The recent anti pvp ideas concern me. Reasons and "better" suggestions inside

but I also would really, really like the opportunity to actually interact with other human players.

I think the best thing about the forums is the ability to find common people to grow a cluster around. Feel free to come join me out in Open.

Trouble being, everywhere I go, the miners, traders and even guys in similar ships (but lower combat ranking) just scarper. It's getting real old.

So should we punish those people too? Just because they want to be left alone in Open?

DBs notion that the players would all get together to police open was wildly optimistic

I'd agree. The space in this game is too large. If it were just a few systems, I think it'd be better. Example, look back to a year or so ago when people were protecting the noobs in Eravate. The problem now is that there's a lot fewer people starting the game now and those that are are far more well informed, thus getting the heck out of noob land asap. There's less people to protect. There's still plenty of examples in it when you do CGs and stuff, just not quite as prolific since so many people are using private groups.

most of the guys interested in combat want an edge, they gravitate toward the biggest, badest ships

How's this different with a trade ship? Why not "pack trade"? Why not have escorts? People like you all are describing go for easy targets, they aren't real PvPers. They just wanna troll people. Don't be an easy target.

The promised, widely advertised and much hyped co-operative nature of Elite Dangerous just hasn't happened for most of us. The PvP crowd are frustrated at the lack of combat, many just PKing anyone they meet 'becuz it's dangerous', other players are too paranoid to interact with strangers and this whole show is in real danger of slithering down to becoming a first person Eve 2!

I don't disagree with this sentiment, but the things that are being requested here are more likely to create Eve 2.0 than not. I'd suggest again what I suggested previously. Let's use the forums to get like-minded people together and play together. We don't have to cooperate everyday, *but* we can use our numbers to protect against people we don't want to associate with. Basically private group without the hiding ;)
 
I don't think you have to worry op, there has been a phenomenal amount of tears since launch and they have hardly touched the pvp system.

If they did I am pretty sure a large portion of the player base would quit. So i cant see it happaning.
 
stop definig elite so strictly. elite has always been the game of freedom, not the game od boundaries.

this game has 3 modes that helps you playing it the way you want -
solo - if you don't want to interact with other players
private group - if you want to interact only with a group of people, not all the others
open - if you want to interact with others

interaction sometimes means pvp fight. it doesn't means that you are forced to do so, but it means that there can be someone that want to fight with you. if you now basics of elite gameplay you can almost always avoid fight.

therefore, i don't get what all thos "strict pve-ers" want? you guys want to fly arround in open, undisturbed, so anyone could see that you have big ships, but you don't have skills or courage to really fly them from place A to place B without beeing "ganked". is that all? it's not really that you care about newbies, you care ybout your anacondas. then, i suggest, you should pay protection to some seroius pvp clan.
:)

and get some pinny before you make those guys something to eat. i suggest:
IMG_1463.jpg

P1000841.JPG

or play in solo. it's that simple.
 
Therefore, i don't get what all thos "strict pve-ers" want? you guys want to fly arround in open, undisturbed, so anyone could see that you have big ships, but you don't have skills or courage to really fly them from place A to place B without beeing "ganked". is that all? it's not really that you care about newbies, you care ybout your anacondas. then, i suggest, you should pay protection to some seroius pvp clan.
:)
I hope you're not referring to the

dun dun dun

Balkan Intergalactic Guerilla.

*dramatic chord*

Look my dear feller, I'm happy that you play with the notion you are some big bad guerilla serious PvP-clan type of deal and that you gain some much needed self-worth out of it, but there are some of us who really don't feel the need to pit themselves against others in order to measure micturation distance capability. I'd rather not deal with players who are so far up their own behinds that they suggest paying them for protection. *straight face*

Furthermore a suggestion. If you don't get what strict PvE-ers want (of which I am not one, before you make yet another false assumption :) I'm fine with PvP) it might be best not to guess what they want and base your judgement on something you don't understand.

Happy pew-pewing laddie!
 
Last edited by a moderator:
i would suggest you the following:

A better reputation system. Currently wanted status can be cleared off with a sidewinder. If you would gain a a visible positive or negative reputation that remains after death things would be a bit different. With such a system you could add penalties or perks for the system where you have a certain reputation. The perks and penalties shouldn't be too big though. Also your reputation would have a small radius that affects nearby systems, with decreasing penalties or perks the further you move out of the center of your reputation. The threshold in systems affected by your reputation is way lower than in systems that "don't know you" at all. Systems with active community goals could have a more sensible reputation system, committing crimes as a wing has a higher multiplier. The typical ganker would gain the status of a "criminal" pretty quick and could be a kill on sight target everywhere with such a bad reputation. Killing him won't put a bounty on you but also would not earn you money as long as he has no bounty. To extend this, a criminal could loose access to the higher tier modules in affected systems, have a slightly increased insurance, lower earnings from CG's or bounty hunting, etc.


