Space is big... may be too much big for a game ?

I can easily do 1000LY in an hour while scanning systems, faster if I just jump/jump/jump/jump and only refuel when the tanks are almost empty, over 2k LY an hour.

I've got literally thousands of jumps, 5k, and I still don't get why people think travel time in this game is slow, tedious I can relate with, but slow?

I can't wait for Star Citizen to make the alpha area bigger than it is now, and see how people deal with moving a whopping 0.2c across millions of kilometers, since the systems are going to be 1 billion x 1 billion by 275,000 km in size. So anyone complaining about supercruise in Elite and saying how fast the quantum drive in SC is...do some math mate....
 
Agree, OP. Travel in Elite is boring and it takes far too long. I just finished up a CG and need 13 jumps to reach my "home" system. That will take close onto an hour of my time and frankly I cant be bothered. Not today; an hour playing the game would be fine. An hour getting to a place where I WANT to play the game? not so much.
 
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My trip to Sgr A* and back took 6 weeks... I dont want it to take 5 mins to do that kind of distance

On the other hand, a quick smuggling run from Sothis to some god forsaken alliance hellhole took 30 mins and that was 400 ly (with a brief stop caused by a pirate in an eagle who wanted to take all 80 tons of my cargo.... 4 beams and 2 med multicannons made that interuption very brief :p )

The only downside to traveling in E : D I've found is the time taken to get to a station 50 000 ls + from the jump point, but then where would the sense of achievement be if you could jump to within a 100 ls of hutton orbital.....

Bill

"What do you mean? this cargo is slightly illegal... just means I'll want more cr for carrying it :D"
 
That is the whole point though. It makes for a challenging CG. Team up fill big ships. The Hutton Mug CG is without doubt the best CG I took part in.

What's the challenge in aligning your ship and waiting for something to happen (while watching a movie or something else) ?
 
I have to agree with OP.
Why cant I use ALL of the Fuel in my Tank for a Jump even if it only gives me some LY more range?

I dont care about surface harvesting, that would only make the process of going from A to Z even longer. (maybe just seemingly)

Another Idea would be to implement some sort of Autopilot that takes the very dull part of "jump -> align -> wait -> jump" away from you.
This would make the economic routing more interesting which I am never using.

This is the Year 3300+, we can transmit voice faster than the speed of light but are only able to use an autopilot for docking.
Come on FD, this is not the intergalactic Stoneage :D
 
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Agree, OP. Travel in Elite is boring and it takes far too long. I just finished up a CG and need 13 jumps to reach my "home" system. That will take close onto an hour of my time and frankly I cant be bothered. Not today; an hour playing the game would be fine. An hour getting to a place where I WANT to play the game? not so much.

Unfortunately, you are up against a bunch of neanderthals who refuse to change despite the fact that the shorter attention span of Chimps allow them to take on more endeavors in life and thus evolve beyond popular phrases such as "back in my day" and "we liked it."

Really...insults? Hmm, yes, your argument is most persuasive, insulting people ALWAYS shows them how you are right and they are totally wrong and stupid....

There's a few ships in this game that can't get around quickly and easily, and even those ships can do that if they refit for travel instead of combat. So, using ships that are set by the player to be bad at traveling isn't something that FD should be fixing, it's not a game issue, it's a player issue, and you can't fix that.

And before you say it, this isn't a new request, it's been done many times, and it's been shown over and over again that all the ships can get around quickly if you just don't gimp them first.
 
Agree, OP. Travel in Elite is boring and it takes far too long. I just finished up a CG and need 13 jumps to reach my "home" system. That will take close onto an hour of my time and frankly I cant be bothered. Not today; an hour playing the game would be fine. An hour getting to a place where I WANT to play the game? not so much.

Unfortunately, you are up against a bunch of neanderthals who refuse to change despite the fact that the shorter attention span of Chimps allow them to take on more endeavors in life and thus evolve beyond popular phrases such as "back in my day" and "we liked it."

How can it take you an hour to make 13 jumps? The record for SagA is under nine hours. The lowest number of jumps that equates to is around 70 jumps an hour and you make 13. Dude, with all your talk of evolving and chimps and bizarre concepts such as someone who likes something as it is, is plainly a neanderthal, perhaps you missed something.
 
