It will depend on how you "tweak" the ship really, on how many degrees of freedom you get and how responsive the ship is to those freedoms.
Certainly isn't like the universe is made flat like some games, meaning you fly with a definitive ground. You still have Yaw, Pitch and Roll controls that won't reset you to a "level" afterwards. The tweaking more controls aspects like, say you wanted to flip over and fire at your opponent.
In FE2, your ship would continue on the path it was until you thrust strong enough to eliminate that. You'll be able to tweak how much that is compensated against. The option itself is a setting between 0.0 and 1.0, with 0.0 meaning no compensation, and 1.0 being direct compensation.
The engines are limited to make sure that flight performance isn't compromised, but again this can be delimited and altered. The power and responsiveness of the manouver jets also can be altered, so turning is sharper or softer depending on what you prefer.
Certainly isn't like the universe is made flat like some games, meaning you fly with a definitive ground. You still have Yaw, Pitch and Roll controls that won't reset you to a "level" afterwards. The tweaking more controls aspects like, say you wanted to flip over and fire at your opponent.
In FE2, your ship would continue on the path it was until you thrust strong enough to eliminate that. You'll be able to tweak how much that is compensated against. The option itself is a setting between 0.0 and 1.0, with 0.0 meaning no compensation, and 1.0 being direct compensation.
The engines are limited to make sure that flight performance isn't compromised, but again this can be delimited and altered. The power and responsiveness of the manouver jets also can be altered, so turning is sharper or softer depending on what you prefer.