Why should players resort to such dubious actions? Why can't we have the weekly tunnel between modes like black holes? Let's call this Black Friday.
But there's all sorts of ways to grief you on a PvE server.
In the end the only way you prevent that happening is by removing the offending party's access to the server, whether Frontier or a player does that specific job is irrelevant.
And in fact I'd argue having a player manage the group and do it is much better since they can just give the player in question the finger if they complain, Frontier can't. If Frontier are responsible for policing a server then you can bet policing is gonna err on the side of warning and letting people continue.
I understand griefers gona grief, but why make it easy for them. Other then shooting and ramming, I know of no way for a player to kill another player. Any other "griefing" can be dealt with by simply changing instances, or going to solo to launch/ get away.
Your "way to prevent" doesn't prevent anything. Putting a murderer in jail, doesn't help the dead people at all.
Unfortunately, not just the "PvP crowd", but FD as well.
From: ZacAntonaci_Frontier
"Hey guys,
It's really disappointing to see players actively griefing other players. The fact of the matter here is that Mobius is a private group where players decide to come together and play in a specific way. The idea that someone decides they want to be disruptive without any real reason or gain is a shame.
However, "griefing" in itself isn't against the rules. There is no evidence that I can see that suggests that the players in question altered the game in any way in order to gain an unfair advantage. In addition, groups are made in a way that allow players to join together and play in a way they want. However, it is the admins of those groups that manage which Commanders have access to the group and which do not.
It is something that David Braben and the developers are aware of though. Only recently I heard David answer a question on this subject in a community interview and I know that it's something that has/is considered by the developers, and I know that creating a friendly and enjoyable game experience is something that is taken very seriously.
I should also mention, the offending players have been removed from the Mobius group. I know this because the Mobius admins got in touch when there were some technical difficulties with managing their group permissions to remove these members from the groups. The members were successfully removed and the technical issues have been resolved.
On a personal level, I must say, on the most part we see community members taking part in PVP or roleplaying piracy in a way that works for everyone. If a trader is stopped and asked to drop their cargo, they feel better for the experience and not having to rebuy their ship - That player is more likely to continue to trade. The pirate can then plunder another day.
It isn’t piracy if a player deliberately tries to ruin another player’s experience. It is unfortunate to see players trying and taking pride in this kind of experience."
Based on: "However, "griefing" in itself isn't against the rules. There is no evidence that I can see that suggests that the players in question altered the game in any way in order to gain an unfair advantage. In addition, groups are made in a way that allow players to join together and play in a way they want. However, it is the admins of those groups that manage which Commanders have access to the group and which do not."
Its Mobius' fault, not FD's (according to FD).
This is the exact stance that CCP take to "griefing" in Eve online. As long as you're not exploiting, anything goes. If that really is Frontier's stance on the matter, then it's case closed and everybody will just have to live with it. Personally I'm used to it, I played Eve for over 10 years, I've seen the best and worst aspects of PvP in that time and in all honesty, the positives far outweigh the negatives in my opinion.
If a player in Mobius is attacked (and maybe killed) then it's not the end of the world.
I mean it's not *actually* like murder or anything, and let's be honest it's not even that big of a deal. Dude/lass get's kicked problem solved.
I think it is the fact that FDEV gave SDC a big front and centre spot light recently. They are obviously duping everyone not just Mobeus FD have been scammed by them too and now have egg on their face. Well shadow server time for the whole group me thinks.
If a player in Mobius is attacked (and maybe killed) then it's not the end of the world.
I mean it's not *actually* like murder or anything, and let's be honest it's not even that big of a deal. Dude/lass get's kicked problem solved.
It's just not that serious that we need a whole new game mode sorted and enforced by Frontier. Players do the job fine if they have decent tools. And letting players decide means you end up with all sorts of variants on private server gaming, as I say Mobius isn't the only private server and thier ruleset isn't the one and only ruleset outside of open.
The issue really is the tools, player don't have them and are unable to manage groups effectively. Even just banning a user from Mobius is a huge pita that takes around 20 odd minutes of messing about to do.
You are correct, but, it is another disgruntled player who will make his opinion clear, here and in other forums, such as Steam and on Reddit. How do you think this will affect the perceptions of potential future customers?
Again: it did happen before. Numerous times.
Just shake your head and move on.
I can imagine two things that can be done by FD.
First, significantly increasing the repercussions of needles PVP kills, even attacks. By needless, I mean clean targets not pledged to a power. In PP enemy encounters and towards wanted targets nothing needs to be changed. The repercussions need to be tied to the membership of the pilots federation so NPC kills won't get affected lorewise.
Second, giving proper group management tools to the players so they can assign moderators and admins, who can warn, temp ban and perma-ban players from their group. Some functions can of course be automated like flagging and warning a player who attacks another in a PVE group.
I don't think any of these things are too complicated in terms of coding, repercussions only need tweaking some parameters. Group management tools, well, they are pretty commonplace in games already. The only difficulty is coming up with the PK penalties in an efficient and non game breaking way.
To play devil's advocate (because I don't agree with the actions of these infiltrators): private groups are meant to be as their name suggests - private.
If you join a private group whose owner lets anyone in then it's not a private group any more, and this sort of thing can happen.
Try joining a private group with people you actually know and this won't happen.
Disappointing to be honest. PvEers constantly get told to go play in solo or möbius like open is some exclusive club. Then some idiots come along and spoil even that to get their kicks. Then when they complain about being griefed in a mode they get told to play in, the answer from some is they should police it themselves better. It seems the PvP crowd have no respect for PvEers choice of play style and think of nothing but themselves.
The answer is not giving 1 person tools to run a group 20 thousand plus players. That's the lazy way that serves nothing more than make PvPers feel like their mode is special. The answer is provide a proper PvE game mode.
Hopefully despite what FD said, they are taking the problem more seriously.
Seriously? Come on, it's nobody's fault except the morons from SDC. They tried a little subversion, had a limited success until banned, and now it is all over. What's the big deal?Its Mobius' fault, not FD's (according to FD).