Explorers, what are you hoping for from the Engineers in 2.1?

You know, I hope Thargoids don't come. Mainly because it's impossible to have a thread over 10 posts where someone doesn't either blame something on them, posts a thargoid meme or speculate on this that or the other thing being related to them somehow. Since they're so much on the minds of everyone it'd be a good move by Frontier to actually introduce a never before heard of race first, one we actually don't know anything about. These mysterious Thargoids that we know their name, their physiology (roughly) and a plethora of other things about are losing all the mystery related to an unknown alien race :)
 
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You know, I hope Thargoids don't come. Mainly because it's impossible to have a thread over 10 posts where someone doesn't either blame something on them, posts a thargoid meme or speculate on this that or the other thing being related to them somehow. Since they're so much on the minds of everyone it'd be a good move by Frontier to actually introduce a never before heard of race first, one we actually don't know anything about. These mysterious Thargoids that we know their name, their physiology (roughly) and a plethora of other things about are losing all the mystery related to an unknown alien race :)

THARGOIDS!!

https://imgflip.com/i/12ktcw
 
My god I've been out there for a few weeks exploring(checking the occasional planet for materials), and still haven't found the final material for 100% boost.
100% boost is tricky (Polonium is extremely rare) - but I've stopped picking up the materials for 25% and 50% boosts since I have so many of them. If you're finding getting Vanadium and Germanium for a 25% time consuming, then you're probably looking in the wrong places.
 
Interesting, where would you use this? In space? Not many truly dark places on planets.

I think it would be truly useful (if it were much stronger than the present ship lights) in planetary rings and asteroid clusters, but mostly I'd want it just to look good when flying around planets and to signal other CMDRs with.

Even better if they came in different colours. You can imagine what the DW meetups would have looked like if everyone was carrying a couple of rave lights. :D
 
Awesome Jackie, and very clever. :). I forgot about night side asteroid fields. Wish night sides of planets were equally as dark. At least as an option.
 
personally i don't care for longer jumps tbh i want better navigation tools and the ability to manually build a route that persists between sessions so no need to replot a route if you log off.

Oh. Oops. Didn't know it would go away if I did that...
 
I'd like to see an Engineer who can rig my ship with a more powerful FSD.

Say you've got a ship that can only handle a size 5 FSD. Let me sacrifice a size 4 internal compartment to increase that that to a class 6 or 7.

I'd also like to be able to further compartmentalize my internal slots. I hate fitting a size 1 module into a size 2 compartment. What happens to the extra space? Engineers should be able to fill that space with SOMETHING.

How about fitting two Detailed Surface Scanners so that they operate in tandem to increase my scan range by 50%?
 
I'd like to see an Engineer who can rig my ship with a more powerful FSD.

Say you've got a ship that can only handle a size 5 FSD. Let me sacrifice a size 4 internal compartment to increase that that to a class 6 or 7.

I'd also like to be able to further compartmentalize my internal slots. I hate fitting a size 1 module into a size 2 compartment. What happens to the extra space? Engineers should be able to fill that space with SOMETHING.

How about fitting two Detailed Surface Scanners so that they operate in tandem to increase my scan range by 50%?

If you have a size 5, chances are, you'd need to sacrifice another size 5 to get a size 6. As it stands, the next size module up is double the size of the existing - cargo racks are th emos tobvious way to see this, and fuel tanks.

Z...
 
I only want one thing made a bit easier. And that is finding FSD boost materials. As of now it is ridiculous time consuming to find these materials.
Finding 100% boost materials should take as much time as finding the basic materials do now.
My god I've been out there for a few weeks exploring(checking the occasional planet for materials), and still haven't found the final material for 100% boost.

It's even more fun when you get seriously motion sick from driving the SRV... Which sucks, because I find it kinda fun.

Z...
 
I want to be able to manipulate the size of my internal module space so that I could split one size 2 module into two size 1 modules, for example.


Oh man that would be awesome. It would resurrect the DBS as a medium range exploration ship. Almost all ships with 4 module slots really.
 
I gave up pretty quickly wanting a 'wish list' of any updates that FD bring out. We know what their track record is when it comes to development....

...the pewpew boy's get all the thick juicy steaks & us Explorer's are left to starve on scraps, if we're lucky!!!

