How FD could make a lot more people play in open play

Just saying the most efficient way of getting more players into open, force it. I dont know the outcome if it were to happen but i dont see it being that bad.

Im sure the number of initial copies sold far outweighs the number of concurrent players this year. Regardless, there are already people not playing the game.

Chances are that would cause players to quit the game. That results in lost revenue since those players won't be buying future expansions. FD would probably end up having to give refunds to compensate players too.

Pretty sure its not worth it in the long run
 
i dont want anything to be taken away, i would like more options for everyone, either for them to lower the insurance cost from death which occur from other players only, or some mechanic that gives similar risk to the pirates at attack you,

if the insurance cost was lowered, i would play in open play, i still would not want to be killed by pirates, as it would mean wasting 10 to 20 minutes, being back at station, having to start journey again, but i would play in open, it would be fun to be attacked by pirates etc, instead, i simply do all my trading in solo because, the risk vs reward is totally out of wack, this has the affect the pirates have less people to kill, and i cant meet random strangers and have a good chat/ laugh with them.
 
+50% bonus to payoffs in open and elite will not only look dangerous, it will BE dangerous.

And soloers will not lose anything from this change.
 
+50% bonus to payoffs in open and elite will not only look dangerous, it will BE dangerous.

And soloers will not lose anything from this change.

So, we have all come to the conclusion that open can't survive on it's own. It is apparent that the only way to have open be filled with Commanders is to bribe them, or take away their ability to choose. If you were a game developer, and had this problem, would you change the game to the detriment of the lion's share of your customers, just to satisfy the target fixation of the smaller group, or would you leave things alone and keep the base that you have?

Open isn't some grand social experiment, it is a money making venture just as Solo and PG's are. What would you do?

Open doesn't need special treatment, or subsidizing. It has no value above attracting players to the game. Only the players that enjoy that environment will make use of it. Nothing more, nothing less.
 
Eve is currently only competition even remotely in same field. Bue at least tuo other games in exactly same genre with emphasis on pvp are coming.

That will eat up your imagined "sufficient" playerbase. Reality learned from variety of successful and failed mmo games is that pve-group is essential for game success.

If pve-group is not happy, small pvp component will not be able to finance game. Because bulk of players tends to be found elsewhere.

What games are you referring to? I know 2 games coming out that are the same basic genre, space game, but those are Star Citizen and No Man's Sky, and neither of those focus on PvP, quite the opposite, with Star Citizen having a PvP slider that lets you choose whether you see other players and they see you from NONE to FULL, and NMS is a single player online game, E: D's Solo setting in other words without the option to change it to Group or Open.

Infinity Battlescape isn't the same genre, it's set in space but it's not like E: D, SC or NMS at all outside of being in space. Single system, have to join 1 of 3 factions, then you fight for resources to build up your faction and..that's it. I think there's another space game out, besides Evochrone Legacy which is a single player game with multiplayer ability, not an MMO style though, Rogue System. A combat simulator for space ships, but I'm not really feeling it myself, far too many atmospheric flight things going on there. Pitch, roll, yaw indicators in space? Really? Still, for the simheads out there, it looks very interesting, but you'd better know your stuff before you try and fly around, much like other hardcore flight sims, it ain't a open the program and go thing...

So, which games are you talking about?
 
Eve is currently only competition even remotely in same field. Bue at least tuo other games in exactly same genre with emphasis on pvp are coming.

That will eat up your imagined "sufficient" playerbase. Reality learned from variety of successful and failed mmo games is that pve-group is essential for game success.

If pve-group is not happy, small pvp component will not be able to finance game. Because bulk of players tends to be found elsewhere.

What games are you referring to? I know 2 games coming out that are the same basic genre, space game, but those are Star Citizen and No Man's Sky, and neither of those focus on PvP, quite the opposite, with Star Citizen having a PvP slider that lets you choose whether you see other players and they see you from NONE to FULL, and NMS is a single player online game, E: D's Solo setting in other words without the option to change it to Group or Open.

Infinity Battlescape isn't the same genre, it's set in space but it's not like E: D, SC or NMS at all outside of being in space. Single system, have to join 1 of 3 factions, then you fight for resources to build up your faction and..that's it. I think there's another space game out, besides Evochrone Legacy which is a single player game with multiplayer ability, not an MMO style though, Rogue System. A combat simulator for space ships, but I'm not really feeling it myself, far too many atmospheric flight things going on there. Pitch, roll, yaw indicators in space? Really? Still, for the simheads out there, it looks very interesting, but you'd better know your stuff before you try and fly around, much like other hardcore flight sims, it ain't a open the program and go thing...

