FD should totally hire these dudes ...

Try Star Citizen for a measure... you pay a few hundred bucks to gaze at someone's pixels - and then it crashes.

But in all seriousness, if FD hired people who can do *this*... we, players, would be in for a treat beyond our dreams.

I don't think the problem would be doing that, the main barrier is probably scrapping what they have already done and fit the new system into the game.

As for Star Citizen, I only paid 20$ back in the day, just enough to get me access to the base game, which I cant bring myself to download because of the massive patches and performance issues.
 
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I love the demo scene since my amiga times

Those guys usually don`t want to be hired into corpo like environments, and they have been in the scene for decades, some do cracks as well

And if they do they don`t usually go to companies like Fdev. Some of them work in movie special effects, others make cutting edge tech like like frostbite, Cryengine, UE4.

As far as i remember DICE was formed by demoscene guys
 
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It seems we are moving into a great time in terms of realistic simulation and gameplay. The next few years will be very exciting.

Also props to them for the 2001 homage (the Pan-Am ship).
 
Stored 64KB - that was the entry restriction.

I love peoples disbelief when they hear it :D:D

64 Kb is my fav category along C64 compo but last years 4kb stuff was also amazing (with some nice PG based ones too)

The 64 Kb includes everything including music (or should i say the whole software that synthesises the music on the fly in real time)
 
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It makes me sad thinking we are paying so much for such heavy weighted game like ED, and it cant come close to what a few guys achieved in 64k

WEll it takes quite a bit or work to get file sizes down.

Sure ED could probably reduce it's footprint but that takes time and for what benefit?

ED isn't heavyweight, it surprisingly small given what it does, well it was before Horizons it jumped up quite a bit then. No idea on the technicalities of that and if it was actually required though.

I mean sure look at a pretty 64k demo and complain games are rubbish, people have been doing that since Amiga days. It's like comparing apples to oranges.
 
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here is a 2014 64Kb category demo from the same group

[video=youtube;mZdlSWLqumw]https://www.youtube.com/watch?v=mZdlSWLqumw[/video]

and some other cool ones from the others:

4kb (yes 4 kilobytes) 2009!!!!
[video=youtube;jB0vBmiTr6o]https://www.youtube.com/watch?v=jB0vBmiTr6o[/video]

64K 2015
[video=youtube;mjzeP7hYyNo]https://www.youtube.com/watch?v=mjzeP7hYyNo[/video]

64Kb 2006 (one of my all time favourites)
[video=youtube;ZfuierUvx1A]https://www.youtube.com/watch?v=ZfuierUvx1A[/video]

Combined Demo category (no small size limit) 2015:
[video=youtube;LGm33hsXP9w]https://www.youtube.com/watch?v=LGm33hsXP9w[/video]

Combined Demo category (no small size limit) 2010:
[video=youtube;k_oTQd93eRI]https://www.youtube.com/watch?v=k_oTQd93eRI[/video]

Combined Demo category (no small size limit) 2010, a masterpiece:
[video=youtube;GJruj0YkDsg]https://www.youtube.com/watch?v=GJruj0YkDsg[/video]

and this is where it all started for me: The legendary amiga 500 demo from 1992
[video=youtube;5aXsrYI3S6g]https://www.youtube.com/watch?v=5aXsrYI3S6g[/video]

As i said i love and follow the demo scene since childhood

its my favourite art form

PG can achieve stunning results if used correctly. And i like what we have in ED but i still expected it to be better

To use D.B.`s own words ED feels very "samey" because "[...] the artist provides the ingredients, and so if the ingredients are varied enough then so is the end result" "[...]it`s the content that comes from the artist that makes it feel different" and this is where FD fails so we end up with "[...] BAD procedural generation, we see cities (in this case the galaxy) going on forever, we see things where you can see the patterns that are too simplistic, its to obviously computer generated [...] essentially it`s bad art if you like"
 
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I don't think the problem would be doing that, the main barrier is probably scrapping what they have already done and fit the new system into the game.

As for Star Citizen, I only paid 20$ back in the day, just enough to get me access to the base game, which I cant bring myself to download because of the massive patches and performance issues.

I have that toybox of a ship myself, but when I saw that the alpha was 50GB I started scratching my head. Performance was abysmal, and you can't switch off that barf inducing motion blur. That was my experience with SC.
 
false positives are usual for the demoscene stuff because of the way those programs operate,

disable your antivirus and enjoy

pouet is a 100% save site
 
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I love peoples disbelief when they hear it :D:D

64 Kb is my fav category along C64 compo but last years 4kb stuff was also amazing (with some nice PG based ones too)

The 64 Kb includes everything including music (or should i say the whole software that synthesises the music on the fly in real time)

So this is a contest of some sorts? That's awesome! So what does it mean 64 Kb? Is it that the procedural generation system itself only takes 64 Kb? I mean, the images alone must be more than 64 Kb, right? And if this is 64 Kb, what does the 128 Kb category look like?

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I have that toybox of a ship myself, but when I saw that the alpha was 50GB I started scratching my head. Performance was abysmal, and you can't switch off that barf inducing motion blur. That was my experience with SC.

Yeah I'm in the same boat with SC. It's crazy how big the game is for how poorly it works. I constantly get locked in the respawn room, the FPS sucks even on low, and on high the game looks awful. I like their concept, but I feel they're so far behind ED that they'll simply never catch up.

Oh well, back to the topic at hand.
 
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