Help!

Shipbuld: http://coriolis.io/outfit/viper_mk_...4yVEg===.Aw1sIzkA?bn=Viper Mk4 - Nutter Alert (not that this accurately reflects any module priorities - and everything was A-OK when I last logged out)

Not in the SRV, just normal space. Didn't notice any heat related issues or warnings.

Contacting support feels like failure to me. We're explorers, deliberately putting ourselves many thousands of LYs from safety. Things go wrong and it's up to us to recover from them, not expect some god like power to protect us. I'll wait until tomorrow morning before trying to log on again, but if nothing anyone suggest can help and Allitnil ends up dying then he'll be consigned to one of the countless escape pods that litter the galaxy...

Edit: I'm currently about 300 LY from WP 21 on DWE

What you say in regard to the risks is true, but it does seem a bit unfair to me that the game would initiate a failure scenario while you are logged off. If this had begun while you were in game, I would agree that all is fair. I suppose you could make an argument that your CMDR was just sleeping, but still a bit of a lame game mechanic to initiate while you're offline.
 
Shipbuld: http://coriolis.io/outfit/viper_mk_...4yVEg===.Aw1sIzkA?bn=Viper Mk4 - Nutter Alert (not that this accurately reflects any module priorities - and everything was A-OK when I last logged out)

Not in the SRV, just normal space. Didn't notice any heat related issues or warnings.

Contacting support feels like failure to me. We're explorers, deliberately putting ourselves many thousands of LYs from safety. Things go wrong and it's up to us to recover from them, not expect some god like power to protect us. I'll wait until tomorrow morning before trying to log on again, but if nothing anyone suggest can help and Allitnil ends up dying then he'll be consigned to one of the countless escape pods that litter the galaxy...

Edit: I'm currently about 300 LY from WP 21 on DWE

As I see it, it could only be that you have made your AFMu or Cargo Hatch erroneously active in the same time your weapons were not retracted.
But in this case, the problem should occure immediately and not after the next login!
 
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I messed up Priorities of the Modules already by myself while being in the wrong tab of the right panel (thought of being in the first window, so i could change the info screens (reputation, finances, stats, permits), but last time i opened the right panel was on the second tab (the module List) so i didnt scroll the first tab but changed the prioirities instead. So it could be possible, that you messed up something in there.

Second Reason could be general power. This happened to many, if power supply was less then power needed (aka activate weapons and automatically deactivate most systems). But thats not likely because of your 4A rated Powerplant.

EDIT: However let the support look into that before logging in again, maybe you really got a bug, then they fix it. If its not a bug, you still can accept a fatal self inflicted error (if its one and i have much respect for your decision not to get helped then).
 
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With this Shipbuild, there is one thing I can imagine.
If the AMFu was all the time live and if the button for "deploy hardpoints" was pressed by mistake during the log off sequence, then, the next time after login, the power plant is overloaded and half of the modules are turned off including eventually the life support, depending on the priority list.

If so, pressing the button "retract hardpoints" immediately after the login should cancel the problems.
 
Well I managed to work out *what* had happened even though I don't know how or why. All of the modules had suffered massive damage and several including life support and the AFMU had been reduced all the way to zero. Realising this, I logged back in and initiated the reboot / repair sequence. This has made them all at least slightly usable and I've now got 1% life support with about 30 seconds of emergency oxygen left. No point trying to repair life support as that would just use up the last of the emergency oxygen but I can at least try and get the other modules (apart from the solitary AMFU) back to full health - just need to find the materials to replenish the AMFU as an A2 can't repair much at all on a full load!

Having used up all of the AFMU, my main modules are now:
Thrusters - 45%
Shield generator / booster - 64% / 17%
AFMU - 2%
PD - 32%
Fuel scoop - 53%
FSD - 60%
Life support - 1%
Sensors - 16%
Canopy - 87%

Nutter Alert is definitely limping, but still alive!
 
Well I managed to work out *what* had happened even though I don't know how or why. All of the modules had suffered massive damage and several including life support and the AFMU had been reduced all the way to zero. Realising this, I logged back in and initiated the reboot / repair sequence. This has made them all at least slightly usable and I've now got 1% life support with about 30 seconds of emergency oxygen left. No point trying to repair life support as that would just use up the last of the emergency oxygen but I can at least try and get the other modules (apart from the solitary AMFU) back to full health - just need to find the materials to replenish the AMFU as an A2 can't repair much at all on a full load!

Having used up all of the AFMU, my main modules are now:
Thrusters - 45%
Shield generator / booster - 64% / 17%
AFMU - 2%
PD - 32%
Fuel scoop - 53%
FSD - 60%
Life support - 1%
Sensors - 16%
Canopy - 87%

Nutter Alert is definitely limping, but still alive!

Ouch, any clues what caused the massive failure?
 
Contacting support feels like failure to me. We're explorers, deliberately putting ourselves many thousands of LYs from safety. Things go wrong and it's up to us to recover from them, not expect some god like power to protect us.

