From Alpha to Horizons: My analysis of how ED's progressed

Right, so I've watched this game grow since Alpha. Every now and again I come back to check things out, and I write one of these little skits, so here goes this round. As per usual, theres no TL;DR version because if you dont have the courtesy to read the whole post then you shouldnt reply. Yes it's a wall of text, and nobody would hold it against you for not wanting to read it, if you dont just have the courtesy to not start an argument.

It should also be noted that these are my views tailored from my particular tastes as a gamer. I fully acknowledge that theres plenty of people currently satisfied with the game, and my overall goal is just to start discussions on how it could be better.



My overall impression? Underwhelmed. Still, a year later, the game feels under cooked and wildly lacking in content and what should be core features (storage space anybody? Were only just now seeing the ability to book mark systems rather than having to remember which of the 4 billion stars we liked). I havnt tried CQC so I wont comment, and Horizons is interesting but as with everything else ED, washed aside by untapped potential. Powerplay IMHO is a joke and an utter waste of time. Theres 2 major gameplay mechanics involved when interacting with Powerplay, grinding and time sinks... Let's take a look:



The monetary reward, the only quantifiable reward in game is outright non existent. The faction specific gear you get is mostly worthless too IMHO. It's limited, and really just an alternate (usually an inferior one imo) version of an existing weapon or module. A few look interesting, like the prismatic shield but I havnt tried it.

Then, to get these weapons you must first be pledged for an entire month!... Before you can pick it up. Grinding on and off for a full month for an alternate piece of possible mediocre gear is absolutely not worth my time...

Beyond that, to achieve these merits the player is expected to front the cost of this endeavor themselves, march out somewhere and start up the grinding wheel by either hunting down "enemies" and incurring a huge bounty in a couple systems, endlessly playing a reskined version of a conflict zone with out the cash reward, haul frankly far too much of a limited quantity cargo... The common theme is that your performing a repetitive task over and over just to raise a bar that is completely arbitrary in the mean time, except for a once per week "ping" where things happen.

So yeah... That's one thing that was really hyped up that ended nowhere. Interesting concept overall, but it also suffers from the fact that it's completely dislocated from the rest of the game... It feels tacked on, not an implemented mechanic.






Looking at Horizons now is a bit more interesting. Again it suffers from Frontiers trademark of having a really cool idea, and doing nothing interesting with it...

Okay I'll admit, landing and exploring a planet is cool. The vehicle mechanics are fun too, I do so love bouncing about and launching the poor ride several thousand feet into the air and have oft wondered if one could reach orbit. But I digress... Theres little to do that I feel is worth my time right now. Sure, synthesis is new and different, but none of it is alluring enough to make me want to actively go out and farm up the materials. Maybe I will solely for when 2.1 drops (which discussion of is not in the scope of this post) but really what else is there?

Ground combat is interesting, if under cooked. I've actively acknowledged 3 different enemies (thats it? really?) but it's not interesting enough. Perhaps if there were underground caves and complexes to explore for fun and profit I'd be more interested but I doubt we'll see that.





I havnt messed with CQC, but it sounds interesting, but so far the trend of interesting sounding things hasnt been great... Perhaps I'll edit this post when I do try it for a few days.




Beyond that, the general state of affairs:

I'm really digging the much larger selection of ships, though I'm perpetually irritated that many of these are locked behind faction ranks... Meaning I have to grind it out to experience these ships. Faction grinding is just as dreadful as it ever was... Boring, repetitive, very time consuming.

I've also noticed a new shield type, the Bi-Weave shield which is cool. FD needs to seriously expand (I'm talking triple+) the selection of equipment in the game. Give us sidegrades so that we have to sit down and think about how we want a particular ship to handle and behave. In Alpha we had 3 choices for each damage type, which made more interesting to fit your ship. Also, I'm not sure if fuel tanks have always been in, but I fit them on all my smuggling ships. EZ mode when you never need to stop to scoop fuel, lets you cut things much closer. I discovered a tactic to massively extend your effective range with out having to stop to refuel that I'll share later in a different post.

Speaking of smuggling, how broken... While I'm a fan of the high paying, long range concept of these missions, I've failed as many as I've tried. I've done probably around 15 of them so far, and 4 times I've been instantly interdicted the second I arrived in system (shunting me straight into the sun lol...) and twice I was actually killed after landing at a station when another ship, pirate or police exited hypercruise literally right in my face, going full bore straight at me (by which is also straight from the direction of the station) and collided with my ASP with enough effective velocity to kill it. Zero chance to evade. Just a bright flash, a loud bang and suddenly a camera floating in space... Still, nice to stack and turn in for huge profits, and can get rather tense when time is running short (by far a greater threat than any ship poses... normally...)

