I finally found a planet close to a class O that is landable, which was an immensely satisfying find for me
Sorry, it's on the other side of the galaxy so unless you are with DWE, might take a while.
Anyway, I just wanted to use it as a chance to demonstrate just how much the game filters the luminosity of stars. I personally wish that was optional, and we had a chance to see stars rendered with the right amount of "brightness", at least using all the tricks we have to make things look bright on a mono-luminous LCD screen. Space Engine does it well so I've made a comparison.
Bare in mind this: I couldn't, not matter how hard I tried, find an equivalent planet and star in Space Engine. I think a 6.5 solar radius class O with a planet only 115 light seconds away doesn't exist, and certainly doesn't seem to in Space Engine. The best I could do was a 3.5 solar radius class O with a planet 5 times further out.
This is approx 100x LESS bright than the Elite star (if L is proportional to square of distance and square of radius - we will assume they are roughly the same temperature) So yes, the Space Engine planet receives MUCH less light from its star than my Elite: Dangerous version, and yet look how overwhelmingly burningly brighter it is.
This just goes to show how much Elite filters. Maybe this thread can help people realise what level of realism they are missing out on and we can maybe make it a more hotly requested feature for a future update
What do you think?
Elite:
Space Engine (real*):
*I obviously had to select graphics settings and so take this as a guide to how much brighter things really are. If it were your eyes and you were on these planets IRL, they would be burnt out their sockets so how bright it is "really" is hard to illustrate.
Anyway, I just wanted to use it as a chance to demonstrate just how much the game filters the luminosity of stars. I personally wish that was optional, and we had a chance to see stars rendered with the right amount of "brightness", at least using all the tricks we have to make things look bright on a mono-luminous LCD screen. Space Engine does it well so I've made a comparison.
Bare in mind this: I couldn't, not matter how hard I tried, find an equivalent planet and star in Space Engine. I think a 6.5 solar radius class O with a planet only 115 light seconds away doesn't exist, and certainly doesn't seem to in Space Engine. The best I could do was a 3.5 solar radius class O with a planet 5 times further out.
This is approx 100x LESS bright than the Elite star (if L is proportional to square of distance and square of radius - we will assume they are roughly the same temperature) So yes, the Space Engine planet receives MUCH less light from its star than my Elite: Dangerous version, and yet look how overwhelmingly burningly brighter it is.
This just goes to show how much Elite filters. Maybe this thread can help people realise what level of realism they are missing out on and we can maybe make it a more hotly requested feature for a future update
What do you think?
Elite:
Space Engine (real*):
Planet Distance: 1AU
Star radius: 3 solar radii
Star class: O
View attachment 109097
Planet Distance: 1.1AU
Star radius: 3.5 solar radii
Star class: O

Star radius: 3 solar radii
Star class: O
View attachment 109097
Planet Distance: 1.1AU
Star radius: 3.5 solar radii
Star class: O

*I obviously had to select graphics settings and so take this as a guide to how much brighter things really are. If it were your eyes and you were on these planets IRL, they would be burnt out their sockets so how bright it is "really" is hard to illustrate.