Exploring is Awesome!

That is a great video OP... the visuals and the soundtrack go together in a very compelling way. R+ for you for posting. Would you mind if I shared your video?

Glad to hear that it was enjoyed and by all means, share away.

As for some of the complaints of exploring. I do hope that there's more profit to be made from salvaging in the future.
 
+rep to the OP
It is always a pleasure to meet another exploration enthusiast. While this is not for everyone, exploration is something I love very much and one of the best feature of Elite Dangerous.
 
Its out there.

There are things lurking out there as a matter of fact I've found 2 things I've not seen before, however you do have to stop and "smell the roses" on an icy moon I found a downed satellite and retrieved the data, on another moon I found a small outpost with nobody home so I raided the goods there.

I am sure there are many more things to find out there but it requires you to do more then fly into a system and beep, then fly out.

However for some it's the peace and tranquility of the vast area, keep in mind how truly vast this game is, there is not amusement rides around every corner...space is vast, but luckily FD is adding things for exactly what you say.
 
Scooping and honking Simulator 2016 is a tad boring.

But if you stop actually scooping and honking for a bit, and go take your eyeballs out to some of the various stellar features and what not, it's pretty cool. Landing on a binary planet and watching it's BFF rise, or landing on a planet inside a star's scooping range or a billion other things out there, is pretty sweet.

But yes, if all you do is scoop and honk, and don't bother to use your eyeballs, I would imagine that'd be pretty naff. Probably why you can, indeed, take your eyeballs to look at things other than glowing orange/ blue/ white balls in space; so that it doesn't entirely suck. :)
 
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Or as I posted before, the ability to build outposts on distant worlds, this can be accomplished in an Empyrion style building and harvesting (from an SRV of course), without this feature your exactly right (they are just too far away to be visited out of anything but curiosity).
 
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Been on 3 trips so far, not as extensive as some, but each lasted bout a week or so. My first trip to Witch Head was a learning trip. I wanted to get my name and on something. Spent whole week landing in everyone else's systems. Decided to head back in cause Orca jump range too short that far out. On way back found 2 systems that someone left some icy rock planets unscanned. Whoopee, first discovery on 10 planets in 2 systems. My next trip was in a jump-a-conda, same direction, went to Orion Neb, nothing found on the way there, decide to go straight up bout 200 lys, started finding whole systems unscanned. Added 565 named objects. This 3rd trip I am in an Asp, and should have well over 1000 Named objects if I can ever find a path back. The object of a trip is to set a goal, I have several but one was to get my name on an earth like. After 300 jumps or so finally found one. Now just gotta find a black hole I can name. And while I am at it, might as well search for that one earth like with sentient life on it, now where would the devs hide that world? Think I'll look over here........
 
More missions, and maybe the most lucrative and chained missions on planets, would be a good reason to land on them. Hopefully this is where 2.1 is heading. Certainly the engineers bases on planets is a step in this direction.
 
What? That doesn't even make sense. He wasn't looking for trees.

OK, How about ...

Scott: "This lump of ice looks like that last lump of ice. How dull, lets go harpoon a small fishing vessel instead"
Irvine: "Hey Mallory dude, what gives? This place is full of snow!. Why isn't there a cinema here or something. btw, watch out for that slippery looking bit"
 
OK, How about ...

Scott: "This lump of ice looks like that last lump of ice. How dull, lets go harpoon a small fishing vessel instead"
Irvine: "Hey Mallory dude, what gives? This place is full of snow!. Why isn't there a cinema here or something. btw, watch out for that slippery looking bit"

Either way, it's still just a load of balls.
 
+rep OP. I love the video.
I'm going into week 20 of my exploring trip and I'm not done for a long time.
 
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There is a popular misunderstanding of exploring and sight-seeing, mistaking one for the other.
While the latter has its moments, the former is just a boring grind for money and a search for even more boring statistical values.
 
There is a popular misunderstanding of exploring and sight-seeing, mistaking one for the other.
While the latter has its moments, the former is just a boring grind for money and a search for even more boring statistical values.


I can definitely see it being boring if your looking to make fast cash, but for for commanders like my self the goal is to fit a ship, find a job, find some friends and keep flying.
 
Even The grindy exploration can be fun if you set yourself a goal. Going for extreme goals like beagle point turns your grind into an achievement on it's own. It's also mindless enough that I can just watch some good tv shows or movies while doing the scoop honk part of it and pausing when I find something interesting.
 
No. They will all be found, posted on the internet, visited and then people will moan it was too easy to find them. If not people will moan it is impossible to find them. Not having a go at your suggestion, it is just human nature to do that it seems. As far as Aliens and mystery goes, they are doing an amazing job with the UA's and Barnacles.

All I want is a reason to land... like taking soil samples.

Exploring is my favorite thing to do in ED, and I agree about having a reason to land. I'd love to take soil, atmospheric or water samples, drill ice cores, somehow obtain alien life, etc, either for scientific missions or just as things to do when exploring.

Find a new water world? Take some water samples.

Find a gas giant with life? Take some atmospheric samples and one of the life forms, and then deliver the alien to a science station.

Find an earth like world with polar ice caps? Take some core samples from the ice to determine the planet's climate history.

Find some baby Thargoids? Cargo scoop them and sell them off. Stuff like that.

I'm not a developer and I have no idea how hard any of these would be to implement and I know there are other issues to take care of, but I think it'd be cool to have them in game.
 
It is better to travel hopefully than to arrive.

I'm out in an Asp Explorer, heading for the NGC 3199 Nebula and then on to the edge of the Galaxy.

Not many other pilots have been out this way because I am finding lots of First Discoveries. This rather slows me down because I have to DSS everything, down to the smallest moon, if I'm the first person to visit the Star System.

I'm having a ball!
 
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