Food for Thought : Possible Solution to Combat Logging & Stacking of Missions?

Also a note: Alt+F4 is not illegal, it is a condition in a contract from a company that is very questionable due to the contract we already have with Microsoft for operating the Windows OS and all of it's features, one of which explicitly allows for a process to be stopped via this method. The EULA (contract) from Microsoft is not open to modification by a third party. There is absolutely no law covering this only a of contracts - hence it is not illegal.

Some terms in EULA is nothing in my country, some even in EU. I think that is a reason why FD puts players into shadow server when they combat log too much instead of outright stealing their copy of game (ban).

1st part - I can disconnect you from my client .. then I choose to kill you
Won't work. FD server send query to both clients and if both of them responds to FD server, then such kill would not be considered as proper. Then FD can gather information and analize who blocked another player.

2nd Don't know why you dragged that garbage (path of exile) here. Use browser farms as example next time.
 
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Yeah why not, after a week you can enter in the game again.

Haha, says the teenager in his bedroom. One day you'll learn that life isn't all about computer games dude, life happens. My wife is upstairs with pneumonia at the moment and has been that way for 10 days, I'm logging out all the time when she needs me or the kids need me. Having said that if I had to do it during a duel I'd probably just retract my hard points and let the guy I was fighting kill me (assuming it wasn't a friendly). I think the 15 minute thing is a good idea though.. although sometimes the game crashes.... and that could get mighty annoying if it didn't let you in for 15 minutes because it decided you'd logged.
 
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Robert Maynard

Volunteer Moderator
They may put something in game but that doesn't mean it has to stay. Frontier included missiles at the start - now look at them.

Fact remains - bypassing death (by means of using 15s and/or exploit Alt-F4) should be discouraged. The obvious way it so put people in solo so they can't affect others by their game choices.

True. Missiles were nerfed heavily due to the unintended consequences relating to their use to directly adversely affect the game experience of others.

Agreed. However the asymmetry of consequences at present means that those who simply destroy other players' ships illegally face next to no game delivered reprisal - something that I would hope starts to be addressed in 2.1.
 
Won't work. FD server send query to both clients and if both of them responds to FD server, then such kill would not be considered as proper. Then FD can gather information and analize who blocked another player.

I get your point - bold'd part might be tricky being as FD can't interrogate PCs to verify if ISP issue or malicious actions were taken. (P2P links have nothing to do with FD server)
 
Won't work. FD server send query to both clients and if both of them responds to FD server, then such kill would not be considered as proper. Then FD can gather information and analize who blocked another player.

2nd Don't know why you dragged that garbage (path of exile) here. Use browser farms as example next time.

Uhm....going to have to break this to ya bud, Elite is P2P. Go look it up.
 
True. Missiles were nerfed heavily due to the unintended consequences relating to their use to directly adversely affect the game experience of others.
Excellent. Now with ram bug i can gank players 2x as fast. Missiles were for 2 months. OSPA-RAM for 9 and still there.

Uhm....going to have to break this to ya bud, Elite is P2P. Go look it up.
Tell me more about p2p inventory. CL nerf mechanics is the same.

This client-server inventory is the reason why it is pretty hard to skip boring parts of game...
 
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2nd Don't know why you dragged that garbage (path of exile) here. Use browser farms as example next time.

Used as an example of another software developer who allows instant disconnect and no timer (unlike D3 / ED).

"garbage" is subjective ... you don't like it, I do <shrug>
 
Tell me more about p2p inventory. CL nerf mechanics is the same.

The CL is the same principle, but anyone who knows their stuff can take advantage of P2P. What you don't want is people kicking other players off a connection and using that as grounds to have them "killed" as a combat logger.

Actually not sure why this discussion point came up. Getting mods to ask someone what happened after each CL incident is absolute lunacy regardless of technical implications.
 
Stacking?

Make missions fail if you change game modes? Of course you'd provide a warning on login in the event it would cause a mission fail.

Sure you could still stack by cycling one mode but that will be slow.
 
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So whilst the op proposal is a solution, I can't see FD doing it.

They could however increase the timer to 30 secs.
They could also keep this timer to open only and leave solo with the 15 secs timer.
 
Solutions for Combat Log and Mode Switch Stacking:

1. Make a proper crime and punishment system
2. Give us a large amount of missions in stations

Done :)
 
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ED players. ED players never changes :D

Notably, by pasting your original comment, that also hasn't changed. And seeing as it didn't make any sense the first time, it still doesn't now.

You want...a software based query to the "victor"? Nah. Even worse for a P2P system. How many hours would you give it before someone works out how to script the connection to drop the other player and then send them the information to tell them they were killed due to combat logging?
 
How many hours would you give it before someone works out how to script the connection to drop the other player and then send them the information to tell them they were killed due to combat logging?
Desn't make any sense as usual. It is safer to silently multiply your capacitor pool and regen by 1.25 to ensure 99% victory. (provided you have necessary skill to utilize capacitor superiority). FD's sleepdog watchdog can detect net cheat/tampering like other kinds of cheats. As well for killing players it much safer to use legal bugs wich results in NO BANS AT ALL. Using such blatant cheats will result in ban after 2-3 attempts.
 
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Desn't make any sense as usual. It is safer to silently multiply your capacitor pool and regen by 1.25 to ensure 99% victory. (provided you have necessary skill to utilize capacitor superiority). FD's sleepdog watchdog can detect net cheat/tampering like other kinds of cheats.

Right okay, if the amount of sense you made was on a numerical scale it'd currently be a negative number. I'm off to threads more green :D
 
There was serious point I was going to make about how this penalises a huge number of players who have done nothing wrong, and doesn't stop people who want to combat log; but that point has already been made.

So instead my response to the OP could best be sumarised by this

[video=youtube;1eO3XmuVry4]https://www.youtube.com/watch?v=1eO3XmuVry4[/video]
 
All I can say is thank the Lords of Kobol that most of the suggestions from the player-base is largely ignored by FDev. Balancing a game to battle the lowest common denominator is never a good idea. Blanket polices smother the 99% to snuff out the 1%.
 
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