This would be a good start. I would also suggest that if you have a bad enough reputation (regardless of bounty status) that you wouldn't be able to buy or sell ships within a 25 LY radius. This would make it harder for people to clear their bounties by swapping into a sucidewinder.

It would also be nice if cops didn't just try to kill you all the time, but actually removed credits from your account upon a successful scan. This could impact smuggling and other petty crimes as well as unpaid bounties. The requirement that you have to respawn in a system to be forced to repay outstanding fines is a bit too narrow of a punishment to useful or effective.


These would reduce the amount of ganking and bullying, since it would suddenly be somewhat more costly and time consuming to be a jerk. At the same time they could increase the incentives for more "healthy" human interaction by having events where people could legitimately engage with willing opponents such as actual Wars or competitive CGs where the sides were more evenly matched than the current 1-sided combat CGs.
 
Hey guys. I feel encouraged to post the following because i am really concerned about the recent anti pvp movement and the ideas plopping out of it.

Before we continue i want to note that i defend the opinion that

Solo caters all the people that want to be left alone and don't want to socialize in any way at all.

Group caters all the people that want to play with just their friends in a closed environment or in a group with special rules like mobius

Open is for all the people out there that like to meet other people whether they are friendly or not, whether they have a reason to attack/ help you, or not. Anything can happen at any time.


I agree that there should be a disclaimer about the danger of open if you choose it the first times. I also agree that groups like mobius should be advertised as an alternative for all those that fit into the Solo/ Group criteria. Adding a description text of the group (if not already available) and tickboxes with preferences to find the perfect mode for you are surely appreciated.

But i disagree with ideas that separate the people even more or change the ability of doing whatever you like, whenever you like, in open.

I want to show you some examples of ideas i have seen recently and disagree with because they would be easy to abuse by others. Although i don't like the term ganker or griefer i will use it here just to keep it simple.

Adding a PVE flag for open where a cmdr can no longer be shot after enabling it would be irritating for others and an immersion breaker. Also it probably would be abused by the ganker. With the pvp flag enabled he still can ram you. If ramming won't deal damage he still could try to make you crash into other ships, rocks, stations, etc. Even if he just stays in your line of fire and catches your shots or blocks your view to prevent you from doing your stuff would be enough to make you hate him pretty quick.

Let the killer pay the insurance cost is another "easy to abuse" idea. The ganker would simply take a very expensive ship and fly into your line of fire with low health. The average cmdr is screwed after that.

A tied penalty to the rank is another bad idea. The ganker would reset his save game and continue ganking, even if all current progress is lost. Getting into a viper or vulture won't take too long and the ganker is still deadly as hell although he is low ranked. Only the type of crime should be a trigger and acting against cmdr's or NPC's should be treated the same. Different criminal acts have a different impact.

It was suggested to even ban the ganker which goes way too far. Especially with still implemented mechanics where things can be turned against you. Only cheating and exploiting should be a reason to get banned.

Instead of the above things and similar i would suggest you the following:

A better reputation system. Currently wanted status can be cleared off with a sidewinder. If you would gain a a visible positive or negative reputation that remains after death things would be a bit different. With such a system you could add penalties or perks for the system where you have a certain reputation. The perks and penalties shouldn't be too big though. Also your reputation would have a small radius that affects nearby systems, with decreasing penalties or perks the further you move out of the center of your reputation. The threshold in systems affected by your reputation is way lower than in systems that "don't know you" at all. Systems with active community goals could have a more sensible reputation system, committing crimes as a wing has a higher multiplier. The typical ganker would gain the status of a "criminal" pretty quick and could be a kill on sight target everywhere with such a bad reputation. Killing him won't put a bounty on you but also would not earn you money as long as he has no bounty. To extend this, a criminal could loose access to the higher tier modules in affected systems, have a slightly increased insurance, lower earnings from CG's or bounty hunting, etc.

