Answer this.

PVP advocates are the most polite and well behaved on this forum.

You can't really say that at all. There are good and bad behaved people on both sides of the fence. There are some very nice PvPers on the forums and some very toxic ones as well, same for the PvEers.

Also, i deleted some of your post as it was public moderator contestment, please don't do it. We are not biased with regards to who the poster is, only with regards to what they post do we take action. I've noted before, on the mod team we have more moderators who play in Open and are happy to PvP than we have PvEers, so the assumption that the moderator team is biased towards PvE is highly mistaken.

One thing we have noted, is that the PvEers play the forum environment (PvFE), they hit that report button when they have been insulted. However, the PvPers prefer to PvP on the forums (FPvP), attacking the insults head on, instead of reporting them. If there is a reason why PvPers suffer more infractions on the forums it might be because of this. ;)
 
I have seen a number of threads in the past few days regarding PvP crime and punishment and how it can be improved. Massive player groups like Mobius have proven that Open is far from the most popular mode because of PvP, in fact it may be the least popular game mode available. Question is, Why is it so important that we have mandatory, or rather "unavoidable" PvP, and why must it be imposed upon every player in Open?

Unavoidable? PvP is one of the most avoidable things in the game. [wacko]
 
Because in every game ever made that has PvP as an option, the players who main PvP are always the loudest, angriest and most attention demanding people.

There are PvE zealots who are equally loud, angry and attention demanding, from what I've seen.
They balance each other out, I think.
 
I want everyone to be forced to play arena. I enjoy it and id like every player have the same experiemce i have.

o7

I like Arena too - use it when I am exploring to break up the scanning grind. Not sure I would force anyone to play it though - same way I would not force anyone to Open - luckily no-one if forced to use Open and no-one is forced to play Arena at the moment. Have you heard something different?

Simon
 
PvP is not mandatory or un-avoidable in Open.. despite what OP and others who post on this forum would like people to believe..

Wrong.

PvP (Player versus Player) is mandatory for many aspects of the game, it just doesn't mean confrontational combat.


  • BGS : You're working on promoting a faction. Someone else is working against it. Even if you don't meet in space (S/PG/O) it's still PvP.
  • PP : You're working on promoting a power. Someone else is working against it. Even if you don't meet in space (S/PG/O) it's still PvP.

Figures will never be released by FD to outline how the modes are used so that line of reasoning can't be used for or against a claim. All you can do is speculate and give anecdotal evidence.
 
Wrong.

PvP (Player versus Player) is mandatory for many aspects of the game, it just doesn't mean confrontational combat.


  • BGS : You're working on promoting a faction. Someone else is working against it. Even if you don't meet in space (S/PG/O) it's still PvP.
  • PP : You're working on promoting a power. Someone else is working against it. Even if you don't meet in space (S/PG/O) it's still PvP.

Figures will never be released by FD to outline how the modes are used so that line of reasoning can't be used for or against a claim. All you can do is speculate and give anecdotal evidence.

Eh, seems to me more like a co-op competetive type of thing, like in Halo I belive you can play co-op or co-op competetive where it's about killing the most and getting the most points instead of directly killing eachother. It's hardly PvP if you ask me.
 
I don't know why this is still a discussion. The system in place is fine and needs no change. We have Open, Private Groups, and Solo, and that's good. It caters to everybody. Leave it as it is, is what I say.
 
Well, just as suspected. No legitimate answers, just excuses and blatant lies. This confirms a lot, thanks.

In-case you are reffering to my post.

First off there is the solo option which boom PvP avoided completly there is no possible way for PvP to happen in solo. But in-case you choose anything else you could try being careful around hollow dots and if one interdicts you you have the ability to escape and win the interdiction, if that doesn't happen you can submit and your timer is only 5-10 seconds long before you can leave again, depending on your ship this can be a very easy task. Chaff boost target another system and charge that FSD maybe do some fancy manuvers and gone within 30 seconds. Just about the only couple of ships you will have trouble with this is all of the T series. But everything else and you are pretty much in the clear.
 
