Answer this.

I have seen a number of threads in the past few days regarding PvP crime and punishment and how it can be improved. Massive player groups like Mobius have proven that Open is far from the most popular mode because of PvP, in fact it may be the least popular game mode available. Question is, Why is it so important that we have mandatory, or rather "unavoidable" PvP, and why must it be imposed upon every player in Open?
 
Because in every game ever made that has PvP as an option, the players who main PvP are always the loudest, angriest and most attention demanding people.


Except this one. Where the mods have made it so the reverse situation is the norm. PVP advocates are the most polite and well behaved on this forum.

Now, to answer the OP's question, some people like to play a game where the people shooting at them could possibly (even if only rarely) be something other than mindless automaton NPCs. If people are forced to ask for permission to shoot at me, I think I might just say "no thanks". In which case, I might as well go play on Mobius. For Open to have any useful reason to exist, it needs to be **different** from the MANY PvE servers on offer.
 
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I have seen a number of threads in the past few days regarding PvP crime and punishment and how it can be improved. Massive player groups like Mobius have proven that Open is far from the most popular mode because of PvP, in fact it may be the least popular game mode available. Question is, Why is it so important that we have mandatory, or rather "unavoidable" PvP, and why must it be imposed upon every player in Open?

You have seen a large number of threads, and your solution is to raise another to prosecute the same argument, yet again? What will the fifth thread achieved, that the other four haven't?

Not everyone wants to be in open. Not everyone wants to be in solo or PVE only. Expecting the entire community to embrace a single option is not great; this is why Frontier added solo in the first place.

Because not everyone is the same. The developer is many things. But they get that. I'm not convinced others do, however.

Honestly I have been a pretty big supporter of PVE, it's a good idea. But lately? It's being shoved in my face like some kind of religion. And so am a bit over it. We get it. People want PVE, even if that stands on PVP in the process. In fact, that seems to be the optimal outcome.

I don't believe destroying one game mode to build another is a sensible solution. And I am quite certain, at this point, neither do Frontier.
 
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This +1.

Current game modes are fine-sh. All could do with a tweak - crime and punishment in open. Better group management tools for Morbius and other private groups. Solo probably does not need a tweak to be fair.

Simon

You have seen a large number of threads, and your solution is to raise another to prosecute the same argument, yet again? What will the fifth thread achieved, that the other four haven't?

Not everyone wants to be in open. Not everyone wants to be in solo or PVE only. Expecting the entire community to embrace a single option is not great; this is why Frontier added solo in the first place.

Because not everyone is the same. The developer is many things. But they get that. I'm not convinced others do, however.

Honestly I have been a pretty big supporter of PVE, it's a good idea. But lately? It's being shoved in my face like some kind of religion. And so am a bit over it. We get it. People want PVE, even if that stands on PVP in the process. In fact, that seems to be the optimal outcome.

I don't believe destroying one game mode to build another is a sensible solution. And I am quite certain, at this point, neither do Frontier.
 

El Dragoon!

Banned
you realize pve mode is a pirate troll's wet dream, right? if your to dense understand it let me explain.


pve mod has no player to player ship damage right? whats the next most vulnerable part of a player? your cargo. players will steal your cargo while you cant do anything about it because you begged for no pvp. last time i checked hatch breaker limpets do no damage, and shields don't count as ship damage you realize THAT RIGHT? pve mode will be 100times worse than open.

if pvp mode every comes upon ED i will steal cargo from noobs in pve mode, and blow it up in front of them.
THE NEW AGE OF GREIFING IS UPON PVE MODE!repent repent!:cool:
 
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Because in every game ever made that has PvP as an option, the players who main PvP are always the loudest, angriest and most attention demanding people.

And in a game where PvP is not optional the people who main PvE are always the loudest, angriest and most attention demanding people.

At OP: Because competition. Because danger and risk. Because excitement. Elite damgerous is sold as a 'Dangerous' galaxy and providing safety doesn't really contribute to its title.
PvP is avoidable by the way. Stay away from the best credit sources like PowerPlay, community goals and trade routes and you are fine.
 
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you realize pve mode is a pirate troll's wet dream, right? if your to dense understand it let me explain.


pve mod has no player to player ship damage right? whats the next most vulnerable part of a player? your cargo. players will steal your cargo while you cant do anything about it because you begged for no pvp. last time i checked hatch breaker limpets do no damage, and shields don't count as ship damage you realize THAT RIGHT? pve mode will be 100times worse than open.

if pvp mode every comes upon ED i will steal cargo from noobs in pve mode, and blow it up in front of them.
THE NEW AGE OF GREIFING IS UPON PVE MODE!repent repent!:cool:

Lol you're not possibly ignorant enough to believe they would implement that are you? I'm pretty sure that would still classify as PvP, also, I highly doubt they would say, here, you can't damage, or fight back but feel free to take all the cargo you want from other players without penalty and without trouble. Might as well just be robbing stations for their entire stockpile.
 
Except this one. Where the mods have made it so the reverse situation is the norm. PVP advocates are the most polite and well behaved on this forum. Wonder why? Otherwise they get banned for posting with slight grammatical errors. Meanwhile PVE people run rough shod over any who use the word "PVP" in a positive light, threaten violence and hacking of accounts in plain view of mods, and nothing happens...

Now, to answer the OP's question, some people like to play a game where the people shooting at them could possibly (even if only rarely) be something other than mindless automaton NPCs. If people are forced to ask for permission to shoot at me, I think I might just say "no thanks". In which case, I might as well go play on Mobius. For Open to have any useful reason to exist, it needs to be **different** from the MANY PvE servers on offer.

