How FD could make a lot more people play in open play

If you want PvP, join one of the many PvP oriented groups, you'll get it.

Careful now, this is not the thread where you talk about all the organised player groups that engage in group vs group and wing vs wing brawls, 1v1 duels and running skirmishes, feuds and other PvP fun & games on a regular basis, let alone post masses of YT videos of it. Or subreddits. Nothing to see here, move along Citizen.
 
With all these posts no one has been able to say what the pirate or griefer risks compared to the helpless victim 10 millionish or more
 

Robert Maynard

Volunteer Moderator
With all these posts no one has been able to say what the pirate or griefer risks compared to the helpless victim 10 millionish or more

A 6,000 Cr. Bounty for murder (if not in an Anarchy system) and the possibility that the target will combat log before they are destroyed.
 
A 6,000 Cr. Bounty for murder (if not in an Anarchy system) and the possibility that the target will combat log before they are destroyed.

Which is exaclty why there is no point in playing in Open Mode ATM. The Risk vs. Reward here is way of balance the the crime system is... well i wont say that, might get me banned.
 
Well, no, you are right 20000 isn't a sizeable chunk of 1.4 mil, but neither is the 66k people on this forum, a lot of people avoid public forums, because of how topics often deteriorate on them, and how a minor group can use the forums and make threads degrade rapidly.
However 20k is a sizeable chunk compared to those that are active on the forum, and that is something that should be remembered. It means that a group the size of the third of the forum, dislike the way things are balanced pvp wise currently, however my continual impression is that it isn't actual PvP that is the problem, but the issue is that people always go after the easiest targets, and it is absolutely not enjoyable to be at the whim or someone who doesn't actually want PvP but simply wants to stomp on someone that really can't defend themselves...hopefully the 2.1 patch will address this as they have indicated.

It's less than a third, but again, they don't all avoid Open and some of them only play in Solo, so even as a group they aren't united, so they really don't speak for anyone but themselves as individuals, same as the rest of us.

And I expect to see no migration into Open after 2.1 hits, again, the threat of non-consensual PvP is not the driving force for many of those folks in Solo and Group, they want a single player or coop game, that's all, they don't want the MMO aspects so they don't play in Open. As I already pointed out, false flag there, same as PvPers just wanting to club seals is a false flag. Don't see AA going after the seals do you? PvPers actually want a fight, not a seal to club, and PvEers don't want to deal with others in their game, they want that single player experience, that's all.

With all these posts no one has been able to say what the pirate or griefer risks compared to the helpless victim 10 millionish or more

Pirates risk little, if anything, depending on what kind of targets they go after. Some go after combat capable ships and do take a real risk, some don't, but pirates also don't just blow your ship away, they want cargo, they want to make credits, and blowing up a T6 gives you nothing in credits, nor does blowing up a T9 or Anaconda or Cutter, so there's no point in simply killing them.

Griefers, no risk, they don't pick on targets that could be a risk to them, that's not what they want at all. I've had a few of them interdict me, 1 lost his ship, the others all ran away because I'm not an easy target. I killed the 1 griefer with my T6, rammed him, made him roadkill. I saw him again in Open a few times, he never came near me after that either, he wanted my salt and instead I got his. Griefers don't want a fight, they want to club seals, with a .50 sniper rifle, from as far away as possible, just in case momma seal is close by...that could be dangerous!

And for most of the folks who pick Solo and Group, those don't matter at all, they still face pirates and griefers, FD did a good job of replicating the personality types of the players with the NPCs you know. And NPCs face no risk at all, they are NPCs.
 
It's less than a third, but again, they don't all avoid Open and some of them only play in Solo, so even as a group they aren't united, so they really don't speak for anyone but themselves as individuals, same as the rest of us.

Just as an FYI FD back during one of the scandals let slip to Mobius that 17,000 players in the group were actively playing there*


*2nd hand info mind - I could have misunderstood.
 
Last edited:
Why bother running away over and over again, when I can just select a different option, and avoid it all together? Running away has zero game value to me, and if the skies are were to be filled with all of those kites, the cry would come to put an end to all of that running. If you aren't running a PvP built ship, why be a victim? It is impossible to me that 'you can just run away' could be used as an enticement.

