Proposal Discussion Is buying alpha for 50% off insurance worth it

The insinuation is there and I'd assume planetary langings would be a 'major expansion' so any with the expansion pass would get it, wouldn't they?

I think Alpha access is a given but I doubt there will be discount. Mainly because at the £80 KS tier you got all the future expansions included anyway. As of the store front right now, this is the same:

Not sure about the minor expansions though. :p

I spoke of players alpha current would also have access to the alpha of planetary landings ? All the perrsonnes which have the pack of expansions would have access to the alpha of every major expansions ? Why say you this ?
Alphas are not the product (expansion) ended

:S
 
I think Alpha access is a given but I doubt there will be discount. Mainly because at the £80 KS tier you got all the future expansions included anyway. As of the store front right now, this is the same:

Not sure about the minor expansions though. :p

The minor expansions as I understand it are free. Basically as far as I am concerned I fully expect ct to have all the content for the game outside of some cosmetic bits and bobs by getting the expansion pass
 
We still don't really know enough about insurance costs or types to make an informed decision, which is a bit of a shame because the deadline is looming.


This is the only reasonable comment so far.

No one knows how the economics will work. All kool ade fan boys who are saying no, it not worth it are doing so from a standpoint of faith.

At the moment I get the impression that insurance is 5% of ship + equipment value. In a situation where you are trying to make a run into an anarchy and it takes 20 tries, that's your entire ships value.

If insurance does cost this much it will force you to purchase more credits to continue when pressed with hard challenges. It will be a pay to win environment, and yes the 50% insurance break would over time present a good return on investment.

That's the counter to the kool ade drinkers assertions that it's not worth it.

The fact is as yet we do not know, and do not have enough information to make an informed decision.

The question to ask is how many credits will 100 pounds buy? and how much does a equipped ship cost to insure?

We do know that combat is very arcade like, so there is a good chance that your ship will get destroyed often. If every time it does it costs you 1/20th of its value ... or maybe you need a new insurance contract every time you exit a station to make a run, if it will cost you 1/20 of your ship value every time ... just think about it.

It would be nice to know how it will work, if anyone from FD could weigh in that would be awesome.
 
Not sure really. Two hundred pounds is a lot of money and the alpha is almost over. I would suggest 2nd beta and expansions.
 
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This is the only reasonable comment so far.

No one knows how the economics will work. All kool ade fan boys who are saying no, it not worth it are doing so from a standpoint of faith.

At the moment I get the impression that insurance is 5% of ship + equipment value. In a situation where you are trying to make a run into an anarchy and it takes 20 tries, that's your entire ships value.

If insurance does cost this much it will force you to purchase more credits to continue when pressed with hard challenges. It will be a pay to win environment, and yes the 50% insurance break would over time present a good return on investment.

That's the counter to the kool ade drinkers assertions that it's not worth it.

The fact is as yet we do not know, and do not have enough information to make an informed decision.

The question to ask is how many credits will 100 pounds buy? and how much does a equipped ship cost to insure?

We do know that combat is very arcade like, so there is a good chance that your ship will get destroyed often. If every time it does it costs you 1/20th of its value ... or maybe you need a new insurance contract every time you exit a station to make a run, if it will cost you 1/20 of your ship value every time ... just think about it.

It would be nice to know how it will work, if anyone from FD could weigh in that would be awesome.

I think FD is clear that they don't want a 'pay to win' game. Buying insurance will be done with in-game currency and players will not be able to purchase in-game currency with real world cash.

If a player has enough credits banked to replace a ship then they could comfortably run without insurance, thus reducing their in-game overhead or conversely increasing profit per mission.

The risk in the starter's game is that of losing your first MKIII and having to downgrade or becoming an employee of the Feds or Imps and running missions they dictate to replace a destroyed ship, rather than doing what you would like to do. There is a danger if you are really bad at combat that you would basically become a slave to the government or have to abscond their ship and try to survive as a pirate.

The risk in the veteran's game is having a s**** Orca or Boa kitted with the best gear and it costing a veritable fortune of in-game credits to replace. In this situation insurance overhead might be mandatory for a long time and means lower profit per 'mission'.

Without specific info from Frontier, this 'perk' is impossible to really analyze.
 
I think FD is clear that they don't want a 'pay to win' game. Buying insurance will be done with in-game currency and players will not be able to purchase in-game currency with real world cash.

Without specific info from Frontier, this 'perk' is impossible to really analyze.

Yes you are correct FD have said the do not want P2W.

But you are misinformed regarding purchasing in game credits with cash, that definitely will be an option.

But yes without info from frontier, anything else is pure speculation.

It will be very nice to find out how insurance will work. So roll on beta testing where we will find out.
 
I'm having trouble finding a basic economy section and have not bought into the game yet and am wondering if the 200 pounds now to get access to cheap insurance is worth it or not.

Most probably not. I don't think the 50% more insurance will be so much that you'd ever earn in those £200 in the game.

But aside from that, it depends on what else you want to accomplish by buying alpha access. If you're buying the alpha just to play it, your experience isn't easy to measure in money. And if you want to pledge to contribute funding the game then you may not think about what you get in return.

