Heat sinks right now are appalling

The problem with your elephant scenario and radiator is the void of space so to radiate said heat it woild have to be converted to light and that would make you a big flash light and easy target, and this being a game wouldn't be all that fun of a mechanism.
 
Well, perhaps you need to read up a bit more about the physics of heat transfer. Getting rid of heat in a vacuum is a big problem. Radiator panels such as big ears will not do squat in a vacuum.

Oh, and it won't be absolute zero - it will be 0 degrees C. Which is 273 degrees higher than absolute zero.
This too, they need to be very very large and specifically crafted for it, and ships already have these for its 'normal' cooling, planet stations have these kinds too its the big solar panel ish things.
 
Power aside, heat sinks reduce your heat to 0%. I don't think this is acceptable. 0% heat is close to absolute 0 (I assume) but your modules are always producing heat from the reactor, so reaching anywhere near absolute 0 is not possible.
No. The heat indicator shows how much heat build up you have inside your vessel. At 0% you have no extra heat internally. When it gets over 100% heat, or what your ship can handle, you start taking damage for trying to keep that additional heat in. It has nothing to do with temperature, it is a % value of your internal heat handling capacity.
 
No. The heat indicator shows how much heat build up you have inside your vessel. At 0% you have no extra heat internally. When it gets over 100% heat, or what your ship can handle, you start taking damage for trying to keep that additional heat in. It has nothing to do with temperature, it is a % value of your internal heat handling capacity.
Indeed. I'd wager an anaconda or a t9 soaks in much, much [more heat energy] than an eagle or sidewinder because there is much, much more material with which to soak in that heat.


However if they are made of the same materials, the maximum temperature those materials can handle does not change. IRL, you would have more volume in which to dissipate heat energy in larger ships before reaching that critical temperature.

But the modules are much bigger/more powerful, and generate more heat more quickly because of it.


/rambling
 
The heat sinks made perfect sense to me

Have you seen a peltier junction?

They transfer heat from one side of the junction to the other when a current is passed through them.

The charge time before it fires is the 3300's edition peltier whacking every drop of heat into a chunk of ceramic and lobbing it out the back - I've been told you can confuse heat seekers by doing that and going silent running but been loathe to test it

I'm actually using one in my computer to manage heat spikes on my overclocked processor. :D

The idea that it's a peltier is a nice one, but for one thing.

Peltier's are inefficient and consume more power than what is justifiable when they transfer heat. In other words, they create a lot of heat too, so they're really only useful for small scale experiments and stuff.
 
You don't really even NEED coolant, though I do like the idea of a coolant purge.

I just envisioned a material with a very high heat-transfer coefficient, like aluminum, that, when exposed to the heat soaked into the ship via physical connections, soaks in that heat instead.
A coolant system would be even more efficient, I think, though.

Ever tried to weld aluminum? It's very difficult to keep the heat localized to the seam because aluminum is very good at soaking in heat, and disperses it throughout the work piece.

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Ceramics, on the other hand, as I have seen them mentioned, are actually highly resistant to heat transfer. They're just very resilient to heat and can soak in a lot of it before the physical properties are compromised.
 
It doesn't just ejected a heat sink it also purges coolant. If you pay attention will hear it and it will display it in the top right corner.
 
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It doesn't just ejected a heat sink it also purges coolant. If you pay attention will hear it and it will display it in the top right corner.
I'll have to pay attention next time.

Though, that does bring up the question, does it simply pass the coolant through a heat exchanger to bring the coolants temp down, then eject the exchanger, or does it store the hot coolant and eject it? If it ejects the coolant, is there a reserve tank somewhere on board?
 
Honestly, much of the game is a bit contrived, despite all the pointers about the game being "an immersive and realistic experience"; heat sinks are no different.

A small heat sink in a utility slot is not going to drop your ships heat....at all. It's just too small. Think of the radiator in your car/truck/computer; it's not small ( compared to what its drawing the heat away from ). And miniaturizing the tech isn't really a question, because we're talking energy molecules here and the needed surface area / storage space to contain/transfer said energy.