I won't be disappointed because Im not expecting any development for our Exploration side.
 
Ultra-lightweight bulkheads - could easily be made to give more benefit to heavier (for their class) ships like corvette, vulture, cobra mk4, or dropship, and less benefit to lightweight ships like the Conda and Asp. Of course it would also reduce armour. This might finally create some variety amongst exploration vessels, with affecting combat balance too much.
 
...the pewpew boy's get all the thick juicy steaks & us Explorer's are left to starve on scraps, if we're lucky!!!

I won't be disappointed because Im not expecting any development for our Exploration side.

As a "pewpew boy" and an "Explorer" I can say that the absolute best thing to happen to exploration would be for it get some combat elements back into it. Michael Brooks has basically said that we should expect new dangers, and that we need shields at a minimum, and weapons perhaps optionally. So this is likely going to happen, and the sooner the better.

Why is this a "good" thing, you ask? Well if as you say "the pew pew boys get all the thick juicy steaks" and they also start having more reasons to explore (eg searching for combat), then the serious issues and deficiencies with Exploration will get addressed more quickly as more and more of the ED population gets involved.

This will also likely mean more features and more content in deep space. So I say: more Thargoids in deep space please :D
 
- combined ADS and DSS module (combine the two into one unit)

  • Combined ADS/DSS

I'd also like to be able to further compartmentalize my internal slots. I hate fitting a size 1 module into a size 2 compartment. What happens to the extra space? Engineers should be able to fill that space with SOMETHING.

How about fitting two Detailed Surface Scanners so that they operate in tandem to increase my scan range by 50%?

I want to be able to manipulate the size of my internal module space so that I could split one size 2 module into two size 1 modules, for example.

I have quoted two reoccurring themes that I very much agree to.
In regards to the ADS/DSS: a 2 in 1 module would make much sense in order to justify smaller exploration ships such as the Diamondback explorer. Or even better: why are they mounted as an internal module and not fixed to the "tiny" hardpoints instead like any other scanner we have? I'd like an engineer make me able to move them there :)

In regards to internal compartments and "customizing" them: I fully agree. Why don't we have a system that counts on the total compartment space allowed on a ship and restrict it to maximised modules. For example a sidewinder can never have larger than a size 2 compartment, but you can customize it so that you have 6x size 1 modules, if that is what you desire (Current default is 2x size 2, 2x size 1).

In addition to this: I want to be able to trade materials! Several times during the distant worlds expedition there have been CMDR's who really needed the mats (including a FD employee). Imagine how much easier it would have been if the rock rats could give/trade the mats to people? This might even open up a player market for the stuff in the bubble (I give you tellurium for that weapon of yours if you give me polonium for my FSD). Perhaps this would make us collect more stuff and not just throw it away as well?

Now what I DON'T want to see coming to the engineers, is that we are going to pay the engineers in mats - "bring me 50 antimony and I'll give you a healing lazor". As previously mentioned in this thread there are people that find collecting mats very tedious and boring, something that I fully understand. I agree games like ED is a grind, and without the grind much of the experience is lost (the journey is more important than the destination), but if the game forces you to do things which is just outright a pain in the buttocks then I believe the appeal is lost to many - including me.

Again, if we could TRADE for the mats, things would be vastly different ;)
 
As an Explorer & pewpew hater, I have never gone on any trip without either the best shields & decently armed, just in case I need to fight - even if it reduces my jump range.

The problem with combat, from how Iv seen, particularly from the forum posts, is that the pewpew boys with bags of experience, continually whine on about how easy combat is & shout the loudest in order to get the FD Devs to keep tweaking the difficulty levels - the issues with the continual interdiction harassment from NPCs is one example.

The knock on effect is that those with little combat experience soon get disillusioned with these attacks & in some cases are forced out of the game.

Going on a 4-6 month trip & then having your ship & collected data torn apart on your doorstep, really is a game breaker. There should be other options available other than flying around with months of data - which is, I admit, one of the main risks to Exploration. Maybe some isolated populated systems out there waiting to be discovered.

It's setting the right balance to please everyone that FD seem to struggle with.
 
The problem with combat, from how Iv seen, particularly from the forum posts,

In all fairness, not the best gauge imo..

.. combat in game is not difficult to avoid/escape if you learn just a few principles, a little experience goes a long way tbh :)
 
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