The donation missions are new to me too, and frankly they scream "spam me" when grinding ranks... It's no wonder people used the relog exploit to stack them lol...

USS based missions are still ridiculously stupid to complete, but I've noticed some targets actively appear in hyperspace now. That's nice, less of a hassle for the player... They're better but it's a mechanic that was declared a place holder in pre-release, and a year later is still here so I doubt they're going anywhere... We'll see what his season has to offer on that though.






Lets see, what else. Combat still feels smooth, but limited in the number of tactics you can effectively use, but that's to be expected when your flying ships twice the size of commercial jets in space. Still, more mechanics would be nice, especially with multi crew in the cooker, which if it released now would never see use beyond short lived curiosity.

I'm also still not seeing a reason to invite my friends to join Elite... Theres nothing for us to do! This has always been a huge problem in my eyes and with no mention of any sort of group based content I doubt I'll ever have the gull to incite one of my friends to play ED. I dont know if Braben just hates the idea of positive player interaction or what, but one of the most driving forces behind many MMO's is players working together to accomplish a goal. ATM, you only see people creating artificial scenarios to accomplish this. Why are we STILL doing their work for them? The game should provide an environment conducive to group play and incite cooperation.






Overall, Elite Dangerous really is still too slow... People do mission stacking because it's the only way to get appreciable returns for your effort for the non traders. ED still feels rather loathing of combat pilots, though it's also improved on the financial front at least... But still, I need to spend what, 75-200 mill to have a ship better than a vulture? Then at the same time I'm actively engaging in combat which is... Well I was going to say risky but it's frankly not, it just has a ridiculously huge buy in to make ships ready. Which is another issue I'm looking forward to seeing implemented in 2.1, the AI improvment... Then again let's be honest here, they've declared having "improved" the AI numerous times over the past year, yet I personally see no appreciable difference save that most pirates arnt stupid enough to not fit a shield. Still, I want to see ultra dangerous bounties, with AI that knows how to fight and not just get obliterated w/o taking a single shot back. Have a million credit Elite Conda/Corvette/Cutter flanked by 3+ hardened combat ships... I'd love to fight that for the reward!

But to get anywhere takes far too long for some one who doesnt have the time or patience to dump weeks into singular tasks with out using loop holes that are so boring it makes me want to tear my hair out. ED is leaning far too hard on the "To eat an elephant" approach to gameplay, making blatant unabashed use of time intensive mechanics, sacrificing fun to artificially inflate the length of the overall game where the games actual content cannot support itself. I was genuinely hoping this would have been ironed out by now, but it hasnt. This is a tactic used by either small or lazy dev groups, and I know FD can do better. Time sinks and grinding are mechanics which are solely negative. The sad thing is, I know ED can be much better than it currently is because it has it all there, it's just not doing anything with the mechanics it currently has.

That, FDevs is something you guys should be taking note of. This obviously speaks something to the state of the game. People wouldnt bother doing these tactics if the alternatives were just as rewarding and actually fun to do.






Once again, ED has a great backbone with no substance on it, even a year later. If they keep up this pace then theres no way ED will make to Brabens idealistic 10 year goal.

In closing, I'll say that yes I've ignored the potential content provided by the expansions, and I've done so for one singular, frankly non arguable reason: previous major patches have offered little to nothing in the way of anything that has dramatically improved ED as a whole. Elite so far remains a game with extreme amounts of untapped potential. I've mentioned before, but ED still feels like a beta, and this is compounded by the fact Frontier is still adding core elements to the game rather than adding the actual content that would bring this game to life. That said, I'm still very interested in seeing what Season 2 brings, but I'm not going to hold my breath seeing how much good getting hyped about previous expansions has done.
 
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I agree 100%. Still it remains the best space simulator of this generation, for now.

My hope is that with the new modules, such as deployable fighters, new mechanics will be added, some kind of party missions or something. I've said it before and I'll say it again, the only way to actually keep this game going for years is giving us the tools to play with with other people and fully incentivize us to do so. No matter how much content or new mechanics they add, we need a solid mmo infrastructure.
 
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I agree 100%. Still it remains the best space simulator of this generation, for now.

