How FD could make a lot more people play in open play

Not if they want to kill people no.

Those who want to kill people will have combat outfitted ships they are mostlikely te sort of those not needing to go back to open for deliveries. Those wnating to try pvp won't even go there ebcasue they fear they can't return if they fial due to the nonsense 1 week of waiting. Most of the switchers now will just start to stay in solo/private
 
FD already know that they want, it's just some people are unaware how many years this discussion has gone around and around.
 
Im wondering why some people ar against my suggestion if it worked there would be more people in open who would be willing to be part of pvp encounters isnt that what the pirates want
 
fu5e how about, if you could toggle, lose credits on death, dont lose credits on death.

See, this would actually bring me back into open. I don't mind the idea that someone with a rail-de-lance can blast me out of the sky without warning if that can happen and I don't then have to re-do hours of playtime to make up for it. My entire issue with the open gankers is that all the effort and loss is on my side. So, in other words, his game is fun, he gets to do what he does, for whatever reasons he has, whereas as a victim of that sort of antisocial nonsense all the losses are mine to deal with. Remove the losses and suddenly that's a lot more fun.

So, yeah, the tradpvp lot won't be happy with that, because they have to have the added "danger" of a real loss. To me, that's not added danger it's a loss of fun, or added nonsense, if you prefer, but, you know, different strokes and all that. So, yeah, keep it as a toggle. I've suggested this myself in the past. Not to say that that's the ONLY thing that should change, but it'd help.

But sadly I think re-hashing this for the 90th time won't really change much at all.
 
There's a middle ground. People like me who would play in open if the PvP (as a trader) was not so one-sided. I've no interest in swanning around shooting fish in a barrel or being a fish.

Oh, definitely. If there were consequences, such as an EVE style security system, I would play in open a lot more.

Anarchy systems should be scary. The whole game is anarchy right now. Sol is indistinguishable from an Anarchy system in terms of law and order.

When/if open ceases to be a turkey shoot, I'll play in it a lot more.
 
A lot of points by quite a few peope suggest that this is worth talking about otherwise no one would have replied to my original post also just because stuff hasnt change thus far doesnt mean you should stop trying
 
Im wondering why some people ar against my suggestion if it worked there would be more people in open who would be willing to be part of pvp encounters isnt that what the pirates want

It there is no risk you might as well fly without shields. Or if you are attacked, go make yourself a cup of coffee while the attacker does his thing. Combat would be pointless
 
I think this is another O/PG/S thread .. but what do I know :D

(I am slowly coming round to the idea that FD should just drop S/PG, implement meaningful C&P rules, give players better compensation, and bite the bullet ...)

I think that would be a disastrous business decision.
 
But there is no risk for the guy attacking in a corvette so why does he do it?

He is just trying to enjoy the game and play his way. He bought it and is entitled to do that. Much the same way I am entitled to play the game how I want. Fortunately the game caters to that.
 
how about a commitment system?

If you switch to solo, you stay in solo for a week before being able to switch back to open, and vice versa.

That way people who are only interested in one mode will be able to stick to it without a problem, but at the same time it will prevent people from abusing switching back and forth all the time.

So you jump on to play a game in Solo. And the next day you get a call from your bestie asking if you wanna earn some good money smuggling together, or battering the local HazRes.

And your response has to be "sorry bud, I've played solo in the last week".

For more reasons than this but can't justify the effort to type, I'm sugar coating nothing in saying you've won worst suggestion of the year award.
 
I think this is another O/PG/S thread .. but what do I know :D

(I am slowly coming round to the idea that FD should just drop S/PG, implement meaningful C&P rules, give players better compensation, and bite the bullet ...)

> It would be an interesting thing to watch from FDev's perspective. How many players they would lose / gain from dropping Groups and Solo.
 
(I am slowly coming round to the idea that FD should just drop S/PG, implement meaningful C&P rules, give players better compensation, and bite the bullet ...)

That would likely be financial suicide. I would imagine FD are tying to increase the number of players not cull the player base.
 
I think this is another O/PG/S thread .. but what do I know :D

(I am slowly coming round to the idea that FD should just drop S/PG, implement meaningful C&P rules, give players better compensation, and bite the bullet ...)

It's been stated numerous times by Pirates and PKers that that C&P rules would make zero difference to them or there game play unless it crippled them to the point they didn't play at all. I tend to believe them
 
I have a 8 year old kid a job my time is limited i would have zero problems being blown up by other players 10 times but when just being killed 1 time means i lose hours and hours of time and theonly thing i can do to stop it is run like a coward
 
It's been stated numerous times by Pirates and PKers that that C&P rules would make zero difference to them or there game play unless it crippled them to the point they didn't play at all. I tend to believe them

For me, it's not about the difference that is made to the aggressor. If johnny smallpants gets his kicks by destroying vastly underpowered opponents, then all power to him. The key, for me, is that that doesn't negatively affect my game experience. At the moment, it potentially can, to the tune of millions of credits, which equates to hours of play time, which I consider to be fairly valuable, what with that being actual hours of my life and all...

Fix the consequences for the victim, and you'll see more people in open.
 
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