At the end of the day, what is "worth" is subjective to how you value the contents and what your personal finance situation is. :)
 
The question to ask is how many credits will 100 pounds buy? and how much does a equipped ship cost

It would be nice to know how it will work, if anyone from FD could weigh in that would be awesome.

I was not aware they were going to offer credits for real money ??! They may be i suppose it does seem all the rage these days. However i hope not i personally am not keen as im sure many arent on this method of funding. Personally i quite like warthunder but havent given it any money because i like to buy a product i will not get so many golden eagles etc i like the real world and virtual to be seperate.
 
At the moment I get the impression that insurance is 5% of ship + equipment value.

? cant parse, what do you mean party?

I wanted to say "when starting the game", insurance is included ? because start with 100 or 500 cr and with a ship of 40,000 cr (eg), I do not know how to pay insurance if it costs 5% of the ship and equipment (excuse me for my very bad english)

:)
 
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I wanted to say "when starting the game", insurance is included ? because start with 100 or 500 cr and with a ship of 40,000 cr (eg), I do not know how to pay insurance if it costs 5% of the ship and equipment (excuse me for my very bad english)

:)


Exactly this, it makes no sense.
 
Buying alpha for the insurance discount would be, well, daft, IMHO. Nuts. We don't really know the value of the benefit anyway, and will not know before the deadline passes. It would be a wild punt.

Buying alpha because you want to do alpha is another matter altogether. But if you wanted to do that you should really have done it already. Buying into the beta is a relatively small upgrade on a pledge many may have made already - if you pledged at the kickstarter level that gave all future enhancements, beta is really quite cheap. Paying for alpha on top of that, isn't. If you buy into the premium beta, you get access to the single player to practise on until end May, when the premium beta drops. To pay for alpha access now, you really have to ask yourself if playing the multiplayer alphas for a month is worth another £100. I have to think that most people who would say yes to that have already paid.
 
I wanted to say "when starting the game", insurance is included ? because start with 100 or 500 cr and with a ship of 40,000 cr (eg), I do not know how to pay insurance if it costs 5% of the ship and equipment (excuse me for my very bad english)

:)
At the moment, you pay 5% insurance amount when you are killed and this is part of the 'hand waving' that gets you back into the game.

There was considerable discussion on this in the DDF: I assume it is in the archives, though I have not looked. Personally, I think it stinks, but then there was not a single suggestion discussed in the DDF that was not an obvious 'immersion breaking' ' game mechanic'. As far as I was concerned, we might as well just have a 'game over, press button X to resume' message.

Some in the DDF were postulating a complex insurance market. It might come to that, but I hope not: it still stinks, so having something complex that stinks makes no sense to me. But others disagreed, and perhaps FD might do something.

The bottom line remains that we don't know what the final version of insurance will be in the game, so we do not know the 'value' of the perk. Buying alpha to get that perk seems daft to me, but feel free to think differently.
 
I wanted to say "when starting the game", insurance is included ? because start with 100 or 500 cr and with a ship of 40,000 cr (eg), I do not know how to pay insurance if it costs 5% of the ship and equipment (excuse me for my very bad english)

If you start in the secure areas you may not need insurance and can earn money by trading with nearby secure systems. Then, when you've earned abough credits, you buy insurance, better shield, missiles, etc. and set off into less secure areas.
 
If you start in the secure areas you may not need insurance and can earn money by trading with nearby secure systems. Then, when you've earned abough credits, you buy insurance, better shield, missiles, etc. and set off into less secure areas.

I h8 that line of argument, you don't need it until you need it; because it's how much it will cost when you do need it is the problem.

Just make ED subscription based, and get away from this naff MT strategy, it's never going to work.
 
At the moment, you pay 5% insurance amount when you are killed and this is part of the 'hand waving' that gets you back into the game.

There was considerable discussion on this in the DDF: I assume it is in the archives, though I have not looked. Personally, I think it stinks, but then there was not a single suggestion discussed in the DDF that was not an obvious 'immersion breaking' ' game mechanic'. As far as I was concerned, we might as well just have a 'game over, press button X to resume' message.

Some in the DDF were postulating a complex insurance market. It might come to that, but I hope not: it still stinks, so having something complex that stinks makes no sense to me. But others disagreed, and perhaps FD might do something.

The bottom line remains that we don't know what the final version of insurance will be in the game, so we do not know the 'value' of the perk. Buying alpha to get that perk seems daft to me, but feel free to think differently.

Ah OK for the moment, we pay the insurance when we are killed. It would allow to start in the game with 100 or 500 cr. I agree with you when you say, "we do not know the value of the perk ". However, I do not think that people who buy the alpha, place the insurance at the heart of their concerns.
 
If you start in the secure areas you may not need insurance and can earn money by trading with nearby secure systems. Then, when you've earned abough credits, you buy insurance, better shield, missiles, etc. and set off into less secure areas.

Yes as in FE2 when we start in the Sol system to make trade with the Barnard star system. But in the secure areas, we can also crush us on the space station, no ?

:eek: ;) :)
 
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