Another result of a proper reputation system would be that you can no longer have a good reputation with all major factions.
As an example:
Working for a minor federal faction and against a minor imperial/alliance/independent faction would also change change your major faction reputation slightly.
Working for minor federation faction A and against minor federation faction B has only a reputation change with the affected minor factions, major faction reputation would not change. This includes bounty hunting in a RES for example. Of course different values would be needed for attacking ships in a RES, helping in distress calls (etc), joining random encounters, or doing missions with different reputation effects. Obviously the mission description would need to point out where you would gain or loose reputation.

Additionally as a result of your major faction reputation your alignment can be identified by others when not participating in PP.
To cater the people that don't want to participate in PP furthermore, but feel in a disadvantage because they miss the bonuses from it, a very good reputation (in your home system for example) might give you similar bonuses to some of those from PP.


The next problem people have is that they can not organize effectively against gankers, especially wings of them.
I suggest that people that don't carry a negative reputation in the current system can flag themselves for "auto wing up" with others that are interested and don't have a negative reputation. Furthermore wake signals can be approached quicker if the reputation is not negative. For gameplay reasons and to prevent ganking from this, your weapons will not shoot on the cmdr who created the wake and his allies. This should give people the ability to protect others more efficiently and add the perk to be able to outnumber an organized wing of gankers easily.

Fix the interdiction mini game and make use of it. Starting an interdiction already "triggers" system authorities if available. The longer an interdiction takes, the shorter the time span until they arrive. This would give people that might need help a reason to actually fight the interdiction. The reputation of both "participants" has an effect on the rank/number/ship types of the arriving authorities. Interdicting in a wing has a bigger impact on the authorities, scaling with wing size.

To prevent a little the abuse the "speed limit penalty" i suggest to add vectors for incoming and outgoing traffic matching the lights of the mailslot. They could be visible on your hud or inside the game as some kind of projection. Flying against the correct direction has an increased risk and different rules apply.

To prevent station camping and ganking against hostile PP cmdrs there is a small radius around the station where even friendly member could trigger station attacks.


Edit:
To protect the starter systems they also react very sensible on crimes committed by veterans. This can take ingame hours into account. Committing a threshold of crimes as a veteran would be penalized with a permit loss and immediate bad reputation in the nearby systems.

Edit 2:
While we're already at abusive behavior i would also like to suggest a "mode hopping" prevention. I respect the opinion that a player should be able to play in his favored mode at any time but i also think that switching between modes in a short timespan to create new bulletin board missions for example should be prevented.

I might even have more on my mind but unfortunately i have to leave now.
Please tell me if this would help with the pvp situation.

Fly safe!

You've obviously put a lot of thought into this, as demonstrated by over a page of considered points.

The problem is, for all we knock ideas and suggestions back and forth, I really think it's all for nothing...


Having been part of the community and forum since 2013, I'd say our suggestions and input accounts for less now than it ever has. Frontier have their plans and goals, and I don't really think much suggested or discussed on the forum has any effect on that at all...

As regards your topic, I think it all could improved by Crime and Punishment coming down super hard on the destruction of Pilots Federation members, to such a degree it would put off gankers and CMDRs doing it just for the lolz! Along side this Piracy needs to be improved so there is an actual interesting career there, with a reputation that gains you access to hidden platforms/bases with better paying black markets, and missions - Indeed some of these mission could even be "legalised" Pilots Federation murder missions with the game controlling the nature/amount of murder (of CMDRs) permitted in the game. And finally the game needs to promote and organise PvP so for those individuals interested in it, they can more easily participate in it! eg: Missions offering platform defense, convoy defense, capital ship defense, in your ship or alternatively a provided fighter, and, the counter missions to attack these locations, hence (in OPEN) pitting CMDR against CMDR if they so wish!

In this fashion OPEN would be a far safer place for CMDRs. ie: They would be far less likely to be destroyed by another CMDR for no reason... While at the same time being able to enjoy the far nicer atmosphere of playing amongst other real players...

But I've just fallen into the trap in assuming anything we suggest on this forum amounts to anything, or might help improve the game in some way... Which it doesn't... In reality it's just folks just bouncing ideas around, playing wouldn't it be nice if... :(
 
Last edited:
Some worthwhile ideas there... though I'm not certain how they encourage PvE-ers back to open and discourage ganking. Still, it's a good start and very refreshing to see a (I'm assuming) PvP player taking the problem seriously and offering thoughtful suggestions instead of just wielding holy symbols and crossing themselves at the very idea thaf PvP and PvE could coexist. Have a +1 on me.

