It is ridiculously easy to escape combat as is now, we don't need any more magic buttons.
Agreed; high-wake should involve manual nav (as it currently does) but I question that ease of escape should even being seen a bad thing. Seems like a good thing to me. Someone runs, that means you won! And the other pilot doesn't suffer their worst case scenario but is forced to go far out of their way and try to reach repairs. And the wake-scanner features aren't useless, etc.
Are you losing anything if your opponent runs? Usually just a few piddly bounty credits, if that. In some cases (such as working towards a powerplay objective) getting a kill does advance you, but in many cases forcing them to flee is a perfectly good win and you're not losing anything.
The ease of escape makes an actual kill more challenging than forcing them to flee, and that should clearly be true, even if the exact level of difficulty is up for debate.
If you're playing Mortal Kombat, the goal of a match is simply
victory - to be last (wo)man standing. A win by fatality is
a bonus that is intentionally more difficult to achieve, and not achieving a fatality isn't something that you get upset about.
I get the feeling that some people feel robbed if their opponent runs. I'd like to gently suggest that while this can partly be blamed on the game, part of it is also an "issue between chair and keyboard" and that's something that can be changed without needing to wait for FDev's assistance.
Kills should be
hard.