Combat Conda Tips...for a moron

So.....I was greedy and impatient. I knew I shouldn't have but i did anyways. I took my Tradeconda, gave it some better modules and took it to a Comp Nav near the new BH CG. Have never used a Conda for combat before (I make my $$$ with a FAS)
I realize now that I dont know how to fight in a larger ship, especially one that isnt A rated. The 10m buy back screen showed me that. Embarrassing.

So, any verterans for this gigantic ship have any tips for someone that never wants to see that screen again for stupid reasons?
 
i got a conda, corvette and a FAS.. if i fly alone i dont even bother with the bigger ships, cause my damage output will be higher in the FAS anyway. (and waaaaaay more fun to fly)

keep the conda for trading/mining/fortifying etc. thats what i do at least..
 
You have enough weapon hardpoints to be Able to use gimballs and turrets. Turrets are good for keeping small agile ships like eagles and vipers off your back.

Boost turns will be important for getting the big snake to turn fast.

Pip management is important here. Learn when to go 4 pips to shields and when 4 pips to engines.

Dual chaff. You have enough space for it

Carry SCB and heat sinks. Do not hesitate to use them.

Bi weave shields are your best bet for haz res
 
So.....I was greedy and impatient. I knew I shouldn't have but i did anyways. I took my Tradeconda, gave it some better modules and took it to a Comp Nav near the new BH CG. Have never used a Conda for combat before (I make my $$$ with a FAS)
I realize now that I dont know how to fight in a larger ship, especially one that isnt A rated. The 10m buy back screen showed me that. Embarrassing.

So, any verterans for this gigantic ship have any tips for someone that never wants to see that screen again for stupid reasons?

Check this: https://www.google.be/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=elite weapons dps

Notice how turrets do horrificly poor damage. For example, a 20m C3 turreted beam does as much damage as a 500.000cr C2 gimballed beam. A conda is kinda agile, but you may not want to go for fixed. So a happy medium is gimballed. Make sure your PD is maxed and aim for a 10s sustained fire ability. As for defense, assuming you do PvE, a few high-end SCB plus heatsinks and a decent shield should be enough, add some low-lvl HRP for emergency situations. Here's a cheap (discounted 190 million) build: http://coriolis.io/outfit/anaconda/...n5n5n2d2d2d2b2b2b27.AwRj4yuqg===.Aw18eCMBMlA=

With over 1200MJ in shields plus the SCB you've got about 6500MJ in shielding and 3000 armor. They'll never get through that. The unimaginative 4x c3 pulse setup wont impress anyone but it'll have you farm navs for as long as you want. The torps are emergency weapons, not much else gonna happen in the c1 slots anyway.

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You have enough weapon hardpoints to be Able to use gimballs and turrets. Turrets are good for keeping small agile ships like eagles and vipers off your back.

Boost turns will be important for getting the big snake to turn fast.

Pip management is important here. Learn when to go 4 pips to shields and when 4 pips to engines.

Dual chaff. You have enough space for it

Carry SCB and heat sinks. Do not hesitate to use them.

Bi weave shields are your best bet for haz res

You use chaff on huge ships? IMHO NPCs are generally close enough that even with the wobble they still mostly hit, and that space can be better used with more boosters. YMMV.
 
Although the Anaconda is a beast, it isn't as invincible as it first feels, especially when taking fire from multiple enemies. There are many different set-ups that work, just go with what you are comfortable with and practice with it, same as any other ship. Chaff, SCB's, Heatsinks - all the usual tools will easily fit in this big ship. Use them regularly & fly it aggressively but also with caution. Knowing when to withdraw is important, as once those shields go down it gets painful. Good luck CMDR!
 
So.....I was greedy and impatient. I knew I shouldn't have but i did anyways. I took my Tradeconda, gave it some better modules and took it to a Comp Nav near the new BH CG. Have never used a Conda for combat before (I make my $$$ with a FAS)
I realize now that I dont know how to fight in a larger ship, especially one that isnt A rated. The 10m buy back screen showed me that. Embarrassing.

So, any verterans for this gigantic ship have any tips for someone that never wants to see that screen again for stupid reasons?

Never fly alone in combat with a big ship, NEVER! I got a full A rated combat Python, and I never take it out alone.
 
