1 year later, same bugs still in the game...

Oh but wait the 2.1 calvary is coming.. Of course if any bugs are in that load, 3.1 will maybe cure those. Meanwhile if you find anything, annnything that seems fun with player oriented power, it shall be removed and "fixed" in quicktime.

Actually, the 2.1 cavalry is pointing out this isn't a bug at all...
 
The longer I stay away from the " GAME " the more fun I have with " Falcon BMS " ... PS: Falcon BMS works
 
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That is the problem with people who complain all the time. Some concerns are legit, many are not. In this case there actually is a scan/docking bug: when a scan is started when you are docking yet aborted before its completed (when you enter the slit) sometimes the scan is 'paused' rather than cancelled. So when you leave ten minutes later it continues where it was, potentially leading to instant-scanning.

Ofcourse, what triple88a describes is neither that nor a bug in general, but just user-error. You'll find that there is a odd correlation between the how many bugs one encounters and how little one understands the game itself...
lol not a bug but user error because i dont understand the game? In your expert voice tell me why the NPCs are able to scan me AFTER i'm docked and in the station?
 
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Ok maybe I was a little hard on the game, I expected too much I belive, after 1 year break. I know that this game is still under development but it's a shame to see after a whole year, it's like I never left, game is still the same, they haven't given the weapons some love and still no large chainguns or such. I do like the missiles, but not enough ammo for them to make them viable, something that you really can use, only when testing out having some fun for a minuter or so but after that, you end up spelling them.

Im amazed that they haven't done more after just a year, they should have multiple crews fixing old stuff, and one crew adding new things or something like that.

Im sorry that I posted an angry post, but it's so frustrating after looking forward to a game that ends up that im just sitting in my ship yawning, because there is nothing fun to do. Maybe im getting too old for this :D Will be 35 this summer. The game was extremly unbalanced when I played, only way to really earn money, was trading, going from A to B and back, all day long, earning 100.000:ish Credits, and then spending 10 times more time in a zone with ships and earning not even a 10th of the same, everyone was forced to just do cargo runs... in singleplayer, the missions were the same, not enough credits to make it worth your while.
 
Why would landing at an platform station prevent you from being scanned? You are still in open space.

Because when you land and enter the station you're shielded by 20 feet of steel. That and the developers say that NPCs shouldnt be able to scan you while you're inside a station.
 
Ok maybe I was a little hard on the game, I expected too much I belive, after 1 year break. I know that this game is still under development but it's a shame to see after a whole year, it's like I never left, game is still the same, they haven't given the weapons some love and still no large chainguns or such. I do like the missiles, but not enough ammo for them to make them viable, something that you really can use, only when testing out having some fun for a minuter or so but after that, you end up spelling them.

Im amazed that they haven't done more after just a year, they should have multiple crews fixing old stuff, and one crew adding new things or something like that.

Im sorry that I posted an angry post, but it's so frustrating after looking forward to a game that ends up that im just sitting in my ship yawning, because there is nothing fun to do. Maybe im getting too old for this :D Will be 35 this summer. The game was extremly unbalanced when I played, only way to really earn money, was trading, going from A to B and back, all day long, earning 100.000:ish Credits, and then spending 10 times more time in a zone with ships and earning not even a 10th of the same, everyone was forced to just do cargo runs... in singleplayer, the missions were the same, not enough credits to make it worth your while.

Well, this where the 2.1 cavalry comes in: in may 2.1 beta starts. In 2.1 new large and huge weapons, including multicannons are added. The mission system will be overhauled, there will be persistent NPCs with portraits to deal with, you'll be able to customie your ship's modules using new loot you can find. There will be updates to the higher-ranking AI, and other stuff.

Its not like nothing changed either. For example, you can now land on dozens of billions of planets, each modeled from the tectonic plates upwards to every little hill. Sure, we all want there to be more stuff faster, but its not as if they're sitting still. :)
 
2. This is a feature, not a bug, and it's not all of the sudden for no reason. It happens when you fly near another gravitational body at a high rate of speed. It's science, or the meta-science of the game, but it's not a bug.

If the SC slingshot effect is not a bug, it's quite a bad design. You're locked to your destination, if you go a bit too fast the system will throw you away, even though you might be approaching a planet, a station, a lone ship or even an area where some ships were. Yet, if you get as close and at the same speed, you can unlock your destination and magic! your ship stop without effort. I'm sure there's some flawless logic in this?
 
If the SC slingshot effect is not a bug, it's quite a bad design. You're locked to your destination, if you go a bit too fast the system will throw you away, even though you might be approaching a planet, a station, a lone ship or even an area where some ships were. Yet, if you get as close and at the same speed, you can unlock your destination and magic! your ship stop without effort. I'm sure there's some flawless logic in this?

There is no 'real' slingshot in SC because you arent in 'normal space'. SC is a bit like an alcubierre drive (https://en.wikipedia.org/wiki/Alcubierre_drive): gravity doesnt work on your 'bubble' as it normally would, and you can 'travel' faster than light. You need to leave your bubble for gravity to work as we experience it in our daily life.
 
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Dont forget the "getting scanned while docked" bug. This bug is extremely annoying for us smugglers. YOu dock with the station, 10 seconds later bam fail all the missions because some NPC scanned you while you were docked. Devs know about it, do they care? Naaah.

Why would landing at an platform station prevent you from being scanned? You are still in open space.
aye. Thats why there's an option to go into the hanger on the menu, so you can avoid being scanned. Im surprised you smugglers didn't know about that...
 