My hope is that with the new modules, such as deployable fighters, new mechanics will be added, some kind of party missions or something. I've said it before and I'll say it again, the only way to actually keep this game going for years is giving us the tools to play with with other people and fully incentivize us to do so. No matter how much content or new mechanics they add, we need a solid mmo infrastructure.

Yes, I too am curious to see what this year will bring as I've said. I intentionally left out any real talk about it though since obviously we have no clue what the expansions will be like... For all anyone besides the devs know, they could make ED the amazing experience we all know it can be, or it could be more dreg like Power Play, or interesting but useless features like Horizons. Already however it does sound like major compoents are going to be more grinding and time sinks, because apparently ED needs more of them...

I'm curious what they'll be doing with missions and USS in 2.1 however.
 
thanks for sharing! i can connect to several points you make, but two recent things you didn't mention:

- "any sort of group based content" - player group's minor factions have been added. as somebody who is playing the backgroundsimulation since some time, i can see a raising interest in that kind of game ("in context of a group achieving common goals". but as with powerplay, it needs massive "grindy" time to influence...

- "Conda/Corvette/Cutter flanked by 3+ hardened combat ships..." - i find those quite often in HAZ res (since 1.4.), and more so if you go for hafnium convoys. there was a recent CG, where you were asked to attack and pirate a python with 2-4 vultures; very few commanders managed to to this alone, even fewer commanders winged up... my impression is, the number of players looking for those challenges are rather low.
 
While i can agree some of the headline content of patches has been underwhelming, there has been a lot of stuff been added which the game makes much more enjoyable.

When i remember back to how we were exploring on launch compared with how we explore now... that alone for me makes it worthwhile.
 
+1 to the OP.

For me, this post highlights a lot of the thoughts and feelings I have while playing ED. I still love the game, but it needs a ton of work. Time sinks for the sake of time sinks doesn't constitute content. The game has almost unlimited potential, but it needs to be seriously fleshed out.
 
thanks for sharing! i can connect to several points you make, but two recent things you didn't mention:

- "any sort of group based content" - player group's minor factions have been added. as somebody who is playing the backgroundsimulation since some time, i can see a raising interest in that kind of game ("in context of a group achieving common goals". but as with powerplay, it needs massive "grindy" time to influence...

Your right, I did forget about that... But then again I dont comment about things I dont at least feel I have a solid grip on. Same reason why I didnt touch on community goals, I've never participated in them but before any one calls me out, when I say "group content" I mean more direct cooperation, like flying in wings to attack ground facilities, large enemy wings, or even stations perhaps!

*sighs*

That would be cool...

- "Conda/Corvette/Cutter flanked by 3+ hardened combat ships..." - i find those quite often in HAZ res (since 1.4.), and more so if you go for hafnium convoys. there was a recent CG, where you were asked to attack and pirate a python with 2-4 vultures; very few commanders managed to to this alone, even fewer commanders winged up... my impression is, the number of players looking for those challenges are rather low.

Oh? Hmm... I've spent a few dozen hours in RES. When I run into a wing I generally ignore them until the group gets into a scrap, then I pick off the weak links.

I can see that in the current state of the game though that this kind of content is rarely sought after. The reward is ridiculously unworth the effort as it stands unfortunately... But I think it would be a huge boon if FDev came out with a whole expansion dedicated to wing based operations. This way not only people know about it, but Frontier is literally pointing at people to go do them.


+1 to the OP.

For me, this post highlights a lot of the thoughts and feelings I have while playing ED. I still love the game, but it needs a ton of work. Time sinks for the sake of time sinks doesn't constitute content. The game has almost unlimited potential, but it needs to be seriously fleshed out.


I feel largely the same way. I still love ED, I wouldnt bother making these posts if I didnt forsee it having a future after all. I'm not in the business of wasting time, so I havnt given up.

While i can agree some of the headline content of patches has been underwhelming, there has been a lot of stuff been added which the game makes much more enjoyable.

When i remember back to how we were exploring on launch compared with how we explore now... that alone for me makes it worthwhile.

Very true! I agree 100% that the patches, updates and expansions provided thus far have indeed improved the game in their own ways. The game IS better than it was on launch, cant deny that... But still, things the community is obviously still feeling havnt been addressed largely. There are still many holes that if plugged would make ED from a periodically fun game, to an all round amazing game people would happily dump hours upon hours in doing whatever. Right now it's more of a choice between profit/progress, or doing what you like. There are people that whole heartedly enjoy being on the frontier, or trading wares all day, and frankly those aspects are fine... But the rest of it needs some attention and much love.
 
