Wouldn't it be more interesting if rather than ducking to a "safer" option, if you instead actually had to weigh the situation up, and worse case decide,
looks too dangerous, I'll just leave...
If the game does a reasonable job in all/most areas of allowing you to decide if you want to even engage in PvP missions, tasks, situations, and you can generally take their PvE counterparts if you wish, or worse case where you encounter a rarer situation (such as my blockade) where it's there in your face, and you can just fly away... How in truth is that a bad thing? Because the moment we're all playing in OPEN, and the game does a good enough job in offering us the experience we prefer (ie: we don't like PvE so it tries to keep is away from PvP), it opens up so many more opportunities for actual intelligent mechanics/game play IMHO.
- - - - - Additional Content Posted / Auto Merge - - - - -
Do you not think there's a danger of coming to a conclusion, without understanding why maybe some people have actually selected options from a very polarised set of options? And if indeed other options/alternatives were offered some may have selected differently.
Before we had the debug camera we had polls such as, do you want an external view:-
- YES
- NO
It's little surprise the "NO" vote were quite high.
Secondly there was no 'polarised' set of options... I suggested adding an open PVE mode of play to the login screen and have made it very clear even in the OP as well as throughout this discussion that implementation of such a mode would be up to FD to decide how best to do it as there are many choices of how it could be implemented.
Had the poll been:-
- YES
- NO
- As long as when in external view you have no control over your ship, no HUD, and limited viewing speeds
...the results may of course have been very different.
See the issue with polarised polls without offering alternatives, and basing decisions on them? ie: If FD had gone with that approach we wouldn't have a debug camera for example...