It's times like these I'm always reminded of the "Other Ship System Emergency Repair" ability that Rebel Alliance pilots had available to them in Star Wars Galaxies : Jump to Lightspeed. Basically if you'd trained in the ability, you could resurrect an ally's crippled ship to the extent that they could at least limp home for repairs - but it was a 'vampiric' ability in that repairing an ally meant causing some minor systems damage to yourself.

But it was worth it :)
I only ever used the ability a couple of times myself, but I still vividly remember both occasions. There's something special about pulling off an eleventh hour rescue that stays sharp in the mind, even all these years later, long after SWG itself has passed into gaming history.

Basically...we NEED that ability in Elite Dangerous! :D

but if nothing anyone suggest can help and Allitnil ends up dying then he'll be consigned to one of the countless escape pods that litter the galaxy...

And if that unfortunate fate should come to pass, I'll be sure to make that pod the focus of a future episode of Turjan's Travels! :)
 
Well I managed to work out *what* had happened even though I don't know how or why. All of the modules had suffered massive damage and several including life support and the AFMU had been reduced all the way to zero. Realising this, I logged back in and initiated the reboot / repair sequence. This has made them all at least slightly usable and I've now got 1% life support with about 30 seconds of emergency oxygen left. No point trying to repair life support as that would just use up the last of the emergency oxygen but I can at least try and get the other modules (apart from the solitary AMFU) back to full health - just need to find the materials to replenish the AMFU as an A2 can't repair much at all on a full load!

Having used up all of the AFMU, my main modules are now:
Thrusters - 45%
Shield generator / booster - 64% / 17%
AFMU - 2%
PD - 32%
Fuel scoop - 53%
FSD - 60%
Life support - 1%
Sensors - 16%
Canopy - 87%

Nutter Alert is definitely limping, but still alive!

Looks like a trip to Quince is your best option.

Best of luck.
 
Fix the life support ASAP to at least 7-8% depending on how fast your AFMU works.
Staying at 1% is too dangerous, any little accident and it gets destroyed again.

Be careful now.
 
We have fuel limpets... now we need repair limpets! Target someone's damaged module and fire a limpet which will use "ammo" from your own AFMU supply. I would be lovely for the Fuel Rats to branch out into a full service road-side assistance organization.
 
Well I managed to work out *what* had happened even though I don't know how or why. All of the modules had suffered massive damage and several including life support and the AFMU had been reduced all the way to zero. Realising this, I logged back in and initiated the reboot / repair sequence. This has made them all at least slightly usable and I've now got 1% life support with about 30 seconds of emergency oxygen left. No point trying to repair life support as that would just use up the last of the emergency oxygen but I can at least try and get the other modules (apart from the solitary AMFU) back to full health - just need to find the materials to replenish the AMFU as an A2 can't repair much at all on a full load!

Having used up all of the AFMU, my main modules are now:
Thrusters - 45%
Shield generator / booster - 64% / 17%
AFMU - 2%
PD - 32%
Fuel scoop - 53%
FSD - 60%
Life support - 1%
Sensors - 16%
Canopy - 87%

Nutter Alert is definitely limping, but still alive!

If you can get a Premium refill it will help as well as it repair a lot quicker. (and might be able to repair a bit of the Life Support)


Edit: Does anyone know how fast a 2% AFMU actually repairs? It might be impossible to repair the Life Support to any sort of level - I'd be tempted to repair everything else first (especially the canopy!)
 
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Oh my.

I guess the real problem is that there are only 30 seconds of emergency oxygen left! That means repairing it is dangerous in itself!
It's probably worth it to repair it as much as possible, even though that would mean sacrificing whatever emergency oxygen you have left, at least you will sacrifice it in a controlled manner.

If your life support fails by other means, it will not be controlled and initiating any repair might not be fast enough. So best do it in a controlled environment!

I wish there would be a way to refill the emergency oxygen supply, then you could refill and repair. (Unless there is? I have never actually bothered to check)

In any way, my thoughts are with you and the entire expedition CMDR!
 
Well I managed to work out *what* had happened even though I don't know how or why. All of the modules had suffered massive damage and several including life support and the AFMU had been reduced all the way to zero. Realising this, I logged back in and initiated the reboot / repair sequence. This has made them all at least slightly usable and I've now got 1% life support with about 30 seconds of emergency oxygen left. No point trying to repair life support as that would just use up the last of the emergency oxygen but I can at least try and get the other modules (apart from the solitary AMFU) back to full health - just need to find the materials to replenish the AMFU as an A2 can't repair much at all on a full load!

Having used up all of the AFMU, my main modules are now:
Thrusters - 45%
Shield generator / booster - 64% / 17%
AFMU - 2%
PD - 32%
Fuel scoop - 53%
FSD - 60%
Life support - 1%
Sensors - 16%
Canopy - 87%

Nutter Alert is definitely limping, but still alive!

Whoa! [woah]
Your avatar is now a pretty fair depiction of your status!

I also think you'd need to repair your life support even if that means depleting your remaining oxygen*, if that 1% is gone, I guess you are finished!
Best of luck CMDR! And I thought I'm on the edge with my 20% hull...

*That is today's learning for me, I thought emergency oxygen is replenished upon turning back the atmosphere. And I was fooling around yesterday with turning off everything including the life support to see the windows freezing!
 
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