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I agree with pretty much everything you say and it does seem to me that the game has been designed from the ground up to be the only game you ever play. When I first started playing it I set myself the goal of owning every ship in the game. That goal has long since been abandoned due to the sheer grind and lack of motivation beyond cash. I know there are plenty of commanders out there who are rich beyond the dreams of Avarice, but I have a pretty large collection of games and I can't just sit and play the same one over and over, especially when it's so lacking in variety and offers little to engage me. You can drop in and out of it, as I do now, but I don't expect I'll ever have even a combat specced anaconda before I've either died of old age or simply tired of doing the same thing over and over. There are some great mechanics woven into the game with a reasonable simulation of our galaxy (I would say superb, but it's missing everything that isn't either a star, planet(oid), moon, black hole or nebula), but it takes more than solid mechanics to make a game. It needs content, particularly aimed at multiple players.
 
- "any sort of group based content" - player group's minor factions have been added. as somebody who is playing the backgroundsimulation since some time, i can see a raising interest in that kind of game ("in context of a group achieving common goals". but as with powerplay, it needs massive "grindy" time to influence...

and that's pretty much the issue .. the pace of the game is far too slow. FD conjoured up a great idea (BGS) but in order to affect anything it takes days / weeks. PP is only cycled once a week which, like the BGS, is great for a 10 year game, but not when you're actually playing it.
 
Agree with OP which is why I don't play much right now. Hoping future seasons will add more stuff I can find an interest in. CQC and powerpaly are definitely not it for me.

Till then my ship is hidden on the planet Eberron while I adventure and live in Stormreach....
 
OP, it's just the same thing everyone on the forums already thinks, you don't need over 9000 lines of text to have people agree with you.
 
OP, it's just the same thing everyone on the forums already thinks, you don't need over 9000 lines of text to have people agree with you.

Which is why he kept it to less than 9000 lines of text.

If you're not going to contribute, why comment? He brings up good points and expands on them well. It's not like he came in here with the typical "thiz gaem sux, I quit lozers!"
 
I'm also still not seeing a reason to invite my friends to join Elite... Theres nothing for us to do!

That right there. I've got friends I'd like to play with, but I won't ask them because the game seems too much like an acquired taste. I think they would play a little and then look at me funny. One of them even owns it already but hasn't bothered to install it.

There's nothing to fight for, nothing to own beyond a few ships, nothing to make it real.

I still like flying around randomly though.
 
The "Nothing to do meta" is still going strong.
I must have been doing nothing for 2000 hours then.

I can understand that people want more (me too) and I also get that when they get more, they will again want more than the more they already got.
It's human psychology I guess, but I also feel that there's a lot of impatience.
Of course being part of a game that is developed while you are playing it is not everybody's cup of tea.
Many people just have little understanding and appreciation for all the work FD has already poured into the game.
I think developing their incredible planet generation PG was a huge chunk of work, but people just overlook that fact.
Very quickly we get used to everything they add to the game. We are hardly able to remember all those tweaks and changes.

The point is FD has to develop this game in the way they see fit.
Only they can see behind the curtains and only they can judge what they can accomplish in a certain amount of time.
They must find a balance between the demand for new stuff and the constant tweaking and updating of existing stuff.
This is a TEN YEAR project and I suspect it is not a ten year project for nothing.

Yes I want more too. But I am patient, because what we have already is something I could only dream off a few years ago.
I thought it would never happen. And now I am playing it.
Just look at this incredible beautiful universe they created: those beautiful, detailed and modable ships, the incredible space stations (The detail off the Coriolis still gives me goosebumps), highly detailed planets we can land on, incredible asteroid rings etc. etc.
The mere fact that all this is possible now is a reason for great joy.

I have a long list of stuff I want to see improved and added but I make no constant complaints and demands.
I am convinced FD does all it can to deliver, but it simply can't be done with the speed so many demand.
I will just wait and see and play the game in the meanwhile.
 
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Right, so I've watched this game grow since Alpha. Every now and again I come back to check things out, and I write one of these little skits, so here goes this round. As per usual, theres no TL;DR version because if you dont have the courtesy to read the whole post then you shouldnt reply. Yes it's a wall of text, and nobody would hold it against you for not wanting to read it, if you dont just have the courtesy to not start an argument.