I'm guessing he doesn't have a fuel scoop :/

13 jumps taking an hour, no scoop at all would be more likely. As I said, it's not FD's problem that people gimp their ships so they can't travel well, what's the saying of that popular country comedian...can't fix stupid.
 
Thats where opinions differ. I personally love the supercruise implementation. Can't think of a better mechanic myself.
I'd prefer an implementation that encouraged me to engage with the game world, rather than go to the bathroom, get a snack, watch a show, alt-tab to forums, read a book, i.e. do anything but engage with the game.

- - - - - Additional Content Posted / Auto Merge - - - - -

There are a million threads on this.It is a fundamental part of the game, too late to change it now and from what I've seen only a minority of people want it.- - - - - Additional Content Posted / Auto Merge - - - - -That is the whole point though. It makes for a challenging CG. Team up fill big ships. The Hutton Mug CG is without doubt the best CG I took part in.
They could change a few values for acceleration, top speed and computer interference and it would be light years ahead (literally) of where it is now. Yes the hutton CG was so fun....I got to play all kinds of other games, just not Elite.
 
I often find SC to be a pleasurable experience, and take joy in the slow, stretched out maneuvers around the system. However, sometimes, one just wants to get somewhere. Multiple jump points would be super nice.
 
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While I've never traveled much further than 400LY at a time, I do travel 300-400LY pretty frequently. That's about 15-20 jumps, which is fine. Over 20 jumps starts to get tedious, but the jump range horse has been beaten to death a hundred times over, so... IDK. If you have a ship fit for travel, the distances are fine.

If you don't, it gets cumbersome, which is good and bad for different reasons that I don't want to get into again, IMO.


I don't mind long super cruise sessions. Just run borderless and keep a browser open in a second monitor. 100k LS goes by in no time.


EDIT: so, for what elite is ( 1:1 milky way and all that jazz), a game about flying through space (which is unimaginably HUGE), Elite's travel times are pretty easy to digest, considering players can travel distances which would take light thousands of years, in mere hours.

professor-farnsworth-right-300x241.png





Actually OP, I was hoping your thread was about something completely different, which, with out any segway what-so-ever, I'm going to expand on:

So, a gripe I've had with elite in the past is the lack of "unique areas." IE - there's not all that much difference, functionally, between one star system to the next. You do pretty much the same thing, and the scenery isn't exactly all that much different.

I've compared it to games like Skyrim, where each "Hold" or city area has a different landscape, feel, and inhabitants than others. However, I'm not sure that sort of mechanic is really meant for elite. I think hundreds of billions of star systems worth of play space kind of makes that impossible, in some regards.

Where games like Star Citizen, which are MUCH, MUCH, smaller in scale, can pull that off, but at the cost of the number of areas and total play space. Upon realizing that, I realized that it's not something we could ever reasonably get with elite.
 
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For me it would be nice just an autopilot...automatic ship aligning, fuel scoope and route until destination...with a risk of being interdicted maybe and only if route is already known....no way people can make autopilot routes to the edge or unknown places.

An advanced ship should be able to trace a route and follow it, and maybe stop in a system where player has to manually scoope as calculations made require more fuel.
 
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A little wisdom for the OP.:cool:


"So you run and you run to catch up with the sun but it's sinking
Racing around to come up behind you again.
The sun is the same in a relative way but you're older,
Shorter of breath and one day closer to death."

LLaP

S1E
 
Actually OP, I was hoping your thread was about something completely different, which, with out any segway what-so-ever, I'm going to expand on:

So, a gripe I've had with elite in the past is the lack of "unique areas." IE - there's not all that much difference, functionally, between one star system to the next. You do pretty much the same thing, and the scenery isn't exactly all that much different.

I've compared it to games like Skyrim, where each "Hold" or city area has a different landscape, feel, and inhabitants than others. However, I'm not sure that sort of mechanic is really meant for elite. I think hundreds of billions of star systems worth of play space kind of makes that impossible, in some regards.

Where games like Star Citizen, which are MUCH, MUCH, smaller in scale, can pull that off, but at the cost of the number of areas and total play space. Upon realizing that, I realized that it's not something we could ever reasonably get with elite.