Rather, I suggest everyone should play in the mode you'll enjoy the most. Open has no magic, it's simply a matchmaking choice. Vote with your clicks, and play how you like.

Because knowing what to expect is boring?

Running away is a RARE occurance. VERY RARE. But when it comes down to lose ship or not... run away! ...unless you're in a cheap combat build you don't care about.

The way I look at it, I'm not a victim. I'm playing the Open environment, and in it are good things, neutral things and bad things. I'm glad they are there, because I'm cheating myself if I hit the "easy button" and go to solo mode. It's like buying Swanson™ TV dinners every night--it's easy to do, it fills my stomach but leaves me hollow and empty feeling due to the processed ingredients and lack of healthy nutrients. Open satiates my self with life-giving vigor and makes me a stronger, leaner and better digital person.

- - - - - Additional Content Posted / Auto Merge - - - - -

You can do assassination missions with pvp build. You can also do some bounty hunting with a pvp build so they dont "cost you money". As far of the rest of your comment.. nobody is forcing you to fight another player? Really? Last time i got interdicted i was forced into a fight. all you have to do is run away and continue about your business? Really? Try running from a pvp decked out FDL in a trader ship. I can assure you, it's not as simple no matter how many times you try to ignore it.

It is simple if you actually try. A defeatist attitude is a great way to get a discounted tombstone.
 
Because knowing what to expect is boring?

Running away is a RARE occurance. VERY RARE. But when it comes down to lose ship or not... run away! ...unless you're in a cheap combat build you don't care about.

The way I look at it, I'm not a victim. I'm playing the Open environment, and in it are good things, neutral things and bad things. I'm glad they are there, because I'm cheating myself if I hit the "easy button" and go to solo mode. It's like buying Swanson™ TV dinners every night--it's easy to do, it fills my stomach but leaves me hollow and empty feeling due to the processed ingredients and lack of healthy nutrients. Open satiates my self with life-giving vigor and makes me a stronger, leaner and better digital person.

- - - - - Additional Content Posted / Auto Merge - - - - -



It is simple if you actually try. A defeatist attitude is a great way to get a discounted tombstone.

If it's so rare what do I miss by leaving it to those seeking that kind of play? In my case, absolutely nothing. I don;t need open to enjoy the game. My interests are covered without ever having to run away. I know that the way I want to kit my FAS out, I would simply be unable to compete with a PvP build, so I leave PvP to those that crave it. I don't ask for ways to get less people in open. I don;t ask for extra earnings because I play in a PG. I just go about my day, enjoy my game time, and hope that others are as well. My play style doesn't require PC's to be enjoyable.

Open can and will only support those that enjoy it's environment. We should all just leave it at that. I can. Why can't those that play in open? Because without targets, not challenges but targets, there is no joy. It's time to stop blaming that on those that don;t wish to be victims. None of these threads starts because someone wants to fill Solo.
 
Last edited:
If it's so rare what do I miss by leaving it to those seeking that kind of play? In my case, absolutely nothing. I don;t need open to enjoy the game. My interests are covered without ever having to run away. I know that the way I want to kit my FAS out, I would simply be unable to compete with a PvP build, so I leave PvP to those that crave it. I don't ask for ways to get less people in open. I don;t ask for extra earnings because I play in a PG. I just go about my day, enjoy my game time, and hope that others are as well. My play style doesn't require PC's to be enjoyable.

Open can and will only support those that enjoy it's environment. We should all just leave it at that. I can. Why can't those that play in open? Because without targets, not challenges but targets, there is no joy. It's time to stop blaming that on those that don;t wish to be victims. None of these threads starts because someone wants to fill Solo.

I blame victims all the time. It's one of my favorite things to do. They should be blamed because nine times out of ten they play a substantial role in the act occurring. An unpredictable environment is a reward. Samey gameplay is boring--to me. If a game is the same every time then there's no point in playing it because I never grow, personally. I could care less how my space character does--they're just a tool that represents my real self in the digital world. How myself, internally grows, that's what matters, because it translates to improved aptitude, awareness and problem solving in the real world.
 
Because knowing what to expect is boring?

