Horizons Elite Dangerous: The Faux MMO

I don't know why winging up with npc is not in yet, but it should be a big, big priority and so should be npc crew members.

Although I'm an open only player, I heavily agree with this. Even open players don't always have friends at hand, who are willing to join their wing, when they need them. They might just not be online at the same time, or just be doing something else, or simply be too far away... even if they would join up, when they see it takes 20 minutes just to get to the same system, then that was that.

In fact, although I am member of an active PvP clan, I'm flying in a wing only a negligible faction of my playtime. Everyone needs NPC wings IMO.
 
Although I'm an open only player, I heavily agree with this. Even open players don't always have friends at hand, who are willing to join their wing, when they need them. They might just not be online at the same time, or just be doing something else, or simply be too far away... even if they would join up, when they see it takes 20 minutes just to get to the same system, then that was that.

In fact, although I am member of an active PvP clan, I'm flying in a wing only a negligible faction of my playtime. Everyone needs NPC wings IMO.

With the caveat that the NPC should need to approve of your faction alliances, reputation etc... and should probably charge for services as a mercenary (and charge more the less he likes you)... I agree 110%.
 
Even if the game had all the stuff that he mentioned, you could still play the game your own way and not join any of those groups.

Sure if it had all that "stuff" we may have still had the choice to not make use of it but that's not the point I was making. Inclusion of the described "missing requirements" would have fundamentaly changed the nature of the game. Simply "not using" those features wouldn't have achieved what you seem to be suggesting as it would as it would have become ABOUT those features, and not availing yourself of them would just have left you in a crippled position.

It wouldn't have been the game that caused many of us to buy it. If they'd included "all the stuff that an mmo needs" it would have been "just another mmo".
 
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PLEASE READ THIS ALL THE WAY
You took away single player and said we were getting an MMO. Ok sounds fine.

What we got:
No Clans,Guilds,Corps,Bands,ect ect ect. (Complete lack of social interaction)(Wings dont count as they are hard to get going if you dont have friends with the game)
No Trading with other players (Cant pay a pilot to go out and use prospector and call you when he finds good stuff)

I LOVE THIS GAME... Im currently gringing the Fed Corvette but its hard to get others to play a "MMO" When you lack everything other than the bare minimum.

Suggestions
Form player clan/fleet and align with a faction, gain access to special ships and discounts
PVP events that are only players with bare minimum ai ships (assault defend colony or crippled capital ship)

Just because it doesn't have those options doesn't mean that it's not a MMOG. I personally don't want most the features you have mentioned in the game. I am happy to wing up at times (hasn't happened yet) and help my chosen faction. I don't want any of the other stuff please, and it will effect the way you play the game if it is all included, with large areas that will be no go zones etc. I don't want it to turn into a twitch based eve online.
 
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If they'd included "all the stuff that an mmo needs" it would have been "just another mmo".

What he mentioned are social features. They don't define a game.
They are used, in conjunction with other features like crafting, to create content in an open world.
Like a player driven economy.

The lack of these features is a sign that the game was built as a single player and then adapted to the persistent world with 2 basic multiplayer features: p2p and forming a group.
Those are just basic attributes of an mmo, like a car having the ability to turn and reverse.

ED is not some new, innovative take on mmos, its a low budget adaptation of a single player game.
We can praise the graphics, physics, flight model and galaxy size all we want, it will not change that fact.
 
Oh look! A fresh, new, never before seen thread on a subject never before re.... oh wait.

;)

Hehe yeah, coz we've NEVER had anyone before now demand clans/guilds/corps because every mmo "needs" one but at the same time including them wouldn't change them game into just another mmo. :)
 
Although I'm an open only player, I heavily agree with this. Even open players don't always have friends at hand, who are willing to join their wing, when they need them. They might just not be online at the same time, or just be doing something else, or simply be too far away... even if they would join up, when they see it takes 20 minutes just to get to the same system, then that was that.

In fact, although I am member of an active PvP clan, I'm flying in a wing only a negligible faction of my playtime. Everyone needs NPC wings IMO.

Of course I agree.
NPC wings and NPC crew will not just enhance gameplay for loners and solo players.
Every single Elite gamer will profit from this.

Even people who always play with friends might not want to be a crew member on somebody else's ship at all, but want to have their own npc crew.

I play open myself most of the time, but I always play solo no matter how.
The addition of NPC wings and crew would at least even the odds somewhat.

- - - - - Additional Content Posted / Auto Merge - - - - -

Are you sure it is even planned?

They don't tell me anything :).
 
