Have you tried it?It isn't that hard at all, you read , research reddit pages and get your intel on commanders activity, It's not brain science~( then again for some it must be )
Have you tried it?It isn't that hard at all, you read , research reddit pages and get your intel on commanders activity, It's not brain science~( then again for some it must be )
Quote possibly... I still can't quite balance the idea hitting any "illegal" destruction hard, with meaning Pirates simlpy can't blow anyone up... I'm still baalncing that one in my head!I think there should be a time factored into it.
The Pirate needs to be able to carry out the threat. So the occasional running trader will get blown up. On the other hand, someone camping at Eravate blowing up one noob after the other gets the serial killer treatment.
I hear what you're saying... But I still fear for the "troll glory" to be had blowing up X ships sitting there at the final destination, it may be very appealling to some trolls! And of course... it's completely OK by the game to do this!Which is in a private group.
It would take some griefer some preparation. He'd have to have written in, go along all the way pretending to enjoy exploring and play nice. And then at some point decide to wreak havoc, while knowing there quite a couple of guys in armed Condas, Cutters and a Corvette or 2 around.
They wisely created a private group undoubtably because of the easy trolling in OPEN...Surprised no one has started hunting those guys down, considering they announce where they are on the forums, reddit pages and other group pages. Though i suppose most are in solo.
Have you tried it?
I asked, because I told a friend which planet I was, and around which geological feature and he still had a hell of a time finding me.I have with others and it works when you force them to run out of fuel .
They wisely created a private group undoubtably because of the easy trolling in OPEN...
My concern is of the 1000+ CMDRs in that group, there's a troll or two in there waiting for their ultimate lolz of blowing up half a dozen ships sitting at the final location...
Anyway, sort of another discussion...
I asked, because I told a friend which planet I was, and around which geological feature and he still had a hell of a time finding me.
I have with others and it works when you force them to run out of fuel .
Arena PvP may be what suits you but the problem there is you think it should be all that other players need as well. Some of us no longer have any care for the arena style pvp games and find them tedious.
By all means, take it and go.![]()
Look at you two being all cute and supportive of each other.
Arena PvP may be what suits you but the problem there is you think it should be all that other players need as well. Some of us no longer have any care for the arena style pvp games and find them tedious. .
Look at you two being all cute and supportive of each other.
Arena PvP may be what suits you but the problem there is you think it should be all that other players need as well. Some of us no longer have any care for the arena style pvp games and find them tedious.
1: Trading can be high payout. Combat can be equally as high. I'd like to see a route where you can consistently clear 2.5-4 million/hour if you could provide one please. (I'm not trying to say combat is outright better for revenue, only that it's not like trading is leaps and bounds ahead).
2: Multiple roles actually are available to fly and at any point you deem warrants them. I may have mentioned getting my first taste of balls to the wall PVP last night but I've been playing since Beta. Last night marked where my wing (2 man wing) took on a wing of 4 and still won. However, prior to this, I've run hundreds of courier missions, traded my butt off, explored beyond the bubble (though not as far as Sag A) and smuggled everything from biowaste on up to human cargo through various systems and hundreds of ports. I've also spent a good deal of time mining as a way to kill time while watching Netflix to still earn credits.
What Sandro says about the game should be taken with a grain of salt. He was handed a document that detailed a great way to make a first pass at balancing out the PvP punishment and reward system and not a single word of it was implemented into the game. The day he actually gets a change implemented that is actually good for the game, good for the player base and doesn't cater to one crowd or the other is a day I'm sure we all look forward to but also one that I highly doubt will ever come.
Fact, trading on the whole is more lucrative than combat, it's a long standing complaint of PvPers.
Really? I'd say it's the opposite. You can clear hundreds of thousands as a newb easily at a rez by picking off the remains of what security forces have already dealt with. To do that trading in one of the starter ships would take an age. Trading only beats combat in profit/hour if you have a big ship with lots of tonnage, or you engage in the shadier side of things.
Or are you talking PvP specific combat? There's not really such a thing as PvP trading so it's hard to compare prices...
Hello Commanders!
At the risk of adding more fuel to the fire
I'd like to make a few things clear about our standpoint:
Any changes we might make would not be to punish PVP players or PVE players.
They would be to improve consequence for player choices, which I think sometimes gets a little lost in the heat of the debate.