Is there a way to give rep from a phone?
+1
 
And in a game where PvP is not optional the people who main PvE are alwayw the loudest, angriest and most attention demanding people.

At OP: Because competition. Because danger and risk. Because excitement. Elite damgerous is sold as a 'Dangerous' galaxy and providing safety doesn't really contribute to its title.
PvP is avoidable by the way. Stay away from the best credit sources like PowerPlay, community goals and trade routes and you are fine.

Oh ok, so here, don't play these game modes and no one will sit outside a station to kill you for nothing. Please don't use these features when you play the game, otherwise, players kill you. Doesn't make sense. This game in no way shape or form requires players to make it "dangerous" It's space, everything is dangerous. NPC's could certainly use a buff, but I don't see why the game has to be impossibly hard, games are supposed to be fun and enjoyable. While there are a small group of people that want that "hardcore" experience, I'd be willing to bet most don't. I certainly don't want every single fight I get into to be an "on the brink of death" fight, especially with nearly zero rewards for even fighting NPC's. If they were to make an NPCs as potent as a players, they need to step up the reward too, by a lot. That's the problem I see with PvP, there is no reward for the "victim" of an assault or murder, just penalty. I'm playing for fun, not frustration, PvP and over the top extreme difficulty NPC's is not fun, it's frustrating.
 
Except this one. Where the mods have made it so the reverse situation is the norm. PVP advocates are the most polite and well behaved on this forum.

Absolutely this ^^

OP is full of supposition, Daily Mail posting at it's best imo.. If what you claim is true, lets see some figures to support it.

Threads like this do nothing to improve the game, they are divisive and inflammatory..

PvP is not mandatory or un-avoidable in Open.. despite what OP and others who post on this forum would like people to believe..
 
Sorry made a point above rather than answer the OP's question.

The reason you are subjected to PvP in open is either it further your objectives, furthers someone else’s objectives or someone is just going around blowing people up. They are all quite rare actually. PP has some areas where killing a player is of more (at least indirect) benefit, within the BGS if you need to force the controlling faction down, then player murder is affective and actually slighlty easier than security forces. The last one is actually quite rare these days. Or at least it seems so. I restarted my 2nd account 3 weeks ago, Adder->Type 6->Asp Explorer - not actually been pirated this time, let alone meet a nutter.

I actually am pro an Open Pve mode. Not for the obvious reason but the nutters will migrate there leaving open for those that actually wish to interact, co-operate and compete using the mechanics of the game without worrying if the mechanics is not man enough cos its "PvE" or if they are going to offend - just get on and use the mechanics. Whilst the mechanics El Dragoon! suggests are unlikely to work - there are enough grey areas such as ram speeding etc for the nutters to get someone killed by NPCs on their behalf even if weapons do not damage other players. In fact - Open PvE just mean they have to be more inventive - that in itself is attractive - if your objective amounts to blowing up other players and you've done it the plasma way 100s of times.

Yep Open PVE may be the best thing that can happen to Open with PvP. In short - its getting so religious now a mode that is PvE only collects all the targets together for the griefer.

Simon
 
Is there a way to give rep from a phone?
+1

I'm using the desktop site from a phone. Use the function called 'request desktop site'.

On topic:

The modes are fine as is accept crime/punishment/reward balance and there is no thing as 'non concensual pvp'. If pvp wasn't free for all, open would't be called open.

The only thing mobius have proven is that some players like to play in a PVE only by consent.

I like it. Consensual PVE is a thing but non consensual pvp is a logical fallacy.

I play predominantly in private groups btw. I like to play with a few friends and instancing seem to be better in pgs. Don't think I'm a player exclusively playing in Open.
 

El Dragoon!

Banned
Lol you're not possibly ignorant enough to believe they would implement that are you? I'm pretty sure that would still classify as PvP, also, I highly doubt they would say, here, you can't damage, or fight back but feel free to take all the cargo you want from other players without penalty and without trouble. Might as well just be robbing stations for their entire stockpile.

exactly, there never going to let pve slide
 
Why is it so important that we have mandatory, or rather "unavoidable" PvP, and why must it be imposed upon every player in Open?

Its not mandatory or unavoidable. Its just a possibility. In some cases it can be unescapable, against some players you don't even have a chance to high wake out before you are dead.

Its one of the risks of playing in Open.

I don't think there are many players who suggest Open should become PvE only or anything like this. There are some who call for a PvE flag/toggle, which is an interesting idea, but not sure its a good solution.

FD have given us modes, which allows people to choose their level of interactions. If you play in Open, you accept the risk of PvP. Nothing else really needs to be said. If you don't like PvP, then stay out like i do. Feel free to join the campaign for an official Open PvE mode if you like.
 
you realize pve mode is a pirate troll's wet dream, right? if your to dense understand it let me explain.


pve mod has no player to player ship damage right? whats the next most vulnerable part of a player? your cargo. players will steal your cargo while you cant do anything about it because you begged for no pvp. last time i checked hatch breaker limpets do no damage, and shields don't count as ship damage you realize THAT RIGHT? pve mode will be 100times worse than open.

if pvp mode every comes upon ED i will steal cargo from noobs in pve mode, and blow it up in front of them.
THE NEW AGE OF GREIFING IS UPON PVE MODE!repent repent!:cool:

Come on, that's a simple one. In PvE mode hatch breakers wouldn't work against other players.
 
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