Its not mandatory or unavoidable. Its just a possibility. In some cases it can be unescapable, against some players you don't even have a chance to high wake out before you are dead.

Its one of the risks of playing in Open.

I don't think there are many players who suggest Open should become PvE only or anything like this. There are some who call for a PvE flag/toggle, which is an interesting idea, but not sure its a good solution.

FD have given us modes, which allows people to choose their level of interactions. If you play in Open, you accept the risk of PvP. Nothing else really needs to be said. If you don't like PvP, then stay out like i do. Feel free to join the campaign for an official Open PvE mode if you like.

Actually, no there is a quite vocal group who, quite litterally want any form of PVP gone. It's not enough to have PVE. It must be the only option - because it is "right".

And that's a real hard argument to swallow; just as bad as 100% PVP.

First steps of just adding some decent management and at least some kind of rudimentary PVE element to PGs would be an awesome start. It gives people more options in the short term; because some kind of dedicated PVE version of open will surely need some matchmaking changes.

Depending on the take up of that, frontier will have all the numbers they need to confirm if PVE is worth it (I still think it is, even if some of it's proponents have a very confrontational manner on the forums; which is a bit ironic).
 
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Wrong.

PvP (Player versus Player) is mandatory for many aspects of the game, it just doesn't mean confrontational combat.


  • BGS : You're working on promoting a faction. Someone else is working against it. Even if you don't meet in space (S/PG/O) it's still PvP.
  • PP : You're working on promoting a power. Someone else is working against it. Even if you don't meet in space (S/PG/O) it's still PvP.

Figures will never be released by FD to outline how the modes are used so that line of reasoning can't be used for or against a claim. All you can do is speculate and give anecdotal evidence.

Absolutely correct, but for the context of this thread my feeling is the OP is referring to PvP combat..

And in that regard, it is not mandatory or un-avoidable in Open..

And without figures, there is no basis for such a claim.. anecdotal evidence and speculation is highly subjective and un-reliable.. therefore worthless imo.
 
Well, just as suspected. No legitimate answers, just excuses and blatant lies. This confirms a lot, thanks.

I will give you one ...

I have seen a number of threads in the past few days regarding PvP crime and punishment and how it can be improved. Massive player groups like Mobius have proven that Open is far from the most popular mode because of PvP, in fact it may be the least popular game mode available. Question is, Why is it so important that we have mandatory, or rather "unavoidable" PvP, and why must it be imposed upon every player in Open?

The recent threads on crime and punishment are being discussed because killing in ED (NPC or player) is a joke. 6000 credit fine 1 week duration ... that's a solid detterent :rolleyes:

Based on this fact some players are performing the "murder" role with impunity - any fines or punishments for actively seeking out other players (which is their right to do so) and as the punishment for said actions are worthless they have no reason to stop. For the rest of the players in open some have grown tired of the crime/punishment rules and opted out into solo/PG.

Any changes to crime and punishment will affect everyone - PKers (murderers) & Pirates (who prey on NPCs and/or players)

Your assumption that Mobius group is the most popular mode is unfounded. FD have never given any figures to back that up and they won't be doing so anytime soon - it would just add fuel to the fire for one side of the argument. I will grant you that of the private groups Mobius's is the most well known.

To your specific questions:

"Why is it so important that we have mandatory, or rather "unavoidable" PvP"
That was the vision sold by FD. Elite Dangerous is based upon the concept that if you join open you might be attacked without reason. That (IMO) is perfectly fine as it gives you an element of danger, excitement, that for some NPCs can't provide. If you do not wish that level of excitement then as it stands you can play in solo / PG.

"why must it be imposed upon every player in Open?"
Because that is how open was designed by FD.

Now perhaps what you meant to ask, was, "is there room for a cooperative style open mode" and my answer would be yes, but it's up to FD to implement it if they deem it to be worthwhile. Only they have the hard facts (numbers) to know if this is viable or not.
 
In-case you are reffering to my post.