In Open play, any sort of behaviour is technically allowed (bar hacking or using known exploits). What is potentially missing is appropriate consequence for some actions. For example, pirating a ship and stealing some amount of cargo in a policed jurisdiction is reasonable - you are committing crimes which you might have to pay for. Pirating in anarchy is also fine, including destroying the target ship in the process - the victim should understand the risk of flying outside of legal jurisdictions.
Frankly, none of the above is particularly about player versus player or lack thereof. It's about plausible and consistent game rules.
Now let's take another example: the hypothetical Commander "greifconda" slaughtering the hypothetical Commander "newbwinder" with maniacal glee. The first thing to note is: as an event, it's acceptable within the rules of the game. The rub is that some folk (myself included, for what it's worth) feel that the consequences of such actions are not commensurate with the act committed. So whilst I want to defend the right of "griefconda" to exist, I want to make sure that there are meaningful responses in the game world to their actions.
This is why we're looking at some kind of Pilot's Federation reputation, with some bite (locking off access to starports, increasing insurance costs). It's why we're also looking to enhance the differential between low and high security systems, reducing response times significantly and increasing the strength of authority ships significantly in high security systems (hopefully this should also reduce the cases of lone Eagle authority vessels interdicting powerful player criminals) and looking to get interstellar bounties in (hey, no confirmed guarantee or ETA!)
On a slight tangent, I wonder what folk make of this idea: When committing the murder crime, the insurance re-buy insurance premium of the murderer's vessel is added onto the eventual fine, the idea being to remove the benefits of changing to a cheap vessel then allowing the bounty to be claimed?
Hello Commanders!
At the risk of adding more fuel to the fire![]()
Hello Commanders!
...... reducing response times significantly and increasing the strength of authority ships significantly in high security systems ..................
On a slight tangent, I wonder what folk make of this idea: When committing the murder crime, the insurance re-buy insurance premium of the murderer's vessel is added onto the eventual fine, the idea being to remove the benefits of changing to a cheap vessel then allowing the bounty to be claimed?
Hello Commanders!
This is why we're looking at some kind of Pilot's Federation reputation, with some bite (locking off access to starports, increasing insurance costs). It's why we're also looking to enhance the differential between low and high security systems, reducing response times significantly and increasing the strength of authority ships significantly in high security systems (hopefully this should also reduce the cases of lone Eagle authority vessels interdicting powerful player criminals) and looking to get interstellar bounties in (hey, no confirmed guarantee or ETA!)
On a slight tangent, I wonder what folk make of this idea: When committing the murder crime, the insurance re-buy insurance premium of the murderer's vessel is added onto the eventual fine, the idea being to remove the benefits of changing to a cheap vessel then allowing the bounty to be claimed?
Hello Commanders!
At the risk of adding more fuel to the fire
I'd like to make a few things clear about our standpoint:
Any changes we might make would not be to punish PVP players or PVE players.
They would be to improve consequence for player choices, which I think sometimes gets a little lost in the heat of the debate.
In Open play, any sort of behaviour is technically allowed (bar hacking or using known exploits). What is potentially missing is appropriate consequence for some actions. For example, pirating a ship and stealing some amount of cargo in a policed jurisdiction is reasonable - you are committing crimes which you might have to pay for. Pirating in anarchy is also fine, including destroying the target ship in the process - the victim should understand the risk of flying outside of legal jurisdictions.
Frankly, none of the above is particularly about player versus player or lack thereof. It's about plausible and consistent game rules.
Now let's take another example: the hypothetical Commander "greifconda" slaughtering the hypothetical Commander "newbwinder" with maniacal glee. The first thing to note is: as an event, it's acceptable within the rules of the game. The rub is that some folk (myself included, for what it's worth) feel that the consequences of such actions are not commensurate with the act committed. So whilst I want to defend the right of "griefconda" to exist, I want to make sure that there are meaningful responses in the game world to their actions.
This is why we're looking at some kind of Pilot's Federation reputation, with some bite (locking off access to starports, increasing insurance costs). It's why we're also looking to enhance the differential between low and high security systems, reducing response times significantly and increasing the strength of authority ships significantly in high security systems (hopefully this should also reduce the cases of lone Eagle authority vessels interdicting powerful player criminals) and looking to get interstellar bounties in (hey, no confirmed guarantee or ETA!)
On a slight tangent, I wonder what folk make of this idea: When committing the murder crime, the insurance re-buy insurance premium of the murderer's vessel is added onto the eventual fine, the idea being to remove the benefits of changing to a cheap vessel then allowing the bounty to be claimed?