After taking over one year break, still find the same bugs in the game, that were there when I stopped playing... No problem for them to add new content, but plz, fix the damn game before adding new content.

1- Galaxy map, when to type the name what you are searching for, the field just deselect, so you have to minimize the game repeat, repeat and try over and over for it to fix itself.

2- And that damn Super Cruise, still buggy and been since they released it, ship just over the sudden, engines maxes out for no reason.

If this was in the real world, when im driving to work, and suddenly, the car just accelerate as fast as possible for no reason that would be fatal, car drives itself out in the middle of a trafficated road.

3-Such a disappointment, im not alone with this, all my friends, agrees and stopped playing the game. And the weapons, still badly balanced and boring as . Almost no missiles to fire, a few missiles then empty, at least gives us the option to store more missiles, A LOT more missiles.

4-And getting the Horizon expansion, doesnt really feel like an expansion, feels like I was ripped off, seems you only can land on some dead rocks... sure a few bases here and there. I wanted to land on the moon next to earth, didn't work... ok lets land on titan instead, nope....

5-Tired of getting ripped off. I will check back in another year... cuz I still have hopes, this game can still be a great game, they just need to fix it but it feels like they dont care :(
1: I haven't experienced that with galaxy map, ever, it would seem you have something, an extra button click happening somewhere perhaps that you aren't aware off? rogue macro or similar?

2: engines max out because they are being slowed down by gravity wells that's the only thing I can think off, avoid the gravity wells and you will be fine.

3: Missiles are often used as an example of unbalanced it seems, not other weapons, but given the nature of missiles, and also proven by science now, missiles are really a poor weapon in vacuum, that said I get what you are saying, they can be changed to be directional explosives and such, but the problem still lies in what people expect with missiles? what would you say is adequate damage from them? once shields are down?

4: I don't know about you, but I've found some insane planets out there in space that are stunning and able to land on, I expect it only will improve from here.

5: I don't understand how you get to the fact that they don't care, because they aren't implementing changes fast enough? to do it right it can't really be done fast, that's a general rule of thumb, so I'm holding high hopes for 2.1 and what it will bring, including fixes, it sure sounds like they are giving it the time it needs to work properly, looking forward to beta test it. They haven't really let me down, and in my eyes one of the things that is creating a lot of stir, the scan and ram is easily avoidable... so not really a bother.
 
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It's not a bug or a flawed design. It's a skill to master as part of the game. And not a particularly difficult one at that.
 
So, I guess when I'm approaching a target while moving in SC and I get too close a bit too fast, the engine pushing me forward (and going above the thruster level) is a clear hallucination on my side?
Cool.
 
After taking over one year break, still find the same bugs in the game, that were there when I stopped playing... No problem for them to add new content, but plz, fix the damn game before adding new content.

Galaxy map, when to type the name what you are searching for, the field just deselect, so you have to minimize the game repeat, repeat and try over and over for it to fix itself.

And that damn Super Cruise, still buggy and been since they released it, ship just over the sudden, engines maxes out for no reason.

If this was in the real world, when im driving to work, and suddenly, the car just accelerate as fast as possible for no reason that would be fatal, car drives itself out in the middle of a trafficated road.

Such a disappointment, im not alone with this, all my friends, agrees and stopped playing the game. And the weapons, still badly balanced and boring as . Almost no missiles to fire, a few missiles then empty, at least gives us the option to store more missiles, A LOT more missiles.

And getting the Horizon expansion, doesnt really feel like an expansion, feels like I was ripped off, seems you only can land on some dead rocks... sure a few bases here and there. I wanted to land on the moon next to earth, didn't work... ok lets land on titan instead, nope....

Tired of getting ripped off. I will check back in another year... cuz I still have hopes, this game can still be a great game, they just need to fix it but it feels like they dont care :(

would rather have a playable buggy game that gets better every update than a delayed game I can't play.
I
 
aye. Thats why there's an option to go into the hanger on the menu, so you can avoid being scanned. Im surprised you smugglers didn't know about that...

I've said it numerous times now that the bug happens while you're docked.. while you're INSIDE the station.
 
So, I guess when I'm approaching a target while moving in SC and I get too close a bit too fast, the engine pushing me forward (and going above the thruster level) is a clear hallucination on my side?
Cool.

Not an hallucination, but you are misreading your instruments: approaching a heavy-mass object will hinder your drive's 'efficiency' or propulsion. The bar on your speed-o-meter goes up to indicate that (consider it a sign your engines is working overtime), but your actual speed (the number above) decreases. You are now going faster than you want to go and your engines are unable to slow you down fast enough to prevent over-shooting.
 
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The only bugs I routinely encounter are the occasional (very occassional for me) mission bugs and the epileptic (fairly frequent) interdictions. For now I can live these. I'd much prefer if they'd fix the AI to play by human rules, particularly interdictions and scans.
 
So, I guess when I'm approaching a target while moving in SC and I get too close a bit too fast, the engine pushing me forward (and going above the thruster level) is a clear hallucination on my side?
Cool.

In SC Under manual control (above idle) your ship is constantly accelerating, that rate of acceleration depends on throttle position and surrounding gravitational bodies.. It either requires fine tuning under manual control, or you set exactly 75% for the system to act like an autothrottle.

Locking a target at any throttle position will also allow the computer to attempt to decelerate the ship for you, the optimum rate is 75% throttle

Best way to test and understand the mechanic is to go into deep space (far away from any gravitational bodies) Set a throttle position like 30% then target a USS/Distress beacon etc, then do it again and target a distant moon or planet, watch how it behaves at different throttle positions and your ship's speed readings.
 
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