Is that a Madras or a Tikka Masala?![]()
Nah, just someone who grooms horses
Is that a Madras or a Tikka Masala?![]()
Is that a Madras or a Tikka Masala?![]()
Nah, just someone who grooms horses![]()
Is that a Madras or a Tikka Masala?![]()
LOL, I'd just leave it as is, otherwise your comment wont make sense![]()
"We want to do it well."
Well, you did not do it well. You did barely did the bare-bones, buggy and shallow. The paradise, as always, remains in the future.
I found this, look like station destruction concept art.
New type of Chair?
? cities
Oh boy I just love the Currier but can I have this cockpit please.
Capital ships concept? I see the two current models here.
Having been an enthusiastic participator on this forum since the beginning I have come to think that it would have been best if FD had developed the game in total secrecy.
That would have avoided all the depressive entitled whining of people with ridiculous expectations who do not seem to get how difficult and time consuming the development of this huge project is.
Where did you get that city concept art. Is that ED concept art?
Never seen it before.
I think this ^^ is a MAJOR thing.
The upside down business model, in selling expansion (seasons) before the event, is a bit like pushing a rock uphill and we all know, the more sneak peeks you see, the more you want to see. It is the way it is, probably because of the kickstarter starting position but I REALLY hope people start to find understanding, that buying a season is esentially funding a development (rather than the traditional way, which would be buying a finished product). Not sure there's any way around it but I think it's a side effect of kickstart that wasn't necessarily anticipated.
Back to the game development, have to say (even as a backer and player of the original) that I absolutely love how ED plays. Yes I'd like to see big beast hunting on planets (like, yesterday!) but I find the game a total chill out as it is, love the way it operates and (actually powerplay taught me a lesson here, because I was quite dubious when it dropped) that I'm in for supporting FD's development plan, even though I don't know it, and even if the immediate impact on gameplay might not always seem obvious .. so much to date, I've come to realise, has been about adding layers of function that opens up possibilities for future.
This should be at the top of the priority list, it would change a lot the game, to better.![]()
It would be everyone flying around in a wing of NPCs except the new players who can't afford it.
Sure it sounds a cool feature but in all honesty I don't see how this makes the game better.
I thought your post was right on the money. Positive rep coming your way.God this post was negative. On a positive thread too, going to negative rep myself. Sorry guys, get positive again - I can't wait to see more moving bits about like loading cargo etc.
It would be everyone flying around in a wing of NPCs except the new players who can't afford it.
Sure it sounds a cool feature but in all honesty I don't see how this makes the game better.
It would be everyone flying around in a wing of NPCs except the new players who can't afford it.
Sure it sounds a cool feature but in all honesty I don't see how this makes the game better.
"We want to do it well."
Well, you did not do it well. You did barely did the bare-bones, buggy and shallow. The paradise, as always, remains in the future.
I disagree. What is there is generally pretty good and "done well" (with a few exceptions). Bugs are being fixed but it's part and parcel of programming, something about Assassins Creed Unity springs to mind...
Not trying to be a fanboy but the graphics are solid, the compatibility with VR, TrackIR, Voice command, controllers and hardware is second to none on the current gaming market. Immersion, headlook etc is pretty perfect. CQC is functional and good. All the ships are pretty well sorted as are weapons, the meta needs a bit of a kick again but that happens in all games. Community goals are a tad bugged from time to time I'll accept that one. Wings and instancing issues work but the failures there are a product of the networking design and can't be improved without a complete overhaul and lots of cash so being realistic it's probably about as good as it can be with a few optimisations coming along the line with future updates.
Planet landings are pretty good, no complaints there, expecting great things from atmo, gas giant, underwater landings etc. Sound design is right up there with Skyrim and other epic games etc etc etc
There are problems, powerplay is one, and there are many others. Each update so far has been another step in the right direction.
So overall I'd say the stuff in the game has been done well. What isn't there is the problem that you are eluding to and this can only be solved in time because of CBE (can't be everywhere).