Time marches on in current ED too, so you clearly have no argument. Well, you clearly have no argument more substantial than anyone else who cries that their immersion is hurting.Yup, because time marched on.
Time marches on in current ED too, so you clearly have no argument. Well, you clearly have no argument more substantial than anyone else who cries that their immersion is hurting.Yup, because time marched on.
Nonsense. Your view of what constitutes "immersion" is different from mine, that's all. Both are equally valid.Only a valid "immersion" statement if you didn't use acceleration, otherwise it's functionally equivalent to faster drives.
Oh, give it a rest. Why so hostile? I'm not crying about my immersion, I merely made a statement about the different ways travel happens in a couple of Elite games and expressed a preference for the older method.Time marches on in current ED too, so you clearly have no argument. Well, you clearly have no argument more substantial than anyone else who cries that their immersion is hurting.
Only a valid "immersion" statement if you didn't use acceleration, otherwise it's functionally equivalent to faster drives.
That would be massive fun near the core Tricky to get the UI right for such corner cases, but I'd like it.
I've recently played the Star Citizen Alpha, and I have to say that one of the parts I like most, is the ability to travel fast from one station to another, or from planet to moon, and so on, with the Quantum Drive. It makes a system feel bigger actually, since you get better close view of planets, and eliminates the boring travel from one point to another, leaving you with the fun parts.
This kind of system would be great in Elite as well, leaving you more time to actually do the things that interest you, like looking at planets, trading, and so on. Moving for hours and hours in the black space with only Suns to see, gets tiresome after a while.
For those of you who don't know, Quantum Drive is like the Frame Shift Drive, but instead of allowing only jumps between systems, it allows small jumps between stations, planets, moons, mission locations of which you know the coordinates of, and so on.
Many hope we will someday get the option to jump to other stars in the same system, or at least be able to select which star we want to jump to in the next.
I have a hard time seeing how Micro Jumps would work in the way technology works in ED universe although I would LIKE to have it but I cant see how it would fit immersion wise.
And the systems with extreme ranges are rather few and far between.
We need the ability to jump between stars within a system. That's as far as it should go though. I don't support being able to initiate a micro-jump to wherever you want, just between stars in a system.
Again, why? Most of the game doesn't require you to go there. Why do "we" (who is that "we" everyone keeps talking about? It sure isn't me.) "need" it? And again, that mythical "we" are asking to have a feature that "they [not we]" like and that doesn't really hurt "you" removed from the game.
While I'm all for accessibility, no. Distance and time are core concepts of the game, and if there are places that you don't want to go because it doesn't fit your style of playing, then that's fine; however, asking to compromise the core game just because you can't be bothered to spend some time to reach a small amount of content that adds a lot to the game for a lot of people is not.Because those places are also part of the game and we should all be able to go there without too much of a hazzle.
More people should IMAO replace "we need" with "I want" and we'd be closer to the truth. Even better, "could you please".(By the way, I think you're taking the use of "we" way too personally. I could also say "the game needs X feature". Noone is assuming to speak for everyone, it's just a way of speech.)
That's, quite frankly, a stupid, short-sighted argument. Going somewhere can be an achievement, even if there is no badge attached to it. Look at emergent aspects like the Hutton Mug. Would that be a thing if you could just hit a button and go there in a few seconds? And while we're at it, could we please install a wormhole to SagA*? I mean, people could still jump there one hop at a time, but I just want to go over for breakfast, kthx.Anyway, even if such a feature is implemented, you're still free to supercruise to any location you want. Noone will be forcing you to micro-jump.
I'd be fine with it if there was actually something to see on the way the far-away locations, but there is not. It's just empty space. Most of the time, I alt-tab out of the game while travelling to a station that is between a hundred Light-seconds away up to thousands. There is litterally nothing to do while travelling.While I'm all for accessibility, no. Distance and time are core concepts of the game, and if there are places that you don't want to go because it doesn't fit your style of playing, then that's fine; however, asking to compromise the core game just because you can't be bothered to spend some time to reach a small amount of content that adds a lot to the game for a lot of people is not.
Please don't try to dictate how people choose to formulate their sentences. It's also irrelevant and not very constructive.More people should IMAO replace "we need" with "I want" and we'd be closer to the truth. Even better, "could you please".
You are completely blowing my suggestion, and the OP's suggestion, out of proportions. Talk about a useless argument. How is adding the ability to micro-jump between stars in-system have anything to do with adding a wormhole that transports you half-way across the galaxy?That's, quite frankly, a stupid, short-sighted argument. Going somewhere can be an achievement, even if there is no badge attached to it. Look at emergent aspects like the Hutton Mug. Would that be a thing if you could just hit a button and go there in a few seconds? And while we're at it, could we please install a wormhole to SagA*? I mean, people could still jump there one hop at a time, but I just want to go over for breakfast, kthx.
At this point, you're really saying that all the people who enjoy the travel can basically get screwed or artificially limit their use of readily available tools to put themselves at a huge disadvantage just so you can go somewhere you don't even want to go. Am I getting that right?I'd be fine with it if there was actually something to see on the way the far-away locations, but there is not. It's just empty space. Most of the time, I alt-tab out of the game while travelling to a station that is between a hundred Light-seconds away up to thousands. There is litterally nothing to do while travelling.
No, I'm really not. You're asking to shrink the game a lot, so why not just go all the way?You are completely blowing my suggestion, and the OP's suggestion, out of proportions. Talk about a useless argument. How is adding the ability to micro-jump between stars in-system have anything to do with adding a wormhole that transports you half-way across the galaxy?
I....don't follow...I've recently played the Star Citizen Alpha, and I have to say that one of the parts I like most, is the ability to travel fast from one station to another, or from planet to moon, and so on, with the Quantum Drive. It makes a system feel bigger actually, since you get better close view of planets, and eliminates the boring travel from one point to another, leaving you with the fun parts.
This kind of system would be great in Elite as well, leaving you more time to actually do the things that interest you, like looking at planets, trading, and so on. Moving for hours and hours in the black space with only Suns to see, gets tiresome after a while.
For those of you who don't know, Quantum Drive is like the Frame Shift Drive, but instead of allowing only jumps between systems, it allows small jumps between stations, planets, moons, mission locations of which you know the coordinates of, and so on.
this changes in 2.1, so yeah.....Also, let me clarify why in-system jumps are more necessary than galaxy-wide wormholes... One of the biggest issues related to this is the fact that a lot of the time, when picking up a mission, you won't be able to know how far away the target station is from the target system's point of entry. Whereas, if you're travelling to the centre of the galaxy, you already know the approximate distance.
As the poster above points out as well, it doesn't make much sence, logically, the distinction the game makes between close stars that are not in the same system, and far-away stars that are in the same system.
Really? I've been trying to gather as much information about 2.1 as possible, but could you tell me specifically what changes are happening in 2.1 in regards to the issue I raised in the post you quoted? I might have missed some things, so I'd be really interested in hearing about that.this changes in 2.1, so yeah.....