First off there is the solo option which boom PvP avoided completly there is no possible way for PvP to happen in solo. But in-case you choose anything else you could try being careful around hollow dots and if one interdicts you you have the ability to escape and win the interdiction, if that doesn't happen you can submit and your timer is only 5-10 seconds long before you can leave again, depending on your ship this can be a very easy task. Chaff boost target another system and charge that FSD maybe do some fancy manuvers and gone within 30 seconds. Just about the only couple of ships you will have trouble with this is all of the T series. But everything else and you are pretty much in the clear.

Nope, not directed at you, directed at the whole damn thing. Nobody answered a damn thing about PvP in open and why it's imposed on everyone in open. Has nothing to do with solo or pg, only open. It's quite ridiculous really, these are you peoples responses to it. Your response is, sure come to open risk a 10 million credit haul for absolutely nothing, here are a few ways to get away, yeah, doesn't always work, and it is far from justification. So we have this game mode that can potentially be an awesome experience with thousands of players, it's called open. Most people avoid this game mode because, if a "hostile" player approaches, it's UNAVOIDABLE PVP!!!!!!, it can't be prevented, on top of there being zero reward vs risk for doing a single activity in open, especially things like trading or exploring where you are 100% at risk, any second you can be stopped and killed by another player.

The point is, this game is advertised as, among other things, an MMO. There is no MMO aspect of this game, there is hardly a multiplayer aspect unless you manage to find friends that don't want to blow up your ship for giggles. We have an Open mode that would allow all players to come together to accomplish different goals, on the fly grouping and teamwork, people to wave at and say "hello", or "hey nice ship", or "Want to go tag some bounties?" But instead this mode is plagued with unnecessary violence, with an intent to murder for no reason, with currency stealing (pirating goods), yet they wont allow currency trading, amazing. We don't need PvP gone, we need an option for it, so that ALL people can use open, it would finally be a place where players would want to go, not a place where players want to hide from. Of all the modes, why is the "multiplayer" mode the PvP mode? Why is everyone in open susceptible to PvP? They could at least have 2 open modes, one for PvE and one for PvP. But instead, for anyone that wants to play with others, they have to scour the forums to find players they don't trust, who could very well shoot them in the back, and spend days or even weeks to find someone, then run to PG so they aren't hunted in open. Open offers nothing more than PvP, but it could offer so much more.

I think the real problem here is, ego. These "murderers" need to fulfill their ego meter with needless kills, but don't have the skills to do it in a real PvP game like EVE Online, so they come to ED to fight the PvEers. They can't handle a real fight against skilled PvPers, so here they are, ruining the game for people in open, way to go scrubs.

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Your assumption that Mobius group is the most popular mode is unfounded. FD have never given any figures to back that up and they won't be doing so anytime soon - it would just add fuel to the fire for one side of the argument. I will grant you that of the private groups Mobius's is the most well known.

Can you please point out, when did I say this? I know for a fact Mobius isn't the most popular group, hell they don't even have any active players. I scrolled through their list of ~9000 today, not a single soul online. Spent the last 3 days scouring the bubble looking for other players in Mobius, not a single person in sight in 3 days. I NEVER said what you're accusing.
 
Can you please point out, when did I say this? I know for a fact Mobius isn't the most popular group, hell they don't even have any active players. I scrolled through their list of ~9000 today, not a single soul online. Spent the last 3 days scouring the bubble looking for other players in Mobius, not a single person in sight in 3 days. I NEVER said what you're accusing.

You're right - I meant to say "Your assumption that Open is the most unpopular" :

Massive player groups like Mobius have proven that Open is far from the most popular mode because of PvP, in fact it may be the least popular game mode available.

Same reasoning still stands ... and I did respond to your questions - happy now ? :rolleyes:

- - - - - Additional Content Posted / Auto Merge - - - - -

I think the real problem here is, ego. These "murderers" need to fulfill their ego meter with needless kills, but don't have the skills to do it in a real PvP game like EVE Online, so they come to ED to fight the PvEers. They can't handle a real fight against skilled PvPers, so here they are, ruining the game for people in open, way to go scrubs.


... aaaand you just lost all credibility when bringing EVE into the discussion.
 
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