- combined ADS and DSS module (combine the two into one unit)
I'd also like to be able to further compartmentalize my internal slots. I hate fitting a size 1 module into a size 2 compartment. What happens to the extra space? Engineers should be able to fill that space with SOMETHING.
How about fitting two Detailed Surface Scanners so that they operate in tandem to increase my scan range by 50%?
I want to be able to manipulate the size of my internal module space so that I could split one size 2 module into two size 1 modules, for example.
I have quoted two reoccurring themes that I very much agree to.
In regards to the ADS/DSS: a 2 in 1 module would make much sense in order to justify smaller exploration ships such as the Diamondback explorer. Or even better: why are they mounted as an internal module and not fixed to the "tiny" hardpoints instead like any other scanner we have? I'd like an engineer make me able to move them there
In regards to internal compartments and "customizing" them: I fully agree. Why don't we have a system that counts on the total compartment space allowed on a ship and restrict it to maximised modules. For example a sidewinder can never have larger than a size 2 compartment, but you can customize it so that you have 6x size 1 modules, if that is what you desire (Current default is 2x size 2, 2x size 1).
In addition to this: I want to be able to trade materials! Several times during the distant worlds expedition there have been CMDR's who really needed the mats (including a FD employee). Imagine how much easier it would have been if the rock rats could give/trade the mats to people? This might even open up a player market for the stuff in the bubble (I give you tellurium for that weapon of yours if you give me polonium for my FSD). Perhaps this would make us collect more stuff and not just throw it away as well?
Now what I DON'T want to see coming to the engineers, is that we are going to pay the engineers in mats - "bring me 50 antimony and I'll give you a healing lazor". As previously mentioned in this thread there are people that find collecting mats very tedious and boring, something that I fully understand. I agree games like ED is a grind, and without the grind much of the experience is lost (the journey is more important than the destination), but if the game forces you to do things which is just outright a pain in the buttocks then I believe the appeal is lost to many - including me.
Again, if we could TRADE for the mats, things would be vastly different