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Hehe yeah, coz we've NEVER had anyone before now demand clans/guilds/corps because every mmo "needs" one but at the same time including them wouldn't change them game into just another mmo. :)
Not. Even. Once. ( some Devs listen to the right players, other Devs listen to the wrong players, what can ya do but read the review? Keep waiting, only 9 more years until that magic patch)
 

dxm55

Banned
Sure if it had all that "stuff" we may have still had the choice to not make use of it but that's not the point I was making. Inclusion of the described "missing requirements" would have fundamentaly changed the nature of the game. Simply "not using" those features wouldn't have achieved what you seem to be suggesting as it would as it would have become ABOUT those features, and not availing yourself of them would just have left you in a crippled position.

It wouldn't have been the game that caused many of us to buy it. If they'd included "all the stuff that an mmo needs" it would have been "just another mmo".
'


Ah yes, because an MMO should cater to a player who likes to play solo. That's your answer right?

MMORPGs, MMOGs, MMOs.... key word is multiplayer. It should cater to group interactions and teaming up.
Whether that means wings, clans, guilds, fleets. The game should allow players to form organized groups.
 
The Elite series was a single player game, however the moment FD introduced the concept that everyone shared the same galaxy and could be in an instance with other players it became a multiplayer game of some description. Once players can share an instance there is an expectation of being able to team up with friends. The trouble is the more you make it possible for players to team up, the more the game becomes balanced in favour of teamed players. This is a big problem with ED because of its legacy in single player, because many players either like single player or don't want the involuntary PvP that teaming usually brings with it. It's also a problem because of the high cost of ship loss and the huge variation possible in ships and their load outs.

FD have been quite clever in allowing solo play and self regulated group based PvE, but the multiplayer element has attracted those who would prefer it to be more of an MMO.

If I look at most MMO style games, player alliances are created and they focus on farming and destroying the weaker alliances or solo players (obvious gameplay). Being a member of a weaker alliance or a solo player normally massively restricts gameplay. I remember playing one MMO and going out one Sunday morning and coming back to find all the cities I had worked so hard over months to create had been utterly destroyed, needless to say I stopped playing it. I still play MMO's, but I tend now to look at the meta game and see if there is a gamestyle I can adopt which balances being the underdog and still having fun. I think its fair to say that once the mechanics of a game are mastered, the social/team aspect of an MMO provides massive added value and extended gameplay.

If you look at ED, a lot of the meta game is well understood, FD cannot develop quickly enough to keep it fresh and its crying out for those aspects that the social/team play of an MMO would bring to add value and maintain interest while we wait for new content.

Although I play solo, I believe the game needs the communication, teaming and territory ownership of an MMO, but its doing it without ruining it for those who dont want to play the MMO side, but want to stay in open. In truth we have already begun this process, Wings is a great mechanic for the team player, but for the single player its a nightmare because the only counter is to retreat to solo or group. In my view it should be countered by allowing players to have npc wings.

Currently when scanned a ship can be wanted/clean or lawless. I would like to see some extra statuses added. Allied if he is part of your faction or an allied faction; independent if not linked to any player faction. If an independent player is attacked or destroyed, a fine is levied automatically on the player who attacks or destroys him. This fine is due immediately. Compensation is paid to the player suffering loss covering full rebuy and cargo. If the attacking player has insufficient funds his ship is forfeit.

If players were properly compensated for loss I suspect quite a few solo players would come out of solo and play open, adding life to the galaxy.
 

ffr

Banned
Even a simple mobile game like Galaxy on Fire 2 allows you to have two wingmen which follow you around and listens to your simple commands...

I think getting that kind of thing to work properly is not so simple in a game programmed in the way ED is. ED tried to do that with limpets and it didn't work out too well.
 
I think getting that kind of thing to work properly is not so simple in a game programmed in the way ED is. ED tried to do that with limpets and it didn't work out too well.

You know E:D already gives you wingmen in the tutorial missions?
 
The best way to view it is that it's an MMO by definition, but not in a way that many are used to these days. MMO simply means Massively Multiplayer Online. The game only needs to support a large number of players online concurrently to fit the criteria and Elite does this. It's an old term that now has many genres but still means the same thing at its base.

Elite is an MMO, whether you like it or not.
 
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Frankly... I am AMAZED that this post got so many replies at all <jumping on the bandwagon :D >
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Instead of coming here and complaining about nothing to do... not what you expected... or slinging generalized (and incorrect) labels on things - Use your imagination a bit and Make it "your" thing!
Not MMO enough... make some friends!
Start your OWN "Guild" "Group" "Faction" or "Secret Society" or join one of the hundred...nay, thousands of groups represented (even NPC factions for those with lesser social requirements)
Make up some code words or something that only you and your friends know.
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It is not the job of "the game" to make the friends for you. It is only a tool to help you use your imagination....
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You say... " I love the game" But seriously, if that were true, one would think it might lead to taking the time to understand it first.
 
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