The question about the internal "passive" cooling system should be the real focus. How is the ship maintaining ship cooling at all? The reactor holds in all that energy/heat just fine yes? Then why is the rest of the ship not built with the same materials / methods. A beam weapon should do little to nothing to increase heat to the ship, especially since it is projecting heat outwards away from the ship; and the hardpoints are always deployed outside the ship. The only thing left "inside" the ship is the power cabling, which should be no worse ( if not better ) at shielding the ship than the reactor does. And since we are talking "electricity" at this point..there should be no radiated heat coming from the cables at all. How is it my computer cables are cold to the touch..but the graphics card is hot magma? Exactly. If anything, the game needs separate heat damage for hardpoints, instead of tying it to overall ship heat. A heat sink is doing absolutely zero in that regard.

It's interesting that the ship utilizes zero ionizing techniques instead for cooling; it's like they never had one of those "junky" infomercial fan-less heater/airconditioner units. ( The name escapes me ). And in that regard, what is happening to your oxygen supply with all that heat dispersion? If the ship has a lucrative filtering / replenishment system for your oxygen, it can afford a basic fan / cooling solution to "air cool" your ship. Or even use liquid cooling to more efficiently disperse heat to the outside of your ship, instead of it just bottling up like a sauna.

Then there's the obvious practical application of shielded material. Nothing outside of the sources and transfer material of energy should be conductible. Wall panels and frames should be preventing heat from leaking into other compartments; and electrical should already be protected via capacitors and whatever minimal cooling system it has in place. There shouldn't be any "extra" heat build up just because you fired a pulse laser or got close to a star. The hull and internal plating (or liners ) should be protecting against that long before you start taking internal damage.

And at that point...a heatsink isn't going to save you, nor are you going to "cool off" in the next 10 sec by just moving away or holding fire.

For all intent and purpose, you're either flying the universes biggest solar umbrella, or baked potato.
 
This is why space elephants can never be a thing :(

:( yeah, indeed. It'd be a wondrous sight tho, but no.

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Spot the commander that's never tried to fly a Type-9 ;)

Bah, elephants are graceful, T9's not.

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I'll have to pay attention next time.

Though, that does bring up the question, does it simply pass the coolant through a heat exchanger to bring the coolants temp down, then eject the exchanger, or does it store the hot coolant and eject it? If it ejects the coolant, is there a reserve tank somewhere on board?

I'd guess the coolant is part of the "heat sink unit" itself. And likely what is used to divert heat into the plates in the first hand - as is pretty apparent in that we can't just jettison coolants if we don't have heat sinks available.

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A small heat sink in a utility slot is not going to drop your ships heat....at all. It's just too small.

Size is not so much an issue than the material used for the sink - some materials are vastly better in soaking in heat than others. Dispersion is another issue, but that is solved by tossing the not-yet-molten heat sink away.
 
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To my knowledge, there are certain isotopes and elements that when you run a current through them when they're near eachother they cause an endothermic reaction which sucks heat away from the surrounding area. If this reaction were to happen near modules then you could have it all compressed into a disk that's powered by the heat and electricity from the ship and when you release the heat sink you've just gotten rid of all that energy in the ship.

It wouldn't bring you down to 0K, that's not possible. 0% would likely be referring to habitable temperature for humans, somewhere around 397K or even the freezing point of water which is 273K.

I could be wrong (I did almost fail that chemistry test) but the explanation I posited does make sense to a degree.
Heck, even if it's a radiator that sucks the heat out of the nearby area by using a electric current, that still explains it.

And one thing you didn't mention is that the heat sink is ejected from the ship, it's not just released. Just releasing the thing is a problem in space, whether dogfighting or just chilling out.

Physics.
 
To my knowledge, there are certain isotopes and elements that when you run a current through them when they're near eachother they cause an endothermic reaction which sucks heat away from the surrounding area. If this reaction were to happen near modules then you could have it all compressed into a disk that's powered by the heat and electricity from the ship and when you release the heat sink you've just gotten rid of all that energy in the ship.