Running away is a RARE occurance. VERY RARE. But when it comes down to lose ship or not... run away! ...unless you're in a cheap combat build you don't care about.

The way I look at it, I'm not a victim. I'm playing the Open environment, and in it are good things, neutral things and bad things. I'm glad they are there, because I'm cheating myself if I hit the "easy button" and go to solo mode. It's like buying Swanson™ TV dinners every night--it's easy to do, it fills my stomach but leaves me hollow and empty feeling due to the processed ingredients and lack of healthy nutrients. Open satiates my self with life-giving vigor and makes me a stronger, leaner and better digital person.

- - - - - Additional Content Posted / Auto Merge - - - - -


I suspect that my personality differs from yours, which is why I am bored by the stuff you find exciting.

I'm in my 50's with a neurological condition which slows my reactions. I would have no chance against a fit 20 year old. PvP would mean me losing virtually all encounters. Playing in open won't resolve my health problems, it will just make me depressed.

I've no problem with you playing the way you want. But don't assume I will enjoy PvP because you enjoy PvP. People have differing personalities. Frontier have done a good job of embracing diversity. Long may that continue.

Cheers, Phos.
 
Round up some other random players and hunt the bandit down! That's what I do! And if you fail... well, that's just life. Nobody said you're guaranteed to get what you want, every single time in life--the same applies to Open. What Open does ask from you, though, is that you try. That's what makes it fun.

For anyone so inclined to want to go out for "revenge" - the elephant in the room is???

Instancing.

What about the other players who have no interest in seeking revenge? You may find that an odd notion, but that is because people have diverse perspectives. Some players are not so hypocritical to lower themselves to the standard that they find reprehensible in other players. Some players just wouldn't find that kind of    -for-tat combat as entertainment. Which again, may sound alien to you, but if I have to try to explain that, you probably wouldn't understand no matter which words I used.

Such are the diverse desires of different gamers' notions of what is fun and what is not.

Cheerz
 
20,000 is not that sizable a chunk out of 1.4 million, and they don't all play in Group, many of them also play in Open and some of the only play in Solo, it's just a group of players like the group I'm in, Light Horse Brigade.

And it keeps coming up because people like you keep trying to make others play in the same mode they prefer.

I have no clue why you and others do this, it makes no sense to me personally. The game was originally proffered with the 3 modes being a key feature of the game design, so people could select exactly how they wanted to play the game.

Open suffers no lack of players, just visit any CG and you'll see that. Outside of a CG, well, some people see people all the time, others don't, that's instancing and time you are playing combined with the game world being rather freaking enormous. According to Michael Brooks, there's over 100,000 systems in the bubble, that's a LOT of area to fit the playerbase in. If we ALL logged in at the same time and we were all in Open and we were all in the bubble, that's 14 people per system. Now, since we don't all log in at the same time, and we're not all in the bubble, even if we were all in Open, you wouldn't see many people randomly, it's just not possible.

If you want PvP, join one of the many PvP oriented groups, you'll get it. If you want to see more people when you play, well, good luck with that, odds are against that, astronomically against it, which is rather fitting, since we're in a 1:1 scale representation of the Milky Way galaxy.

One of the things that annoys me about online games (especially where PVP is involved) is the constant balancing and rebalancing. I play games for leisure purposes; online games always seem to descend into the same sort political nonsense that surrounds us every day. People don't buy Tomb Raider and complain about the realism of the world it is part of to the point it might as well be real. For some reason it happens in online games and it does my head in!
 
Just as an FYI FD back during one of the scandals let slip to Mobius that 17,000 players in the group were actively playing there*


*2nd hand info mind - I could have misunderstood.

17,500 active players, active being having logged into the game since at least August of 2015, which was a 6 month window at the time, so they are even less than a 3rd of the forum population alone, and again, they don't all play Group only, some play in Open, some play in Solo, some love PvP, some hate it, not a united front by any means. So anyone trying to use the Mobius Group as proof that 20,000 players wants a no-PvP Open is, well, to be polite, extremely misleading shall we say?

