the BGS, because that's ours. Well it isn't open's BGS and it never was. Adding a Co-Op mode changes nothing with relation to the BGS.
you're proposing an officialy moderated group based on acceptance of written rules that are not coded in the game ? Just an official Moebius ?
I don't see how FD could spare some resources on that (they'll have to judge if a kill is accitendal or not, and a lot of the PvE player want a mode where they can't be killed at all, post-penalties are not what they ask for)), and it opens the door to other officially moderated group request every time 20k players want to play with specific rules.
Configurable rules for private group are much better IMO, food for everyone.
It would be simplier on separate galaxies (and I would prefer that for myself, open the door to modding too), but still doable on the global galaxy if they are well designed (maybe just on/off switches
its a null argument because SOLO already affects the BGS, Group Play already affects the BGS (the same BGS is across all modes) and that would not require any changes in reality to wether or not a PVE only mode was introduced...
The ruleset for a PVE Multiplayer mode, would be about negating the possibility of PvP Combat which is what people who play PVE really want, it's not about negating PvP at the BGS level.
Those people would still play Powerplay as they do now in group or solo, with and against the other modes players.
Those people would still engage in community goals as they do now in group or solo - with / against all other modes players.
The people trading would still be affected by and affecting the prices of goods in a given system due to their actions because the BGS is linked across all modes of play
The people fighting in CZ's would still affect the total influence shift in systems because, you guessed it, the BGS is across all modes of play
Making a ruleset that negates the PvP combat aspect of the game does NOT autmatically mean that the BGS ruleset has to or even requires changing.
And depending how they implement the ruleset - either game mechanics or an 'agreement' to follow rules laid out detailiing that breaking those rules could result in a permanent ban etc which would be at frontiers discretion, would determing if any actual gameplay mechanics for the mode would even need to be programmed...
I've answered above about a moderated mode, so now I'd like to know those exact required rules before agreing that they won't change anything related to the BGS.
Actually the game rules are identical for Open, Solo and Private, so there is no problems if players are in one of those, you shoot a player or a NPC, you get a bounty and/or a kill that will affect the BGS.
Now if you add a very simple PvE fire rule in one mode only what will happen ?
1st proposal: you kill a player, you get a bounty, you are banned from the group and the BGS is still updated like the other modes. Not acceptable for you, because accident can happen and PvE players don't want to be killed by another player in any way, even if there is a penalty for the offender.
2nd proposal: you can't kill a player but you get the bounty and the BGS is not updated as in the other mode (a bounty is issued, but no kill). Not acceptable for me, you can exploit the BGS.
3rd proposal: you can't kill a player, you don't get a fine/bounty when hitting it, and now you can hunt big ships in RES/CZ without having to care for friendly fire, and so you're much more effective than in solo, open, private. Not acceptable for me, you can exploit the BGS