Encouraging PvE players back to Open is simple. Just give trading vessels a fighting chance. An FDL killing a Type 9 is not PvP. It's that simple.

A security response appropriate to the security state of the system ought to do it. High security means an instant and deadly response. The timer starts from the beginning of the interdiction.

Traders would be less exposed that way. They could plan routes through space to avoid high risk areas, or increase their alert as they enter hazardous regions.
 
You don't even need to do that. There's always going to be people who want to destroy easy targets. All that is needed to sort that is to reduce the cost to the destroyed party. Let the randoms destroy easy pickings, but don't force the victims to lose millions of credits in rebuy for the ship and contents. People playing PVE don't need to be immune to damage, they just need to have fewer repercussions when another human ruins their game. That way, the gankers get to play it "their way" and they can bravely trawl the galaxy for easy pickings, and the victims can play their way, because if they get destroyed by a human it doesn't mean having to re-do hours of gameplay.

Too many of the proposed solutions focus on the predators in these situations. What needs to happen is a shift that allows the prey to play their way.
 
Exploration of the procedurally generated universe gets old very quickly.

Wrong thread... This is about PvP and there are some good ideas getting debated.

OP. A good read and well thought out ideas. Interesting to see the reactions from all sides of the triangle, PvPer, PvEer and those who just get on with it and play.
 
Edit 2:
While we're already at abusive behavior i would also like to suggest a "mode hopping" prevention. I respect the opinion that a player should be able to play in his favored mode at any time but i also think that switching between modes in a short timespan to create new bulletin board missions for example should be prevented.



To make this prevention happen is basically quite easy, but will take some Database power.
You will just need a persistent BB for each Station. This means there is a bundle of Missions available for each commander is station
and it is for all CMDRs the same bullentin. If one accepts the mission it is deleted for the BB and no longer available for others.
So might hit the Message "no longer available" e.g. on the multi-million Robigo Shadow Mission quite often.
(you see it will solve another problem that is not targetted here as well)

To keep the BB from running empty ther is a BB Mission to be created after one has taken away. What special rules are to apply here
in creating what mission next is a case Developers need to think here but clearly is able to be automated.

Regards,
Miklos
 
I can only speak for myself and no other PvE'rs. I would only consider open as my main platform if it was only PvE in the main. I'm not anti PvP either. Bounty hunters PvP I am fine with as each will have a fighting chance as each will be in an armed vessel and up for it. I dont mind a rascally pirate pinching cargo of me. Thats fun. But understanding that the player only wants cargo and isnt about to destroy me isnt a mechanism yet. So we just run and the pirate is then left with no options, either shoot me down or leave.

I draw a line at some of the PvP players though, not all. I cite Z4 and his ilk as proper PvP, the rest is just ganking. Most of those wouldnt have the courage or skill to do that kind of PvP so they pick on the weak. Recently we've had more of these infiltrating Mobius to shoot unsuspecting victims. How brave are they. Then they bemoan that no-one is in open for them to gank. To stoop so low as to infiltrate a private group just to gank demonstrates how tedious the little tykes are. Plus they were PvP 'clan' players. I wont metion the clan as Im sure many of them would be just as incredulous at the stupidity of such an act in their name.

The fact is that ganking is what some 'PvP' players perceive as PvP. No it is not. Go get some lessons from Z4 & Friends. If that was what PvP was like in open, I'd be in open.

Now if I was aligned to a Faction and trading against another faction in some way and another CMDR warned me off, thats fine. If I persisted and he was left with no choice but to shoot me, that fine. I made my choice. That alas doesnt happen either. BTW I dont PP but I am more than happy to alter my flight plans to accommodate others gameplay in the spirit of things. Thats the point - 'The Spirit of Things'.

But as things are, open holds no attraction to me as it has lost its 'spirit', too many players see ganking as PvP because they have neither the wit nor the skill to meet someone like Z4 & Friends in battle and just club new players, unarmed traders or explorers. Thus I will remain in Mobius, sure I miss some aspects of open. But for me open has an infection of people I'd rather not socialise with in either real life or virtual.
 
You don't even need to do that. There's always going to be people who want to destroy easy targets. All that is needed to sort that is to reduce the cost to the destroyed party. Let the randoms destroy easy pickings, but don't force the victims to lose millions of credits in rebuy for the ship and contents. People playing PVE don't need to be immune to damage, they just need to have fewer repercussions when another human ruins their game. That way, the gankers get to play it "their way" and they can bravely trawl the galaxy for easy pickings, and the victims can play their way, because if they get destroyed by a human it doesn't mean having to re-do hours of gameplay.