Which is neither here nor there, the topic is about making people move to Open, which will only happen if all other modes are removed, and that's not going to happen. The OP needs to realize that people playing this game don't all want the experience he or she does, and the game allows them have the experience they want, so they do exactly that. Why anyone feels the need to compel others to play THEIR way is beyond me, if your desire is that strong, there IS an easy solution.

Start your own game development company and create your own game where you dictate exactly how people play the game. David did that, and his desire was to let people play their way, so that's what Elite offers, from the original in 1984 to this version today, blaze your own path, within the constraints of the game(HAVE to put that in, too many people don't get that caveat at all), be that via a single player, coop or MMO style experience, it's up to you, and only you.
 
I blame victims all the time. It's one of my favorite things to do. They should be blamed because nine times out of ten they play a substantial role in the act occurring. An unpredictable environment is a reward. Samey gameplay is boring--to me. If a game is the same every time then there's no point in playing it because I never grow, personally. I could care less how my space character does--they're just a tool that represents my real self in the digital world. How myself, internally grows, that's what matters, because it translates to improved aptitude, awareness and problem solving in the real world.

I'm afraid I have little energy to argue with nonsense. I play to be entertained. TV bores me. Working a BGS to get the results I want is my draw. We should just learn to coexist. I don;t judge those that crave PvP. It wasn't log ago that PvP was my gaming focus. There are other avenues to pursue. Video games have never helped me meet a RL challenge, they just keep me busy.

I know that players aren't much more unpredictable than an NPC. That's just something we say to justify our point of view. Once a build, in any game, is identified you know what's to come, and anticipate as much as when you face an NPC. Both sides of this fence should just leave each other alone. Coexist.
 
Actually - speaking only for myself - I would *prefer* to play in Open. Alas, there are far too many jerks in Open to make that mode of Play appealing or enjoyable. I've written it a few times already, but worth re-iterating that it is the PvP Combat Brigade that have basically nerfed the Galaxy - perverted the Galaxy - subverted the Open play-space. What *should be* the "Wild West" - Anarchy systems, etc,,, - is pretty safe at the moment, while the front doorstep of what is *supposed to be* "secure and governed" space is exactly where all the jerks lurk taking out easy prey with impunity - and costing their chosen targets (almost exclusively players with weaker and non-PvP combat optimised equipment) a lot of the progress that they have invested their game time towards. While this persists, many otherwise willing Open PvE players, including myself, will "hide" (their word, not mine) from the jerks in Groups and Solo. Such is the way that E: D Galaxy has been perverted.

Cheerz

Mark H

+1 saved me some typing. Maybe we should all do a little time in open anyway, just fly what you can afford to lose and report the jerks for the abuse they chuck at you from time to time.
 
A few of the posts assumed i want to force people to play in open like i do. Well they got it wrong i dont play in open i want to play in open i want to meet new people and have a bit of fun. But the few times i have been in open ive been attacked by wings zero chance of fighting back one time i nearly lost my new anaconda i got killed 3 time by the same group of people zero insurance cash left. Zero risk to them months of risk to me.

So i mainly play solo though i would prefer to play with other people its denied me at least i found mobius quite recently
 
It's less than a third, but again, they don't all avoid Open and some of them only play in Solo, so even as a group they aren't united, so they really don't speak for anyone but themselves as individuals, same as the rest of us.

And I expect to see no migration into Open after 2.1 hits, again, the threat of non-consensual PvP is not the driving force for many of those folks in Solo and Group, they want a single player or coop game, that's all, they don't want the MMO aspects so they don't play in Open. As I already pointed out, false flag there, same as PvPers just wanting to club seals is a false flag. Don't see AA going after the seals do you? PvPers actually want a fight, not a seal to club, and PvEers don't want to deal with others in their game, they want that single player experience, that's all.
Not entirely sure I follow, my main point was simply that that is the main problem that I've heard stated repeatedly, and by others I know, so that's what I said, of course I can't say what everyone is like, but it seems clear that at least one of the reasons for some to join mobius is that.

You are right that some people want a single player experience, but those people would be playing solo, not Mobius, and that was all I intended to refer to.
So yeah, it is "an" issue, how big, I don't know if anyone can say without asking all every single mobius member of their reason to join.
 
Last edited:
Back
Top Bottom