It should also be noted that these are my views tailored from my particular tastes as a gamer. I fully acknowledge that theres plenty of people currently satisfied with the game, and my overall goal is just to start discussions on how it could be better.



My overall impression? Underwhelmed. Still, a year later, the game feels under cooked and wildly lacking in content and what should be core features (storage space anybody? Were only just now seeing the ability to book mark systems rather than having to remember which of the 4 billion stars we liked). I havnt tried CQC so I wont comment, and Horizons is interesting but as with everything else ED, washed aside by untapped potential. Powerplay IMHO is a joke and an utter waste of time. Theres 2 major gameplay mechanics involved when interacting with Powerplay, grinding and time sinks... Let's take a look:



The monetary reward, the only quantifiable reward in game is outright non existent. The faction specific gear you get is mostly worthless too IMHO. It's limited, and really just an alternate (usually an inferior one imo) version of an existing weapon or module. A few look interesting, like the prismatic shield but I havnt tried it.

Then, to get these weapons you must first be pledged for an entire month!... Before you can pick it up. Grinding on and off for a full month for an alternate piece of possible mediocre gear is absolutely not worth my time...

Beyond that, to achieve these merits the player is expected to front the cost of this endeavor themselves, march out somewhere and start up the grinding wheel by either hunting down "enemies" and incurring a huge bounty in a couple systems, endlessly playing a reskined version of a conflict zone with out the cash reward, haul frankly far too much of a limited quantity cargo... The common theme is that your performing a repetitive task over and over just to raise a bar that is completely arbitrary in the mean time, except for a once per week "ping" where things happen.

So yeah... That's one thing that was really hyped up that ended nowhere. Interesting concept overall, but it also suffers from the fact that it's completely dislocated from the rest of the game... It feels tacked on, not an implemented mechanic.






Looking at Horizons now is a bit more interesting. Again it suffers from Frontiers trademark of having a really cool idea, and doing nothing interesting with it...

Okay I'll admit, landing and exploring a planet is cool. The vehicle mechanics are fun too, I do so love bouncing about and launching the poor ride several thousand feet into the air and have oft wondered if one could reach orbit. But I digress... Theres little to do that I feel is worth my time right now. Sure, synthesis is new and different, but none of it is alluring enough to make me want to actively go out and farm up the materials. Maybe I will solely for when 2.1 drops (which discussion of is not in the scope of this post) but really what else is there?

Ground combat is interesting, if under cooked. I've actively acknowledged 3 different enemies (thats it? really?) but it's not interesting enough. Perhaps if there were underground caves and complexes to explore for fun and profit I'd be more interested but I doubt we'll see that.





I havnt messed with CQC, but it sounds interesting, but so far the trend of interesting sounding things hasnt been great... Perhaps I'll edit this post when I do try it for a few days.




Beyond that, the general state of affairs:

I'm really digging the much larger selection of ships, though I'm perpetually irritated that many of these are locked behind faction ranks... Meaning I have to grind it out to experience these ships. Faction grinding is just as dreadful as it ever was... Boring, repetitive, very time consuming.

I've also noticed a new shield type, the Bi-Weave shield which is cool. FD needs to seriously expand (I'm talking triple+) the selection of equipment in the game. Give us sidegrades so that we have to sit down and think about how we want a particular ship to handle and behave. In Alpha we had 3 choices for each damage type, which made more interesting to fit your ship. Also, I'm not sure if fuel tanks have always been in, but I fit them on all my smuggling ships. EZ mode when you never need to stop to scoop fuel, lets you cut things much closer. I discovered a tactic to massively extend your effective range with out having to stop to refuel that I'll share later in a different post.

Speaking of smuggling, how broken... While I'm a fan of the high paying, long range concept of these missions, I've failed as many as I've tried. I've done probably around 15 of them so far, and 4 times I've been instantly interdicted the second I arrived in system (shunting me straight into the sun lol...) and twice I was actually killed after landing at a station when another ship, pirate or police exited hypercruise literally right in my face, going full bore straight at me (by which is also straight from the direction of the station) and collided with my ASP with enough effective velocity to kill it. Zero chance to evade. Just a bright flash, a loud bang and suddenly a camera floating in space... Still, nice to stack and turn in for huge profits, and can get rather tense when time is running short (by far a greater threat than any ship poses... normally...)