It wouldn't bring you down to 0K, that's not possible. 0% would likely be referring to habitable temperature for humans, somewhere around 397K or even the freezing point of water which is 273K.

I could be wrong (I did almost fail that chemistry test) but the explanation I posited does make sense to a degree.
Heck, even if it's a radiator that sucks the heat out of the nearby area by using a electric current, that still explains it.

And one thing you didn't mention is that the heat sink is ejected from the ship, it's not just released. Just releasing the thing is a problem in space, whether dogfighting or just chilling out.

Physics.

397K is +120C or +254.93 Fahrenheit ... high sauna temperature... 20 deg Centigrade higher than water's boiling temperature...
 
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397K is +120C or +254.93 Fahrenheit ... high sauna temperature... 20 deg Centigrade higher than water's boiling temperature...
Right, yeah sorry. I was thinking 297K not 397.
Still, my statement still stands, aside that error.
Thanks for pointing it out.
 
I'm actually using one in my computer to manage heat spikes on my overclocked processor. :D

The idea that it's a peltier is a nice one, but for one thing.

Peltier's are inefficient and consume more power than what is justifiable when they transfer heat. In other words, they create a lot of heat too, so they're really only useful for small scale experiments and stuff.
It's 3302 not 2016 though, and peltiers can cool anything any amount as long as you have a way to dispose of that heat from the hot side

Now if only there was any kind of material you could dump vast amounts of heat into without it affecting the surroundings... My mate sent me this today
[video=youtube_share;Pp9Yax8UNoM]http://youtu.be/Pp9Yax8UNoM[/video]

Tiniest jump of imagination to think of what we could invent in another thousand years
 
I'll have to pay attention next time.

Though, that does bring up the question, does it simply pass the coolant through a heat exchanger to bring the coolants temp down, then eject the exchanger, or does it store the hot coolant and eject it? If it ejects the coolant, is there a reserve tank somewhere on board?

How about adding a second coolant line when you install a heatsink,
so you would connect the fresh heatsink with the secondary coolant line,
puming in the fresh cooling agent, then switching the heatsink from secondary cooling line to
primary pumping in the hot cooling agent.

With the increasing of temperature the cooling agent could pass through the semi-permeable secondary cooling line
into the first, or you could just say the ship reroutes the line by using valves.
 
It's 3302 not 2016 though, and peltiers can cool anything any amount as long as you have a way to dispose of that heat from the hot side

Now if only there was any kind of material you could dump vast amounts of heat into without it affecting the surroundings... My mate sent me this today
http://youtu.be/Pp9Yax8UNoM

Tiniest jump of imagination to think of what we could invent in another thousand years

Yea, that's about how the tiny heat sinks work. No news there.
 
To my knowledge, there are certain isotopes and elements that when you run a current through them when they're near eachother they cause an endothermic reaction which sucks heat away from the surrounding area. If this reaction were to happen near modules then you could have it all compressed into a disk that's powered by the heat and electricity from the ship and when you release the heat sink you've just gotten rid of all that energy in the ship.

It wouldn't bring you down to 0K, that's not possible. 0% would likely be referring to habitable temperature for humans, somewhere around 397K or even the freezing point of water which is 273K.

I could be wrong (I did almost fail that chemistry test) but the explanation I posited does make sense to a degree.
Heck, even if it's a radiator that sucks the heat out of the nearby area by using a electric current, that still explains it.

And one thing you didn't mention is that the heat sink is ejected from the ship, it's not just released. Just releasing the thing is a problem in space, whether dogfighting or just chilling out.

Physics.

You mean the Peltier Effect (or thermoelectric cooling) - it's like a thermocouple (Seebeck effect) in reverse. We used it to cool low noise amplifiers in the front end (first stage) of certain airborne radar receivers as it wasn't mass-efficient to use other types of cooling (e.g. refrigerant). I have been out of the electronics world for many years so I don't know how much it is used these days.

Edit> Just noticed earlier posts already mentioned the Peltier effect - sorry.
 
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