Planetary navigation, debate.

If you keep it in the blue angle you are at best approach angle to supercruise at
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When you glide you glide between 30 and 45 degrees
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When you land you follow the hologram or compass dot
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Don't see whats hard and why you need a hologram display

Sure, as I said it work fine for the smaller ships, later on when we get ships larger than the anaconda, cutter you would like to have this to get it right the first time.
 
Holo or HUD? just, you know, if your canopy are broken we know what to expect..


Actually for (very) big ships, guide on the radar should be zoomed out and should pop when entering or approaching the pad, not when we get very close.. Especially for ships without bottom view (T9) ..
 
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To me, the only thing needed is a different color for your landing pad, so you can see where you need to go from distance, and a way to know, on outposts, the right direction to approach the landing pad.
 
Sure, as I said it work fine for the smaller ships, later on when we get ships larger than the anaconda, cutter you would like to have this to get it right the first time.

For me this isn't just be about making the game easier but about making it more realistic / immersive. A guidance system is something I would expect in a real space port so it would improve the game and make it more accessible without being arcade. They should also make sure that your approach vector doesn't cross with those of other ships / security tries to leave it clear. I guess this would be quite complex to program though.
 
For me this isn't just be about making the game easier but about making it more realistic / immersive. A guidance system is something I would expect in a real space port so it would improve the game and make it more accessible without being arcade. They should also make sure that your approach vector doesn't cross with those of other ships / security tries to leave it clear. I guess this would be quite complex to program though.

I'm not a coder, so I would not know how to do it. But if you think of it from a high level design, you would need the ATC to generate flight paths from a certain distance. You would need to set the arc (turn points) angle to some locked angles to keep it simple. Then you need to set the rate of descent to the pad. The Generator ned to know where the pads are, however they already have the basic when you ask for docking clearance. So it should be durable within a reasonable time.
 
ILS assumes a known landing zone. So if you've got a city or settlement locked in I dont' see why this wouldn't work. I at least like the idea visually and when atomospheric planets with weather (clouds/rain/fog/snow) enter the picture I'm pretty sure I would use it. +REP
 
Right now everything is VFR. Why do you need an ILS for that? Now, once we get planets with weather, that will be different. But, I'm not sure having a fully integrated cockpit is the way FD will go. Today I can have my Autopilot fly the ILS almost all the way down, as other plane owners now.
 
Right now everything is VFR. Why do you need an ILS for that? Now, once we get planets with weather, that will be different. But, I'm not sure having a fully integrated cockpit is the way FD will go. Today I can have my Autopilot fly the ILS almost all the way down, as other plane owners now.

I don't really see what VFR has to do with it, you fly an ILS CAT I on visual approaches if it's available. It's the CAT II & III equipment that is designed for low visibility.
 
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I don't really see what VFR has to do with it, you fly an ILS CAT I on visual approaches if it's available. It's the CAT II & III equipment that is designed for low visibility.

Agree, and as others have said, the immersion part of it overrules the actual need :)
 
Nice plane [up] my Diamond DA42 Twin Star got it too, well I had to sell her as I moved to another country, but it was standard equipment.

Wow. I clearly haven't been griding enough in RL. The day I can afford a $600,000 airplane is the day hell freezes over. Also very jealous! I would have a pretty impossible task raising the spare to afford a piper archer too!!

Kudos to you both!
 
I say that anyway :D

I prefer the current free flight and just say "coming 'round for a seven zero niner..." :D while I rotate and descend and sideways thrust into alignment with the pad.

I have nothing against the suggestion, as long as it is optional.

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777Driver and Lysander Lysan, what the hell are you doing playing pretend spaceships when you have REAL ACTUAL aircraft?! :D

Now it is I who is genuinely jealous! :)
 
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I don't think it will make it more boring but more realistic... ...At the moment ED has a (manual) landing system on a par with a Sopwith Camel.

A Sopwith Camel is how it should be. Elite is not based on the future, Elite is The Golden Age of Flight set in space. (Similar to how Star Wars takes the swashbuckler/samurai movie and sets it in space).
If you want "more realistic" then ships and shipping would be unmanned, game over.
None of Elite is remotely realistic for a civilization that has transcended even the speed of light. It's not supposed to be. Elite is about pilots and adventure! The way things were Back In The (romanticized) Day.
That's why the ships are like single-pilot planes, with guns and supplies, why the combat is like close-quarters dogfighting, why there is uncharted territory to fly into ...beyond the civilized world, why it's seat-of-pants instead of droneships and OSHA.
It's all about pilots and adventure, damn the torpedoes realism! :D
 
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Idc about guidance lines, for me in a BIG ship would be enough if I could see down somehow - eith Cutter and alike the little dot at side is next to useless.
 
A Sopwith Camel is how it should be. Elite is not based on the future, Elite is The Golden Age of Flight set in space. (Similar to how Star Wars takes the swashbuckler/samurai movie and sets it in space).
If you want "more realistic" then ships and shipping would be unmanned, game over.
None of Elite is remotely realistic for a civilization that has transcended even the speed of light. It's not supposed to be. Elite is about pilots and adventure, like Back In The Day.
That's why the ships are like single-pilot planes, with guns and supplies, why the combat is like close-quarters dogfighting, why you can fly beyond the civilized world and out into uncharted territory, why it's seat-of-pants instead of computerized and OSHA.
It's all about pilots and adventure, and damn the torpedoes realism! :D

Ahhhhh the golden memories...

Many afternoons completely obivious to the world around me and my commodore amiga...

[video=youtube;jq5_T2WCKgY]https://www.youtube.com/watch?v=jq5_T2WCKgY[/video]
 
I don't think it will make it more boring but more realistic. We currently have aircraft that display ILS approach onto a HUD. Surely in the future it would be the norm. At the moment ED has a (manual) landing system on a par with a Sopwith Camel. Of course like ILS if you don't want to use a guided system you could always turn it off (Much like the choice of using a docking computer or not).

Agree with that. It will not make landing easier, but just more cool and realistic.
I would love to fly through a projected tunnel towards my dock and perhaps even get a warning when I digress from the path they want me to follow.
This might even make docking a bit more difficult depending upon the situation.
 
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