And I won't go play an old space game from 1984. I have nothing against games giving hints to what original versions was like, I don't think you can build on it.
You won't? Hmm... ok.. try these old games from 1984(ish) and then decide if you wont
Defender
Robotron 2084
Tempest
All are very simple arcade games from 'the day'. Simple as in 8bit, limited colour palette, limited sound, and so on. But...
The first is the most fiendishly difficult (and addictive) sideways scrolling arcade shooter of all time, and still has the highest number of controls in an arcade game. You needed excellent hand-eye co-ordination and first-class reflexes to succed.
The second is the most frenetic arcade game of all time, and the first (only?) arcade game to use a dual joystick interface. Given the sheer number of baddies on-screen, complete with lasers/missiles, and the awesome sound track, its a technical marvel of its time.
Finally, Tempest is, well.... if you hate geometry you'll love tempest. A hugely fast paced vector graphics based shooter, with another thumping soundtrack and psychedelic colours.
All have had console and computer ports, sequels, follow-ups... nothign matches the originals. If you can find them in an arcade... get a pocketful of coins because they rock (and you'll also understand why each needed 300lb or so of arcade cabinet to anchor them, and why playing on a PC/console is just not the same!)
As for original Elite? The 3D wire-frame graphics were revolutionary for its time. The game concept was revolutionary. But most of all, you played out a lot of it "in your mind". In many ways, similar to a good book; a good story teller will seduce you into the book, and you'll be seeing the story in your mind... to the point where hours pass withiut notice. Elite in 1984 was the same. You stared at the screen, but you were there, man!