My primary question
1. How is player trade influence awarded? a) Is it based on transactions, credits, profits? I suspect it is transactions, but if so what constitutes a transaction? Can I boost influence more if I buy and sell more than one product. For example instead of just buying/selling a ship load of the most profitable commodity can I help influence by buying/selling a smaller amount of the top 5 most profitable commodities on each trip. Or is it something like any pilot buying/selling any amount of goods for any amount within a certain time period (or without undocking) constitutes one transaction?
like a poster above said I don't want to waste time doing things that don't help. I would rather spend time on things that are actually helping push influence up. right now I can't seem to make any useful conclusions from testing regarding trade influence, so any info is helpful.
Bonus Questions
-Are there diminishing returns on positive influence actions at higher influence levels?
-https://community.elitedangerous.com/node/362 gave use some very useful info on how player activity affects the BGS. My question about this is what does the low/med/high modifiers on missions mean? does a low trade mission give a +1 while a high gives +3 or does it work totally differently. Also do we get double influence for trade missions when in Boom state?
-What is the boom bonus "pool" that we consume? is it credits, transactions, or individual commodity trades?
-When we do a trade mission that increases Boom (an up arrow next to boom when we complete it) does it only increase the stat that triggers a boom state or does it also add to the "pool" of an existing Boom.
I would love some kind of BGS feedback for each system. Right now testing is very inconsistent and half the time we can't even tell if any of the actions we are taking are even helping or if there are other players in the system affecting influence.
1. How is player trade influence awarded? a) Is it based on transactions, credits, profits? I suspect it is transactions, but if so what constitutes a transaction? Can I boost influence more if I buy and sell more than one product. For example instead of just buying/selling a ship load of the most profitable commodity can I help influence by buying/selling a smaller amount of the top 5 most profitable commodities on each trip. Or is it something like any pilot buying/selling any amount of goods for any amount within a certain time period (or without undocking) constitutes one transaction?
like a poster above said I don't want to waste time doing things that don't help. I would rather spend time on things that are actually helping push influence up. right now I can't seem to make any useful conclusions from testing regarding trade influence, so any info is helpful.
Bonus Questions
-Are there diminishing returns on positive influence actions at higher influence levels?
-https://community.elitedangerous.com/node/362 gave use some very useful info on how player activity affects the BGS. My question about this is what does the low/med/high modifiers on missions mean? does a low trade mission give a +1 while a high gives +3 or does it work totally differently. Also do we get double influence for trade missions when in Boom state?
-What is the boom bonus "pool" that we consume? is it credits, transactions, or individual commodity trades?
-When we do a trade mission that increases Boom (an up arrow next to boom when we complete it) does it only increase the stat that triggers a boom state or does it also add to the "pool" of an existing Boom.
I would love some kind of BGS feedback for each system. Right now testing is very inconsistent and half the time we can't even tell if any of the actions we are taking are even helping or if there are other players in the system affecting influence.
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