Trouble is that its exactly this part of the travel mechanics that show just how BIG space is! And if you lose that, then Elite Dangerous would be greatly devalued as it would lose the 1:1 recreation of the Milky Way.
Yes, but its still a game. There has to be some leniency when it comes to things that take the player out of it (fall asleep in SC) or are a time sink with little to no reward. By your logic, you may as well take away FSD and have everyone running around in normal space at several hundred m/s.
The sense of scale is not lost, on me at least, by making more hyperspace jumps that cut out all the emptiness. I had a grand time exploring some 'nearby' nebula. I was out for 2 weeks and still never made it more than 1000 ly out. The whole time too I felt the aloneness, not loneliness, but one of independence and living on the edge, kind of. If my life support malfunctioned or canopy went out there was no way I'd make it back to a station in time. Matter of fact I think I even ran into the station on my first attempt back at docking.
For me, the sense of scale is lost when you jump into a system. Most orange-red or brown dwarf stars or even some blue-white stars I jump into all feel the same, at first. It's only when I fly around them that I think "huh, this is taking a bit longer than usual" and then I go about my business. I've jumped into some big stars before and not realized it until I open the system map because, for the most part, the stars all take up about the same space in your visual field, and you can't see if you are .1 ls or .5 ls away.
Don't tell me if there was an advanced SC that slingshotted you 1000c to that gas giant with rings 10,000 ls away and put you right outside the body exclusion zone, orbital cruise maybe (think Star Wars ep7), you would have no sense of scale? Brix would be shat.