As others said, it's nice to have a support ship with you when flying a large vessel. However, I normally play this game alone, and this build has proven to be a very powerful, very survivable platform. A bit expensive, but if a combat Conda is what you want, it's a nice setup. A combat Conda can survive just fine on its own up until you're fighting 3-4 capable human players.

http://coriolis.io/outfit/anaconda/...18ZlA=.IwBj5YunesBMEEKA?bn=When Daylight Dies

Pulse lasers for sustained damage output and longevity on-site. Torps in the small hardpoints for any trigger happy human players; huge PA for the lol factor/high alpha. Only thing it's missing is the military bulkheads.
 
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I cant speak on the conda specifically (I've never owned one) but i do fly a combat cutter- here are some general "big ship 101" things to keep in mind where PvE combat is concerned-

1. SCB and Shield boosters are your friends. You aren't going to be avoiding fire too well as you'll always be one of the largest targets on field. build your ship to be a damage sponge first, then try to push more dps out of it. Especially if you fly primarily alone.
2. If at all possible, avoid flying alone. even 1 friend is a big help. keep a little separation between the two of you to allow you to easily shoot what ever is aggressing your wing-mate.
3. PIP management is everything in a big ship. learn when to go all in on engines to break or close range quickly, when to go all in on shields, and push up WEP after a break in the incoming fire to regain your weapons capacitor quickly for the next target.
4. Boost-Turning and FA-Off manuvers are your best bet at lining up targets significantly more agile then you. if all else fails get Pips into engines and pull range. with a bit of practice you can learn to use the 'drifty' flight characteristics of a big ship to your advantage.
5. Theres no shame in bailing. it's PvE and you shouldnt be loosing ships. if you feel your build or your skill in it isnt up to the task, pull range and get into SC imediately, collect yourself, have a look that none of you important systems are significantly damaged and try again. as a large ship you should pretty much always have enough time to bail if you play more cautiously and don't push the limit. In time you will get a better feel for your ability as a pilot and your ship/loadout's capabilities as well.
 
Yes turrets are useful, but you need to know when to use them and when not to. An attacker will try to get behind you or below you, so you need to know when and where to place your turrets to still cause them damage in those situations when you're trying to get them ahead of you. Personally, I prefer a few fixed weapons as it gives me punching power for when I am facing my target.

You can't fly it like a fighter though, so once you learn to fight differently, you'll soon get used to it. Enjoy!
 
One feature of using beam turrets on the lighter 'conda hardpoints that is much more useful than the damage they do - Since the hud doesnt have a target direction indicator, if the target succeeds in maneuvering out of your field of view, just follow the beam...
 
Learn to FAoff when turning, it helps. I usually reverse thrust at the same time. Gets that fat cow turning faster. Good luck!
 
Wonders why you bother doing combat in an Anaconda when you have a FAS.

As a rule (and imho), Anacondas do not make good combat ships.

Personally, I disagree. Combat in one of the "big three" carries unique challenges, that's unquestioned. However, learning to overcome those challenges is fun.
 
Wonders why you bother doing combat in an Anaconda when you have a FAS.

As a rule (and imho), Anacondas do not make good combat ships.

It makes a very solid combat ship, but if you try to fly it like a FAS or FDL you're going to have a lot of trouble. They fill different combat roles, and fight in completely different ways.
 
As a rule (and imho), Anacondas do not make good combat ships.
I'll add some gentle disagreement here too. I fly an all-rounder Anaconda (albeit an expensive one) and chew through NPCs in CZs and RESs, only losing shields if I do something stupid. Much prefer it to the continual frenetic pounding I need to dish out from my Vulture. I don't own an FAS or an FDL so I can't compare to them tbf.
 
I'll add some gentle disagreement here too. I fly an all-rounder Anaconda (albeit an expensive one) and chew through NPCs in CZs and RESs, only losing shields if I do something stupid. Much prefer it to the continual frenetic pounding I need to dish out from my Vulture. I don't own an FAS or an FDL so I can't compare to them tbf.

In my opinion, the FAS and Conda are too different for comparison, and that is not even considering the different loadouts you can have for each. My FAS is a burst damage build, while my Battleconda is more of a sustained damage build. Very different playstyles on very different platforms. Sustained fire vs boom and zoom.
 
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