How FD could make a lot more people play in open play

[*]Your proposal will destroy player piracy even further than it has already been damaged. A pirate cannot pirate unless they can present a threat. If it carries no risk to the losing player then every single trader will either run or fight to the death. Only NPCs will ever drop cargo for a pirate.

Despite this I still think it might be worth a try, because, you know, there are precious few targets for pirates in Open anyway, according to some posts I read on here. Ultimately, this would require pirates to have some real skill to disable their target, etc.

Cheerz
 
Or if people learned how to high-wake and payed attention in super cruise "griefers" wouldn't be a problem.

Yeah, we could all high wake out of the CG system when it is being "purged" and just not bother going back to the CG. Not exactly a winning argument for attracting players into Open, is it?
 

Robert Maynard

Volunteer Moderator
IMO cull it further - cut solo/group out .. done.


  • Open PvP-Combat
  • Open PvE

Nah - that would not be fair to players who bought the game for the advertised Single Player mode....

.... or those who bought the game for the ability to play just with their friends.
 
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PvP = Attacker + Escape Artist? Who wants to PvP just to be a sacrifice to the aggressors, or learn to run away properly. I don;t want to have to out-fit my ship solely to be prepared for PvP at all times, giving up access to much of the rest of E: D's content just so I don;t become a serial victim. There are more reasons not to play in open than there is to play that way. Open can and will only support the population that enjoys that environment. Nothing more, nothing less.
 
True. The current system isn't broken, mainly except for people who want more targets to act out their atavistic social tendencies. The rest of us are fine playing whatever mode takes our fancy that session.

I disagree. I know a lot of people who want more players in open and not because they want more targets. They want more player interactions.

The biggest problem is the fact that more people don't play open. If open was the only option then griefers could be handled easier by the community. I understand that's not the design of the game and respect a lot of the reasons that people have for playing in solo or private groups. What I find frustrating is the incorrect perception that when you play in Open you're just constantly on the look out for being killed. The only time it becomes an issue is during CGs and generally only for people who play in a CG by themselves. Which really defeats the entire purpose of doing a CG, if you're not going to play with others, because honestly there are far easier ways to make money.
 
Or if people learned how to high-wake and payed attention in super cruise "griefers" wouldn't be a problem.

I also forgotten mention the PvP commander's wet dream of single shot kills delivered from their high cost high-alpha-damage PvP combat optimised vessels. High wake just doesn't escape the high-alpha-damage single-purpise custom build.
 

Robert Maynard

Volunteer Moderator
I disagree. I know a lot of people who want more players in open and not because they want more targets. They want more player interactions.

The biggest problem is the fact that more people don't play open. If open was the only option then griefers could be handled easier by the community.

Out of interest, what sort of "player interactions" are they seeking? The lack of ways to interact (other than shooting) is often complained about.

The problem would not seem to be as simple as people don't play in Open - the problem is more that there are those who give others cause not to want to play in Open.

If Open was the only option then the only way to avoid "griefers" would be to play away from the well trafficked areas. The galaxy is simply too large for players to be able to arrive in time to come to the aid of a player under attack - by the time they get there, they're too late.
 
As a person who plays exclusively in open, I find this amusing.

First; the penalties are there for balancing. It's just as bad for the pirates if they die as it is for you.
Second; if it takes you hours to grind up to that ship you have, then you die in it, that's on you. If it takes you hours to afford the INSURANCE, that's on you.
One load of cargo is enough to pay my insurance for all my ships. You need to be better at managing time.
Third; Suggesting that we should want to throw away more time and money for the possibility of losing to someone a second time is ludicrous.
Gamers are proud, unless we're sure- we won't fight a person a second time.

This is coming from experience as well.
If people can't handle open, then they can play in private. It's up to them to decide whether they want to risk their ship or not. Making it easier for people is just pandering to the less skilled players.
If a game did that for me, I would consider it an insult. It's like the game saying "you're not good enough, so have a easier time so that you don't feel bad"
Don't blame the game, or FD for people wanting to play safe.
They have the option because they want it.
 
We all play to have fun. Some people have fun doing CG in solo. If people really wanted non violent interaction there's Möbius. I'd like to play in Open when trading. But it just isn't worth the cost. In my experience if you are running in a ship that can defend itself solo players leave you alone. When flying a non trader ship then the uncertainty can be fun.