The donation missions are new to me too, and frankly they scream "spam me" when grinding ranks... It's no wonder people used the relog exploit to stack them lol...

USS based missions are still ridiculously stupid to complete, but I've noticed some targets actively appear in hyperspace now. That's nice, less of a hassle for the player... They're better but it's a mechanic that was declared a place holder in pre-release, and a year later is still here so I doubt they're going anywhere... We'll see what his season has to offer on that though.






Lets see, what else. Combat still feels smooth, but limited in the number of tactics you can effectively use, but that's to be expected when your flying ships twice the size of commercial jets in space. Still, more mechanics would be nice, especially with multi crew in the cooker, which if it released now would never see use beyond short lived curiosity.

I'm also still not seeing a reason to invite my friends to join Elite... Theres nothing for us to do! This has always been a huge problem in my eyes and with no mention of any sort of group based content I doubt I'll ever have the gull to incite one of my friends to play ED. I dont know if Braben just hates the idea of positive player interaction or what, but one of the most driving forces behind many MMO's is players working together to accomplish a goal. ATM, you only see people creating artificial scenarios to accomplish this. Why are we STILL doing their work for them? The game should provide an environment conducive to group play and incite cooperation.






Overall, Elite Dangerous really is still too slow... People do mission stacking because it's the only way to get appreciable returns for your effort for the non traders. ED still feels rather loathing of combat pilots, though it's also improved on the financial front at least... But still, I need to spend what, 75-200 mill to have a ship better than a vulture? Then at the same time I'm actively engaging in combat which is... Well I was going to say risky but it's frankly not, it just has a ridiculously huge buy in to make ships ready. Which is another issue I'm looking forward to seeing implemented in 2.1, the AI improvment... Then again let's be honest here, they've declared having "improved" the AI numerous times over the past year, yet I personally see no appreciable difference save that most pirates arnt stupid enough to not fit a shield. Still, I want to see ultra dangerous bounties, with AI that knows how to fight and not just get obliterated w/o taking a single shot back. Have a million credit Elite Conda/Corvette/Cutter flanked by 3+ hardened combat ships... I'd love to fight that for the reward!

But to get anywhere takes far too long for some one who doesnt have the time or patience to dump weeks into singular tasks with out using loop holes that are so boring it makes me want to tear my hair out. ED is leaning far too hard on the "To eat an elephant" approach to gameplay, making blatant unabashed use of time intensive mechanics, sacrificing fun to artificially inflate the length of the overall game where the games actual content cannot support itself. I was genuinely hoping this would have been ironed out by now, but it hasnt. This is a tactic used by either small or lazy dev groups, and I know FD can do better. Time sinks and grinding are mechanics which are solely negative. The sad thing is, I know ED can be much better than it currently is because it has it all there, it's just not doing anything with the mechanics it currently has.

That, FDevs is something you guys should be taking note of. This obviously speaks something to the state of the game. People wouldnt bother doing these tactics if the alternatives were just as rewarding and actually fun to do.






Once again, ED has a great backbone with no substance on it, even a year later. If they keep up this pace then theres no way ED will make to Brabens idealistic 10 year goal.

In closing, I'll say that yes I've ignored the potential content provided by the expansions, and I've done so for one singular, frankly non arguable reason: previous major patches have offered little to nothing in the way of anything that has dramatically improved ED as a whole. Elite so far remains a game with extreme amounts of untapped potential. I've mentioned before, but ED still feels like a beta, and this is compounded by the fact Frontier is still adding core elements to the game rather than adding the actual content that would bring this game to life. That said, I'm still very interested in seeing what Season 2 brings, but I'm not going to hold my breath seeing how much good getting hyped about previous expansions has done.

I've been observing them for almost a year now and they mostly work on adding new features, not fix or improve the current ones, sadly. And you can understand it. Improving current features doesn't help much in making more sales. Adding new expansions and new versions with what appears as shiny new features will obviously make some fork the cash. Not sure it's a good strategy in the long run but it seems to be working for Frontier right now so why bother?
 
I mostly agree, however there are no space available in any shape or form that can take the throne away from ED.
During this year I'm sure we will see a lot of changes and ED will really start to shine.
 
OP, it's just the same thing everyone on the forums already thinks, you don't need over 9000 lines of text to have people agree with you.

LOL, if you find two people on the forums that agree on everything identically, its probably dupe accounts :D

We are all different, and we all have our different desires for this game. Not everyone will agree with OP, i certainly don't entirely agree with him.
 
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