Your Questions Needed - Join the Elite Tutorial Livestream - Everything You Need to Know About the Background Sim

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1) Back in Feb 2015, the "Seeking Luxuries" POIs generated during a Boom state were removed from the game due to being unbalanced. Specifically, the levels of profit players were able to make off them by delivering Performance Enhancers were considered 'excessive'*. As similar sites such as Seeking Goods (Trading narcotics, occurs in Bust/Lockdown) and Seeking Weapons (Trading Battle Weapons, occurs during War) have almost identical profit margins and have not been removed from the game, would there be consideration to reinstate "Seeking Luxuries" sites ever?

* -
Excessive in this case would equate, under todays mechanics, to 31m per hour at a very generous allowance of 700t of goods, 1500cr/t profit, 2 minutes per run (very fast), 700*1500*30 = 31m. Robigo runs easily outstrip this rate, as do other activities

2) Is any consideration going to be given to allow the generation of large(r) profit margins based on careful manipulation of the BGS?
Torval-Archon slave runs used to fetch approximately 11,000cr/t profit before they were ostensibly petitioned for a nerf, but still attract a reasonable profit margin of around 3-5k cr/t, but no such effects can be recreated by manipulation of the BGS. An example of this in action could include inducing Famine in a High Tech system neighbouring an Agricultural system, allowing for the sale of Fruit and Vegetables (normally an item which would attract a profit margin of only a hundred or so credits) for profit margins in excess of 2000cr/t? This would promote careful gameplay to enable creation diverse trading routes.

4) On a related note to Famine, are there ever going to be adjustments to increase the gameplay impact of states such as Famine/Outbreak/Bust etc? For example, economic bust systems generating amounts of cheap goods at very low supply, Outbreaks blocking the sale of human/food goods or changing their legality?

5) A possible unintended effect of trading on a factions influence was recently fixed/minimised (1t trading). Although this change was generally correct in nature, the end result leaves trading as a highly ineffective way of affecting the influence of a faction compared to combat/missions/bounties. Will there be any consideration to rebalance the effect of trading on the BGS?

6) A "recurring forum theme" for whatever that's worth seems to be that late-game credits are a non-issue, with many players having lots of disposable cash and no real mechanism to dispose of it (except powerplay). Would there ever be consideration for a mechanic to "financially support" a minor faction beyond "Charity missions"? Such a mechanism could look like the following:
- For every credit donated to a minor faction, per population, the BGS would tilt 1% in that faction's favour. So increasing a faction's influence by 1% in a population of 15,000 would cost 15k cr, meanwhile boosting a faction's influence by 1% in a population of 100,000,000 would cost 100m credits.
- This mechanic could also be affected by "diminishing returns" i.e in order to boost a factions influence in a 100m pop system from 0%-1% would cost 100m, but boosting it from 50-51% would cost 200m, 74-75% 400m etc.
 
What are the plans for integrating the BGS more with PP?
I certainly hope there are NONE.

Most people are completely unaware of their actions impact on the BGS and minor faction states/inf/etc. Add PP grinders to impacting the BGS and you will have BGS-aware people quit trying to 'play the BGS'. Just don't do it...keep PP and BGS separate. Add the fact that if I was a BGS player group, and FD made me a Power, where I now had to shuffle leaflets around 24/7, I would put my head in a toilet and repeatedly slam the seat on my face, as that would be more fun.

Conversely, with the BGS impacting PP more, I couldn't justify that, considering the facts above.

Lastly, PP is a dumbed down version of the BGS anyway. Get rid of PP. If people want so bad to see colored bubbles representing their faction on the Gal map, let them, as an option on THEIR gal map (could check a box to see colored bubbles representing player groups in the BGS).
 
I certainly hope there are NONE.

Most people are completely unaware of their actions impact on the BGS and minor faction states/inf/etc. Add PP grinders to impacting the BGS and you will have BGS-aware people quit trying to 'play the BGS'. Just don't do it...keep PP and BGS separate. Add the fact that if I was a BGS player group, and FD made me a Power, where I now had to shuffle leaflets around 24/7, I would put my head in a toilet and repeatedly slam the seat on my face, as that would be more fun.

Conversely, with the BGS impacting PP more, I couldn't justify that, considering the facts above.

Lastly, PP is a dumbed down version of the BGS anyway. Get rid of PP. If people want so bad to see colored bubbles representing their faction on the Gal map, let them, as an option on THEIR gal map (could check a box to see colored bubbles representing player groups in the BGS).

I really disagree with this. I think the way to go really is to create more inter-connectivity between all the game mechanics, not take a scalpel to cut away what we have already! I don't think this thread is the appropriate space for pushing anti-PP agendas - so apologies for my off topic comment, but for the sake of balance I had to counter Abil's post.
 