So, which games are you talking about?

Talking about EVE Valkyrie maybe?

https://www.evevalkyrie.com/
 
Erm, quick question, why do people need to play in open? I don't see why this is even an issue that needs to be discussed. People will play in whatever mode they are happy in, be it Solo, Open or Group. Just because you want to play in open, why should other people have to?
Just don't really see the problem with having choice...
 
or would you leave things alone and keep the base that you have?
I have no doubts that FD will do exactly this, provided their SOLO but still very competitive customers won't discontinue playing until more more MMO-like competitors (SS/infinity, valkyrie not a competitor because it is an arena) made their progress. (100%+ FD have plenty of time)
 
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valbarr , you know what? some of us just don't want to play in open. No need for FD to force the issue.
I played the '84 Elite and this is just a nice extension of that single player game for me. I would actually prefer a totally offline mode, so I could play even without a net connection.
 
valbarr , you know what? some of us just don't want to play in open. No need for FD to force the issue.
I played the '84 Elite and this is just a nice extension of that single player game for me. I would actually prefer a totally offline mode, so I could play even without a net connection.

i never wanted to force anyone into any sort of play, i just know and this topic proves, there are people who would like to play in open play, but find that they cant invest the time, that is at risk, the risk is way higher than the reward. so they play in solo or if they find out about it private groups like mobius, but they would like to play in open, possibly meeting new people etc.

i want more options for us, not less. thats why as this topic has evolved i changed from suggesting lowering insurance costs to deaths from pvp players to FD adding a open pve option on the menu. then everyone could choose the way they want to play solo private group open pvp open pve not forcing anyone to play anything other than the way they wanted

then if FD wanted they could monitor the new open pve mode, see if its popular or not, remove it if it isnt, etc
 
Solo is not the enemy of Open; Private groups are. Solo players have some very good reasons to play the game alone and honestly they should be left to it. The problem with Open is that we lose players to Private groups. Any feature that you add to Open which encourages commanders to play in Open also will encourage commanders to play in Private groups. So then, the only additional feature you get by being in Open is no holds barred PVP. Since there are so many options for groups to not play in Open this leads to Open having more situations of no holds barred impacting a player than if Private groups weren't an option. So ultimately this is a closed conversation. The success of Mobius, as much as I do not like it, shows that a large number of players want to be insulated from no holds barred PVP. Private groups aren't going anywhere. Solo isn't either.

If we want more people to play in Open, then the Open community needs to create experiences that draw players to Open.
 
seonid i know its a rare thing, i dont want to be tripping over people, but i would at least like it to be possible. and so would some other people, what does it harm anyone, to add a new option like open pve mode, if you didnt like it, you could use normal open pvp mode
 
seonid i know its a rare thing, i dont want to be tripping over people, but i would at least like it to be possible. and so would some other people, what does it harm anyone, to add a new option like open pve mode, if you didnt like it, you could use normal open pvp mode

Nothing is stopping us from creating this in Open right now. Open PVE group, protected by various Open PVP groups..... The selling point is that you get more game interaction.
 
Nothing is stopping us from creating this in Open right now. Open PVE group, protected by various Open PVP groups..... The selling point is that you get more game interaction.

Nothing is stopping us indeed... except for the PvP players who, right reason or none, will continue to interdict and shoot at any and all hollow rectangles on their radar...

If ED was or is a rather naive social experiment, it's failed.
 
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What is preventing it is the people not in Open don't want it. People want to log in and have fun. They don't want to go join groups, discuss things on message boards, agree times, goals and locations or try and wrestle the instancing and wing mechanics into playing ball.
 
When a player logs in Open, sound a little round of applause and have the ship computer go: "Welcome brave CMDR". Some CMDRs seem to need that acknowledgement.

For a 5 quid purchase in the Frontier store you can have the computer add the line: "You're so much more braver than those other CMDRs in Solo and Private".

It may cut down on a few CMDRs looking for it on the forum, so even Solo and Private players will benefit.
 
When a player logs in Open, sound a little round of applause and have the ship computer go: "Welcome brave CMDR". Some CMDRs seem to need that acknowledgement.

For a 5 quid purchase in the Frontier store you can have the computer add the line: "You're so much more braver than those other CMDRs in Solo and Private".

It may cut down on a few CMDRs looking for it on the forum, so even Solo and Private players will benefit.

I'm all repped out... so a simple smiley will have to do.
:D

Made Oi laff that did.
 
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