The Star Citizen Thread v 4

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haha, fun, a "big" guy will become one easy target. I forgot completely that's also part of the balance problem it would happen on FPS combat if allowed.

Just add a bit of real world balance. Small people are harder to hit but can carry a lot less and cant hit or kick as hard. They also struggle to carry or handle support weapons.
 
Just add a bit of real world balance. Small people are harder to hit but can carry a lot less and cant hit or kick as hard. They also struggle to carry or handle support weapons.

I doubt they'll go into that kind of detail (it'll be a pain to balance and promote minmaxing).
The hitbox will probably be the same size no matter how tall or short your avatar appears.
 
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I doubt they'll go into that kind of detail (it'll be a pain to balance and promote minmaxing).
The hitbox will probably be the same size no matter how tall or short your avatar appears.

Your probably right it would be a pain.

Not that hard though increase drag and wobble when aiming a support weapon with drag speed and wobble bonuses for big people and a penalty for smaller people, the carry-weight thing could be done through varying the size of the inventory. And make support weapons take up more inventory space.

You'd trade weapon weight and inventory size against a smaller hitbox.
 
Just add a bit of real world balance. Small people are harder to hit but can carry a lot less and cant hit or kick as hard. They also struggle to carry or handle support weapons.


I think the whole "powered armour / future tech" would mean anyone can carry any weapon. Although it would be great to see encumbrance penalties influencing play styles.
 
I think the whole "powered armour / future tech" would mean anyone can carry any weapon. Although it would be great to see encumbrance penalties influencing play styles.

It is already separated as light / med / heavy armor. For example that massive Railgun Gun we saw time ago, is said to be heavy only, so the play styles on FPS will likely be these, affecting movement, weapons we can use and so on.
 
I think the whole "powered armour / future tech" would mean anyone can carry any weapon. Although it would be great to see encumbrance penalties influencing play styles.

Powered armour (waldo-glove style) would in theory be a bit of a workout as you'd have to push against the internal sensors to trigger the joint motors, if it was too sensitive you'd be spasming if you sneezed, shivered or laughed. It should be an encumbrance too, a bit slow but tough as nails. Buy expensive motors and sensors to increase movement speed, but never to unarmoured/light armoured levels.
 
It is already separated as light / med / heavy armor. For example that massive Railgun Gun we saw time ago, is said to be heavy only, so the play styles on FPS will likely be these, affecting movement, weapons we can use and so on.

That sounds interesting for Squad play. Will there be any limitations on what armour you can wear in different cockpits? Can a Heavy Armour guy still fit in a tiny fighter ship?
 
That sounds interesting for Squad play. Will there be any limitations on what armour you can wear in different cockpits? Can a Heavy Armour guy still fit in a tiny fighter ship?

Hm i haven't heard anything about that. Heavy armor doesn't feel that big to a point it doesn't fit on it. I mean the game has to change 2 major layouts, clothing and armor, getting weapons from racks, stuff like that... not sure if you can "dress up" armor inside the ship, or if it will be something automated.
 
Hm i haven't heard anything about that. Heavy armor doesn't feel that big to a point it doesn't fit on it. I mean the game has to change 2 major layouts, clothing and armor, getting weapons from racks, stuff like that... not sure if you can "dress up" armor inside the ship, or if it will be something automated.

I would think it'd be kinda silly to see a heavily armored marine hop out of the cockpit of a Hornet.

It would make sense that heavily armored players could pilot in the more expansive cockpits or ships with a bridge while being excluded from piloting a mustang or one of the fighters.

However, if this is not something already planned, I'd be okay if they didn't create such a limitation.
 
I would think it'd be kinda silly to see a heavily armored marine hop out of the cockpit of a Hornet.

It would make sense that heavily armored players could pilot in the more expansive cockpits or ships with a bridge while being excluded from piloting a mustang or one of the fighters.

However, if this is not something already planned, I'd be okay if they didn't create such a limitation.

Agreed. I wasn't in at the design stage of "The Other Game(tm)" so this is interesting to me, to see the "hang on, if we make that a left handed screw, how does that affect the widget and the doo-dar?" :)
 
I would not be surprised if heavy marines were passengers only, but then again I don't know how spacious the bigger cockpits are.

Also, just telling the ship where you want it to point might take less fine motor skills than direct 6 DOF flight. So even heavily armored folks might manage :)
 
They have said that you will not be able to sit at most stations in medium and heavy armor. You can switch armor if you are being boarded. They said it won't be instantaneous, but it won't take a long time. I suspect they will have armor racks you can install in the laruger then fighter ships.
 
Powered armour (waldo-glove style) would in theory be a bit of a workout as you'd have to push against the internal sensors to trigger the joint motors, if it was too sensitive you'd be spasming if you sneezed, shivered or laughed. It should be an encumbrance too, a bit slow but tough as nails. Buy expensive motors and sensors to increase movement speed, but never to unarmoured/light armoured levels.

The ones that are being developed aren't tiring in the least. Check out the Raytheon SARCOS. It's got fluid movement and is pretty powerful.
 
The ones that are being developed aren't tiring in the least. Check out the Raytheon SARCOS. It's got fluid movement and is pretty powerful.

Very interesting it does look fluid "in theatre within 3-5 years" wow. But currently that's an assistor frame, it's not powered armour till it's armoured. I think integrating armour to the frame (probably inside the frame looking at the SARCOS) would be a much more difficult engineering prospect.

They need massive shoulder pads and somewhere to sling a godwyn pattern bolter.
 
News on 2.2 Update! There will be the first iteration of what they call "Wanted Level", From the lates JumpPoint article about modular space stations:

"[...]Security Post Kareah, is our FPS combat station. It has the level’s machine guns and in the upcoming update will allow players to hack a security console and drop their wanted level (the player is now able to commit crimes and gain notoriety). Kareah is a good example of how a station’s function grows with mechanics. We found that though we had placed guns there, people did not stay inside the station to fight — they fought in zero-G outside or took the guns to other locations. The addition of the security console will mean players wanting to lower their wanted level will need to defend the console for a time while the hack is going."


It seems with 2.2, the balance on PvP and Griefing will get it's first steps, "Actions have consequences!".
 
Nice, so what are the consequences of being wanted?

An alert to everyone in system?
An identification element showing you as hostile?
NPCs that hound you?
 
Nice, so what are the consequences of being wanted?

An alert to everyone in system?
An identification element showing you as hostile?
NPCs that hound you?

Seems one interesting system, but not in-depth details yet to reply your questions, here's what is to be now and on the future of Olisar and other ports:"The Armistice Zone is again a means to an end — to prevent griefing in the spawn area until we have other systems in place. The great news is that for a future release we are implementing a system of law to mark as criminals those who commit crimes. In the future there will be exterior turrets to attack criminal ships and AI police/guards to police the interiors. So I would imagine the notion of an Armistice Zone will either disappear or become extremely rare."

- "Chris’s intention is to have a pirate base which once you break the law you will spawn in instead of Olisar. One of the stations planned is a prison."

The last bit about prison station, pirate bases that hints more what is the planned crime system, i like also the idea of do side-stuff to reduce your wanted level by hacking a station and things like that.
 
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Jenner

I wish I was English like my hero Tj.
The wanted level stuff sounds interesting! I may have to fire it back up for 2.2 and check out the new additions.
 
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