Simply put - station influence requires perfoming PvE activities. PvP players it seems, don't want to engage with NPC's and instead engage in PvP - which has approaching-zero influence on the BGS.
I'm sorry - I don't attach such thoughts to my in-game existence.
True - but again that is all PvE, no PvP involved.
You stated a group had no use for PvE players, if it is a PvP organization,
the BGS states different, i wanted to express that.
Do you have a proposition on how to include PvP activities within the limits of a system,
to actually impact BGS?
Things i could imagine would reflect other existing systems:
- Freelancer -> affiliation with a minor faction, with a more complex netting of the minor factions standing towards each other (Non affiliated pilots entering a system, would be required to be affiliated temporarily)
- Security Level -> tied to the results of fights between afilliated pilots
- trade mission goals/military strike -> form a convoy to system xyz deliverig weapons/goods for the opposition (open only to oppose them) with high impact
- eavesdropping/hacking -> get information from other pilots by hacking, so you know if a hostile station denying your docking request is launching a convoy/military strikegroup