Too many of the proposed solutions focus on the predators in these situations. What needs to happen is a shift that allows the prey to play their way.

eg: A new CMDR a week or less into the game, basically carrying tens of hours of effort tied up in their cargo, blown up by another CMDR for the lolz... Or an CMDR in an Anaconda with a cargo bay full of Palladium, blown up by a wing of FDLs for the lozl. By all means reduce the rebuy cost for the victim, but it still will not improve his experience in the game really... Because (like FD) it's ignoring the problem!

In short, how does it make any sense for the game to permit this sort of mindless destructions, ganking, bullying for the lolz?

The game should heavily penalise any illegal destruction of a Pilots Federation member. ie: If you were to illegally destroy me, your life should become hell either from security forces hassling/chasing you, financial penalties, stations refusing to let you dock, capital ships turning up in your instance! Any/all/more of these... It should be enough to put you off doing it!

More importantly, the game then needs to promote/support "legalised" PvP, something it really doesn't do at all at the moment. Tasks, missions, community goals which pit willing CMDRs against each other (if they so wish). Convoy escort/attack. Platform defense/attack. Capital ship defense/attack etc etc. In scenarios using your ship of choice, or in some cases a supplied fighter instead (think CQC). You could undertake theses missions in all modes (SOLO, GROUP, OPEN)... But in OPEN there's the chance other CMDRs will be playing along side you and against you. Voila! No more hours flying around trying to find PvP, the game organises it for you and allows you to find and participate in it easily, as part of the core game mechanics.

Introduce other mechanics... eg: Where Powerplay can in rare events trip a station into a blockade and a new mechanic is introduced. eg: A long normal flight journey to/from the station (instead of the short 5-10km one). There are then forces enforcing/breaking the blockade. As a trader, do you turn and leave, or try and run the blockade for better prices? Do you take up the missions from nearby systems to enforce or break the blockade etc? And in OPEN, there could well be lots of other CMDRs at this location...

And if the game wants to permit a certain amount of mindless destruction of CMDRs, control it via missions in OPEN. ie: Missions can be given out to destroy a Pilots Federation member in system x, y or z. The mission giver will cover up the crime. Personally I think these sorts of missions should be given out to pirates who have a high enough enough reputation at pirate stations/bases only they have access to because of their reputation etc etc...

Hell, create a community goal, where pirates of a good enough reputation have a week long "pass" to commit murder of anyone they like (even CMDRs) at a specific system. Let Bounty Hunters come in to defend the system.

....and, penalise Combat Logging!



BUT, I just don't think Frontier are interested in anything like this... Why promote and create more structured and intelligent gameplay mechanics (even if they create more interesting PvE and PvP), when we can instead simply be asked to "pretend" and "role play" this sort of stuff exists... That seems to be what's expected TBH! Look at Piracy for example, and compare what is organise and promoted by interesting mechanics in the game, and what is instead simply expected to be "role played"?




I can only speak for myself and no other PvE'rs. I would only consider open as my main platform if it was only PvE in the main. I'm not anti PvP either. Bounty hunters PvP I am fine with as each will have a fighting chance as each will be in an armed vessel and up for it. I dont mind a rascally pirate pinching cargo of me. Thats fun. But understanding that the player only wants cargo and isnt about to destroy me isnt a mechanism yet. So we just run and the pirate is then left with no options, either shoot me down or leave.
Exactly... In my comment above, you'd be far safer from threat of mindless attack by other CMDRs. Instead, you'd only participate in PvP if you basically chose too. ie: Took up the appropriate missions/tasks etc etc. How does that not make sense?

ps: You could be attacked by CMDR to pirate you, but they should be after your cargo... not your destruction for the lolz!
 
Last edited:
I can only speak for myself and no other PvE'rs. I would only consider open as my main platform if it was only PvE in the main. I'm not anti PvP either. Bounty hunters PvP I am fine with as each will have a fighting chance as each will be in an armed vessel and up for it. I dont mind a rascally pirate pinching cargo of me. Thats fun. But understanding that the player only wants cargo and isnt about to destroy me isnt a mechanism yet. So we just run and the pirate is then left with no options, either shoot me down or leave.