Do you plan to separate backups of single player / private and open? Our group attack the group of enemy players in open (This is fair play). But they did not, they attack our sub-faction in solo and private! It is unfair :mad:
 
Do you plan to separate backups of single player / private and open? Our group attack the group of enemy players in open (This is fair play). But they did not, they attack our sub-faction in solo and private! It is unfair :mad:
This topic has been beaten to death all over the forums. Let's please not start that argument here.

Changes to the impact of game modes is a wider issue. An issue that will not be decided or changed by the BGS team. Debating it here will only derail the thread.
 
I really disagree with this. I think the way to go really is to create more inter-connectivity between all the game mechanics, not take a scalpel to cut away what we have already! I don't think this thread is the appropriate space for pushing anti-PP agendas - so apologies for my off topic comment, but for the sake of balance I had to counter Abil's post.
With all due respect, I am not "pushing anti-pp agenda". I was just replying to Schlack.

C'mon man, we used to work together in PP. And I agree this is isn't the place for PP discussions. I should have just left the last paragraph out of my post.
 
1) Are there any plans to expand the economic simulation so it influences things other than buying and selling prices, and the quantity of cargo available?

eg, will changes in supply/demand ever affect the prices of modules, ships, drones, SRVs, ammunition, fuel etc.

2) Will political states (boom, expansion, war etc) ever feed into the economic simulation?

eg, could a change from boom to expansion cause changes in the variety of cargo available to buy or introduce a new demand?

3) Similarly, are there any plans in general to integrate the economic and political simulations more closely?

4) Is it planned that the BGS will eventually be mostly or entirely run by the game itself, instead of things such as CGs being injected manually by the developers?
 
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Viajero

Volunteer Moderator
*Mod hat off

Will players be able to apply and join a minor faction in game with in game appropriate faction ID for the player?

As player supported minor factions expand and reach each other, or simply if a player enters a system with player supported fatcions, it becomes more and more necessary a means to let players know in game that certain minor factions are player supported, and which players are supporting them.
 
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[COLOR=rgba(0, 0, 0, 0.870588)]If states are faction locked will influence changes to end a Boom state, for example, early affect all of the systems said faction is in or is it limited to the system where the state originated? [/COLOR]
 
Q: We can currently display the star type, government, economy etc on the galaxy map. Any plans to display the system states (war zone, famine, boom etc) on the galaxy map? This would be very useful for players who are not supporting a specific faction but are playing a role and are looking for corrisponding missions. For example a mercenary who seeks out war zones and civil wars.
 

Ozric

Volunteer Moderator
That was a fantastic stream, very informative. Thanks so much to Adam and to Dav! I was also very pleased to hear what Adam said near the end of the stream, it's a background sim not foreground.
 
That was a fantastic stream, very informative. Thanks so much to Adam and to Dav! I was also very pleased to hear what Adam said near the end of the stream, it's a background sim not foreground.

Indeed. It was utterly amazing and rejuvenating in the faction game.
 
Excellent stream! Thanks to the devs for taking the time. :)

Still not buying the ~ 20 Ly expansion radius though. We're not talking about observing 20.1 or 20.2 as was joked in the stream. Try 23, 24 Ly without displacement and 26, 27, 28 Ly with displacement. With 100% certainty of the system that was the source of the expansion. I was really hoping to get some insight into that mechanic, but it wasn't anything we hadn't already assumed, and the observations don't match the commentary.

Still, there was some great confirmation in the tidbits, and the whole thing was interesting and entertaining. Love the idea of faction "retreat", though I prefer to call it "beating invaders back with a stick".
 
Given that I'm in a different time zone, and have only just surfaced, how do I watch this thing. I clicked on the metube link in the first post, but it won't play. Goes from "starting soon" to "an error occurred". ???

Have I told you lately how much I hate this live streaming stuff. It never happens when I'm around in real time.
 
Given that I'm in a different time zone, and have only just surfaced, how do I watch this thing. I clicked on the metube link in the first post, but it won't play. Goes from "starting soon" to "an error occurred". ???

Have I told you lately how much I hate this live streaming stuff. It never happens when I'm around in real time.

Should be here:

[video=youtube;y5DGyG6Qwvk]https://www.youtube.com/watch?v=y5DGyG6Qwvk[/video]
 
With all due respect, I am not "pushing anti-pp agenda". I was just replying to Schlack.

C'mon man, we used to work together in PP. And I agree this is isn't the place for PP discussions. I should have just left the last paragraph out of my post.

Sorry I didn't mean to jump you mate - just the "get rid of PP" thing triggers me haha :)



Great stream tonight, really enjoyed it and thanks for (sort of) answering the question about "negative feedback" from some Missions - so "something" is going on and we might get to see more in 2.1.. interesting stuff!
 
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