Although that kind of uniqueness is impossible on a "gameworld" of ED's scope, a few selective flavouring would be good though.

Right now, flying in Alliance, Federation or Empire space is exactly the same. Same stations, same outposts, same ships, same police ships, same military ships, same pirate ships, same commodities. Actually speaking about commodities, aside from Imperial Slaves, you can buy and sell pretty much everything, at the same level of profit, everywhere. Same for all powerplay factions, aside from some geospace bonus (LYR the only really worthy of mentioning) there is no difference whatsoever between each power's space. No even major power home systems have any kind of difference in "feel" to every other system.

There are of course other development priorities right now, but I hope in the long run flyring at Pranav Antal utopia space will be diferrent than flying in the pirate king space.
That entering the main station of Achenar or Sol or powerplay faction headquarters would be different than docking at HIP 354235445, not just visually but in some kind of premium services available.
Combat zones at Empire space should have more Clippers, Couriers and Cutters, while at federation should have more FAS, Gunships and Corvettes.
Some trade commodities should only be available in some superpower (or powerplay power) space, having large demand at other power's space, legal or illegal, providing longer trading trips with larger profit at the expense of more time (and possibly more danger due to longer). Also rare trades should keep increasing in profit with larger distances than the current maxing out at ~150ly.
Superpowers and powerplay power headquarters should provide some kinds of premium services, to create player activity hubs.
Etc...
 
do you remember this video ?
https://www.youtube.com/watch?v=9612CgOr3lE

ahhh golden times...

btw look at 5:48

question from Cutter: ''Since space travel will be long and boring... ''
answer from David Braben ''Nobody wants to create a boring game made only of long travel sessions, space travel will not take weeks .. it will take seconds...''

WRONG !

Yesterday it took me 1 hour (real time) to travel from X to Y [mad]

I love the space travel. In general very long trips do not happen very often.
I did 32 jumps to get to a station to buy an Anaconda with a discount.
I did a bit of combat along the way and earned some exploration money too, and in general it was over surprisingly fast.

The ED universe is enormous and I love that feeling.


Jumps are not the worst, at least you got to press a button every 5 seconds. The supercruise implementation on the other hand is dreadful.


Completely disagree.
Supercruise is just that: Super!

I would enjoy a bit more player interaction though.
For example I would like Power management of systems and engines to have some influence in Supercruise too.
 
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Although that kind of uniqueness is impossible on a "gameworld" of ED's scope, a few selective flavouring would be good though.

Right now, flying in Alliance, Federation or Empire space is exactly the same. Same stations, same outposts, same ships, same police ships, same military ships, same pirate ships, same commodities. Actually speaking about commodities, aside from Imperial Slaves, you can buy and sell pretty much everything, at the same level of profit, everywhere. Same for all powerplay factions, aside from some geospace bonus (LYR the only really worthy of mentioning) there is no difference whatsoever between each power's space. No even major power home systems have any kind of difference in "feel" to every other system.

There are of course other development priorities right now, but I hope in the long run flyring at Pranav Antal utopia space will be diferrent than flying in the pirate king space.
That entering the main station of Achenar or Sol or powerplay faction headquarters would be different than docking at HIP 354235445, not just visually but in some kind of premium services available.
Combat zones at Empire space should have more Clippers, Couriers and Cutters, while at federation should have more FAS, Gunships and Corvettes.
Some trade commodities should only be available in some superpower (or powerplay power) space, having large demand at other power's space, legal or illegal, providing longer trading trips with larger profit at the expense of more time (and possibly more danger due to longer). Also rare trades should keep increasing in profit with larger distances than the current maxing out at ~150ly.
Superpowers and powerplay power headquarters should provide some kinds of premium services, to create player activity hubs.
Etc...
I could jive with that.

I was thinking more in terms of hand crafted areas, and wasn't really thinking beyond system to system - IE, there are just to many areas to make each one unique.

However, to what you're saying, great points. It could be absolutely possible, and I agree, a boon to the game in general, if areas controlled by different factions/gov types/powers were at least discernible in some way form the others, with out having to check the system info!
 
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