I draw a line at some of the PvP players though, not all. I cite Z4 and his ilk as proper PvP, the rest is just ganking. Most of those wouldnt have the courage or skill to do that kind of PvP so they pick on the weak. Recently we've had more of these infiltrating Mobius to shoot unsuspecting victims. How brave are they. Then they bemoan that no-one is in open for them to gank. To stoop so low as to infiltrate a private group just to gank demonstrates how tedious the little tykes are. Plus they were PvP 'clan' players. I wont metion the clan as Im sure many of them would be just as incredulous at the stupidity of such an act in their name.

The fact is that ganking is what some 'PvP' players perceive as PvP. No it is not. Go get some lessons from Z4 & Friends. If that was what PvP was like in open, I'd be in open.

Now if I was aligned to a Faction and trading against another faction in some way and another CMDR warned me off, thats fine. If I persisted and he was left with no choice but to shoot me, that fine. I made my choice. That alas doesnt happen either. BTW I dont PP but I am more than happy to alter my flight plans to accommodate others gameplay in the spirit of things. Thats the point - 'The Spirit of Things'.

But as things are, open holds no attraction to me as it has lost its 'spirit', too many players see ganking as PvP because they have neither the wit nor the skill to meet someone like Z4 & Friends in battle and just club new players, unarmed traders or explorers. Thus I will remain in Mobius, sure I miss some aspects of open. But for me open has an infection of people I'd rather not socialise with in either real life or virtual.

Have some rep.

You're seeing the same problem as I am; the definition of PvP being used in all these countless threads.

That's why I've been trying to define in-context PvP and out-of-context PvP in all these different threads, seemingly to no avail. No one appears to be taking my points up on the context and type of PvP.

But I'll try again here ...

There's PvP in the context of the in-game roles. (e.g. Pirate interdicts trader for loot)

There's PvP-for-sport, which is out of context of the in-game roles. (e.g. Player or wing of players interdicting anything with heartbeat just to blow up their ship)

PvP-for-sport is what causes the problem, as it absolutely disregards any player's reason for playing the game. It's Arena gameplay in Open. It's Counterstrike in Space. Now people, don't misunderstand me here - Arena gameplay in Open is perfectly fine - as long as it's with other willing participants! Absolutely no one is trying to kill off PvP-for-sport/Arena gameplay in Open!

Where PvP-for-sport/Arena-type gameplay becomes toxic for the game, is when it is imposed upon unwilling players in Open. It still amazes me that this very simple point is apparently not being understood by a lot of people.

And finally, it's also FDEV's fault for not dealing with or trying to dissuade indiscriminate Arena-type ganking of unwilling participants in Open.

Regards o7
 
pvp based missions or community goals might be a good idea.

Granted you will have non-pvp people moaning to high heaven but frankly people just love something to complain about.

Consider this...

If "illegal" destruction of a Pilots Federation member was harshly dealt with - And I mean harsh! And if the game proactively promoted and offered legal PvP mechanics (see #76 above), then what is the point of SOLO and GROUP?

If OPEN is basically constructed such that it is basically (nearly) as safe as SOLO and GROUP then why even have those other modes? If PvP is more easily accessible to people who williingly want to take part, how is this not an improvement?

IMHO, SOLO and GROUP are an acknowledgement that OPEN isn't working as well as it could/should.


Come down super harsh on the illegal destruction of Pilots Federation members, offer interesting and easy to access PvP missions/tasks for those interested in it..... If it's done right, ultimately lose SOLO and GROUP which IMHO would only strengthen all the game mechanics!
 
Last edited:
<snip>
Come down super harsh on the illegal destruction of Pilots Federation members, offer interesting and easy to access PvP missions/tasks for those interested in it..... If it's done right, ultimately lose SOLO and GROUP which IMHO would only strengthen all the game mechanics!


That is absolutely never going to happen - and thank goodness. I for one disagree with that suggestion wholeheartedly.

Regards o7
 
Where PvP-for-sport/Arena-type gameplay becomes toxic for the game, is when it is imposed upon unwilling players in Open. It still amazes me that this very simple point is apparently not being understood by a lot of people.


if you are in open you are aware of danger being in open. it means that you are a willing participant in everything that goes with open, and that means that sometimes you can be a victim of terrorists :)

out there it's a battlefield :) there is no reaso why should frontier devs allow anyone to cruise trough battlefield in fancy non combat ships. go to solo, and you will be safe. don't ruin open just because you fell insecure.
 
Back
Top Bottom