But as I have said, it only takes a minority percentage of jerks to ruin PvP. You see it in every game with a PvP element. That why open world PvP isn't a standard feature in most games.

Until the role of a trader is not confined to Victim then Open is not a viable mode for most traders to play in. Put Huge turrets with an AI that works on the T7/9 then maybe. But then we'd all be deafened by the howls of outrage from the jerk element.

Elite just isn't a purely PvP game. A lot of people who originally backed the game couldn't care less about it. I bought it for the Solo mode mainly.
 
Balancing the game is the only way to fix this.
That would mean no meta builds, or at least as bad as they currently are.
Traders can't cope so they drop to the other modes and this is also why Piracy is dead.
Biggest problem this game has on a day to day basis.
 
As a person who plays exclusively in open, I find this amusing.

First; the penalties are there for balancing. It's just as bad for the pirates if they die as it is for you.
Second; if it takes you hours to grind up to that ship you have, then you die in it, that's on you. If it takes you hours to afford the INSURANCE, that's on you.
One load of cargo is enough to pay my insurance for all my ships. You need to be better at managing time.
Third; Suggesting that we should want to throw away more time and money for the possibility of losing to someone a second time is ludicrous.
Gamers are proud, unless we're sure- we won't fight a person a second time.

This is coming from experience as well.
If people can't handle open, then they can play in private. It's up to them to decide whether they want to risk their ship or not. Making it easier for people is just pandering to the less skilled players.
If a game did that for me, I would consider it an insult. It's like the game saying "you're not good enough, so have a easier time so that you don't feel bad"
Don't blame the game, or FD for people wanting to play safe.
They have the option because they want it.

Or rather than listen to people like you passing down pejorative judgements on how we play the game we bought with our own money we can just not play in Open.

Problem solved.
 
I find it odd that it is such a common belief that I (or anyone else) don't play in open because of the cost. I have 1.5+ billion in assets, I am not afraid of losing any substantial amount. I could buy two more cutters if the mood struck me. Money has nothing to do with it.
 
Or rather than listen to people like you passing down pejorative judgements on how we play the game we bought with our own money we can just not play in Open.

Problem solved.
Dude, I didn't say you couldn't.
The entire point of my post was that people should be allowed to play in the mode they want.
If anything, it was a jab at how the OP wanted the game to be easier to coax people out of private play.
Sorry for the misunderstanding, I prolly should have worded it better.
 
For mine, if open play is to be encouraged, I would first like to see meaningful consequences for crime, particularly when committed against another player (being a fellow member of the Pilot's Federation and all....). Those should include consequences for the perpetrator's freedom of movement (ie docking privileges). I also think a PvP flag system similar to that used in SWTOR might work - a combination of manual control of the flag plus automatically being flagged if entering certain areas or engaging in certain activities (eg on entering a combat zone, if one has a bounty, or for particular CGs). But the ability to play solo or in a private group must remain of course.
 
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Like Pyrebird, I also choose to play in Open and as I've said before, I don't give a flying flipflop what game mode people choose to play in, I do however very much care that they have that choice.
 
FD should of course aspire to make open play more appealing to everyone.

But I'll still be in solo away from you grotty humans.
 
I find it odd that it is such a common belief that I (or anyone else) don't play in open because of the cost. I have 1.5+ billion in assets, I am not afraid of losing any substantial amount. I could buy two more cutters if the mood struck me. Money has nothing to do with it.

Fair enough, but not everyone plays the way you do. When I play I treat it as an RPG. I don't stack slave trade missions, I don't seek out huge trade runs in outside sites. Sure, I could easily have billions. Instead I have a ship I worked long and hard to buy and the insurance cost is a third of my total fortune.

I have no problem at all with people gaming the mechanics to make billions. It's just not my thing. The fact that getting wasted by an npc wing would seriously cripple me is fun enough.
 
Fair enough, but not everyone plays the way you do. When I play I treat it as an RPG. I don't stack slave trade missions, I don't seek out huge trade runs in outside sites. Sure, I could easily have billions. Instead I have a ship I worked long and hard to buy and the insurance cost is a third of my total fortune.I have no problem at all with people gaming the mechanics to make billions. It's just not my thing. The fact that getting wasted by an npc wing would seriously cripple me is fun enough.
Ah, well thank you for informing me that I gamed the system to get all of my credits and that I didn't put effort into getting my ships. Cheers mate.
 
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