Without any detriment to the sentiment of the OP I prefer things exactly the way they are.
I think it is a graceful balance.
I think it is a graceful balance.
moving around in the bubble doesnt take much time in a decent ship.
That is the whole point though. It makes for a challenging CG. Team up fill big ships. The Hutton Mug CG is without doubt the best CG I took part in.
Agree, OP. Travel in Elite is boring and it takes far too long. I just finished up a CG and need 13 jumps to reach my "home" system. That will take close onto an hour of my time and frankly I cant be bothered. Not today; an hour playing the game would be fine. An hour getting to a place where I WANT to play the game? not so much.
Unfortunately, you are up against a bunch of neanderthals who refuse to change despite the fact that the shorter attention span of Chimps allow them to take on more endeavors in life and thus evolve beyond popular phrases such as "back in my day" and "we liked it."
Agree, OP. Travel in Elite is boring and it takes far too long. I just finished up a CG and need 13 jumps to reach my "home" system. That will take close onto an hour of my time and frankly I cant be bothered. Not today; an hour playing the game would be fine. An hour getting to a place where I WANT to play the game? not so much.
Unfortunately, you are up against a bunch of neanderthals who refuse to change despite the fact that the shorter attention span of Chimps allow them to take on more endeavors in life and thus evolve beyond popular phrases such as "back in my day" and "we liked it."
need 13 jumps to reach my "home" system. That will take close onto an hour of my time
That's not correct. You can easily do 50 jumps or more in one hour. 13 jumps takes you less than 20 minutes.
I'm guessing he doesn't have a fuel scoop :/
I'd prefer an implementation that encouraged me to engage with the game world, rather than go to the bathroom, get a snack, watch a show, alt-tab to forums, read a book, i.e. do anything but engage with the game.Thats where opinions differ. I personally love the supercruise implementation. Can't think of a better mechanic myself.
They could change a few values for acceleration, top speed and computer interference and it would be light years ahead (literally) of where it is now. Yes the hutton CG was so fun....I got to play all kinds of other games, just not Elite.There are a million threads on this.It is a fundamental part of the game, too late to change it now and from what I've seen only a minority of people want it.- - - - - Additional Content Posted / Auto Merge - - - - -That is the whole point though. It makes for a challenging CG. Team up fill big ships. The Hutton Mug CG is without doubt the best CG I took part in.
Actually OP, I was hoping your thread was about something completely different, which, with out any segway what-so-ever, I'm going to expand on:
So, a gripe I've had with elite in the past is the lack of "unique areas." IE - there's not all that much difference, functionally, between one star system to the next. You do pretty much the same thing, and the scenery isn't exactly all that much different.
I've compared it to games like Skyrim, where each "Hold" or city area has a different landscape, feel, and inhabitants than others. However, I'm not sure that sort of mechanic is really meant for elite. I think hundreds of billions of star systems worth of play space kind of makes that impossible, in some regards.
Where games like Star Citizen, which are MUCH, MUCH, smaller in scale, can pull that off, but at the cost of the number of areas and total play space. Upon realizing that, I realized that it's not something we could ever reasonably get with elite.
do you remember this video ?
https://www.youtube.com/watch?v=9612CgOr3lE
ahhh golden times...
btw look at 5:48
question from Cutter: ''Since space travel will be long and boring... ''
answer from David Braben ''Nobody wants to create a boring game made only of long travel sessions, space travel will not take weeks .. it will take seconds...''
WRONG !
Yesterday it took me 1 hour (real time) to travel from X to Y [mad]
Jumps are not the worst, at least you got to press a button every 5 seconds. The supercruise implementation on the other hand is dreadful.
I could jive with that.Although that kind of uniqueness is impossible on a "gameworld" of ED's scope, a few selective flavouring would be good though.
Right now, flying in Alliance, Federation or Empire space is exactly the same. Same stations, same outposts, same ships, same police ships, same military ships, same pirate ships, same commodities. Actually speaking about commodities, aside from Imperial Slaves, you can buy and sell pretty much everything, at the same level of profit, everywhere. Same for all powerplay factions, aside from some geospace bonus (LYR the only really worthy of mentioning) there is no difference whatsoever between each power's space. No even major power home systems have any kind of difference in "feel" to every other system.
There are of course other development priorities right now, but I hope in the long run flyring at Pranav Antal utopia space will be diferrent than flying in the pirate king space.
That entering the main station of Achenar or Sol or powerplay faction headquarters would be different than docking at HIP 354235445, not just visually but in some kind of premium services available.
Combat zones at Empire space should have more Clippers, Couriers and Cutters, while at federation should have more FAS, Gunships and Corvettes.
Some trade commodities should only be available in some superpower (or powerplay power) space, having large demand at other power's space, legal or illegal, providing longer trading trips with larger profit at the expense of more time (and possibly more danger due to longer). Also rare trades should keep increasing in profit with larger distances than the current maxing out at ~150ly.
Superpowers and powerplay power headquarters should provide some kinds of premium services, to create player activity hubs.
Etc...