ridiculous distance from star to station

About where you jump into a system... The FSD exits the ship at the main star (gravity well) of the system which is why you can't choose another star to exit at.

I hear what you're saying, but I have a few inconsistencies. Black holes. If we jump into a system with a black hole should we not automatically jump there as they have the largest gravitational well? Definitely not the case though. There's also the distance between stars. There is two systems next to each other, Benoit was one iirc, where the distance between them is less than the trek to Hutton and yet they get a hyperspace jump. Surely whatever tech they have, be it FSD or nav computer, that can distinguish those two systems would be able to make a jump to huttons star.

However, I do recognize it is a procedural game with over 400 bil systems so a few funny things are bound to happen, and adding an in system jump would cause another headache to the matchmaking. I do think it would be nice though to have the tools to overcome such scenarios where you can set the controller down and stop 'playing' for the next 15-20 minutes because of travel.
 

Ian Phillips

Volunteer Moderator
Trouble is that its exactly this part of the travel mechanics that show just how BIG space is! And if you lose that, then Elite Dangerous would be greatly devalued as it would lose the 1:1 recreation of the Milky Way.
 
How much fuel does it consume to get to Hutton? I presume a standard Sidewinder / Eagle may struggle to get there?

Is there anything to do of particular worth at that end?
 
No big deal really... it's space. If stuff was close by it would be called tight, or cramped. I've no problem with the space in between stations. In fact I think it's kinda cool.
 
Last edited:
Hutton Orbital has the furthest distance currently at .22 LY from Alpha Centauri.

About where you jump into a system... The FSD exits the ship at the main star (gravity well) of the system which is why you can't choose another star to exit at.

In-system jumps between stars is scheduled to be 'looked at' by Frontier, but there is no timescale known for when.
Err...is there anything of use that far out to that station?
 
It orbits an Earth like planet (I think it's called Eden) and there are two rares you can get.
Thank you for a speedy reply, Sounds like I may have to get my giant tugboat of a ship and see if it can make that trip lol.
Wondering if anyones tried bringing a cutter to earth since you need a sol permit, it's like "hey...wait why the hell is there an imperial ship here?"
 
This is why I have a stand for my iPad next to my computer with Netflix or YouTube cued up. During long trips, I just sit back and enjoy an episode or videos of something. Sometimes I have even purposefully chosen a station that takes ages to get to, just so I can finish watching something uninterrupted. I find I actually like to break up my combat activities with a bit of this.
 
I would like an option for full throttle control for trips like this, nothing like the computer forcing me to throttle down with 200k LS left on the trip, in fact I hate the whole calculated speed thing period. We can fly with FA off, why not be able to have full throttle control??
 
Trouble is that its exactly this part of the travel mechanics that show just how BIG space is! And if you lose that, then Elite Dangerous would be greatly devalued as it would lose the 1:1 recreation of the Milky Way.

Yes, but its still a game. There has to be some leniency when it comes to things that take the player out of it (fall asleep in SC) or are a time sink with little to no reward. By your logic, you may as well take away FSD and have everyone running around in normal space at several hundred m/s.
The sense of scale is not lost, on me at least, by making more hyperspace jumps that cut out all the emptiness. I had a grand time exploring some 'nearby' nebula. I was out for 2 weeks and still never made it more than 1000 ly out. The whole time too I felt the aloneness, not loneliness, but one of independence and living on the edge, kind of. If my life support malfunctioned or canopy went out there was no way I'd make it back to a station in time. Matter of fact I think I even ran into the station on my first attempt back at docking.

For me, the sense of scale is lost when you jump into a system. Most orange-red or brown dwarf stars or even some blue-white stars I jump into all feel the same, at first. It's only when I fly around them that I think "huh, this is taking a bit longer than usual" and then I go about my business. I've jumped into some big stars before and not realized it until I open the system map because, for the most part, the stars all take up about the same space in your visual field, and you can't see if you are .1 ls or .5 ls away.

Don't tell me if there was an advanced SC that slingshotted you 1000c to that gas giant with rings 10,000 ls away and put you right outside the body exclusion zone, orbital cruise maybe (think Star Wars ep7), you would have no sense of scale? Brix would be shat.
 
I enjoy long trips like the Hutton Run, somehow makes the game seem a whole lot deeper and definitely reinforces the feeling scale.

I also find long runs oddly relaxing too :D
 
In the history of gaming I have come across perhaps 2 games that made an honest effort to ignore whiny people who never want life to present them with challenges.

Thank you Frontier, for ignoring OP. You have my sincere thanks. This entire thread makes me want to buy the game and expansion all over again.
 
Extrapolating the Galaxy from a piece of cake.

Trouble is that its exactly this part of the travel mechanics that show just how BIG space is! And if you lose that, then Elite Dangerous would be greatly devalued as it would lose the 1:1 recreation of the Milky Way.

The thing is.. I'm quite happy in my ignorance. We all know it completely and absolutely mind-boggingly vast. But can we now get on to the task in hand, which is playing the game?

Leave Hutton Orbital alone though. We do need a reminder about the scale of space now and again. <grin>
 
Back
Top Bottom