Cant you control amount of PVP

I was just listening to the last Twitch stream and Michael was talking about AI piracy and demanding the other ship to surrender and hand over its cargo. Its quite possible that the AI may demand this of you. That was how I interpreted it at least.
 
Actually with no comms in A4 all they will do is try and kill you.

Unfortunately that's a comment on the state of the Alpha code rather than on the full game. Hopefully when we're flying 'for real' the NPCs will be a bit more... discerning... in their actions
 
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I hope, we`ll never see here EvE Online style war against miners. Anyway, I`ll most of time play single player :smilie:, maybe later I will join multi to kill same miners :D.
 
I was just listening to the last Twitch stream and Michael was talking about AI piracy and demanding the other ship to surrender and hand over its cargo. Its quite possible that the AI may demand this of you. That was how I interpreted it at least.

Its an idea I was exploring recently, making piracy a bit more interactive and not just about shooting doors off spaceships and hoping something scoopable falls out. Ransoms, kidnapping npc crew or npc passengers as part of missions etc, that sort of thing. But without comms to initiate it and mechanics to facilitate it I'm not sure how it'll work -so looking forward to what FD have in store here. NPCs would have more reasons NOT to destroy a player if it isn't always about cargo though (not everyone will be carrying it for starters and I highly doubt an empty cargo bay means immunity form all forms of NPC criminal activity).
 
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I think the entire thread started with the wrong premise. The game is not about becoming the strongest/richest/whatever-est, it is not about dominance, and on an entirely different note you are not going to create a corporation, you will always be a freelance pilot doing their own thing.

You can't be a corporate CEO? I mean I get taht the game wants you to go out and fly, but I think being an owner of a large super corporation would be pretty cool. :(
 
NPCs would have more reasons NOT to destroy a player if it isn't always about cargo though (not everyone will be carrying it for starters and I highly doubt an empty cargo bay means immunity form all forms of NPC criminal activity).
The bounty on telling another pilot to hand over his cargo is going to be lower than blowing him to bits to get at it. I hope that this becomes a viable method of obtaining cargo without having to resort to murder.
 
You can't be a corporate CEO? I mean I get taht the game wants you to go out and fly, but I think being an owner of a large super corporation would be pretty cool. :(

For that I suggest any of the incarnations of X3. You can own a fleet, construct space factories, became a interstellar trade tycoon and so on. But ED is all about you in the pilot seat.
 
The bounty on telling another pilot to hand over his cargo is going to be lower than blowing him to bits to get at it. I hope that this becomes a viable method of obtaining cargo without having to resort to murder.

Agreed. That is indeed a good incentive to only rob players and not arbitrarily destroy their ships. But again I hope cargo isn't the only thing that triggers an npc piratical act. Even an empty trader could be worth attacking - "give us your money or our we'll light up your expensive Panther Clipper" for example.
 
The problem would be how they hand over "credits" if they have no cargo.

Transactions will be electronic as far as I know. Wire transfers, that sort of thing. Once boarding actions are possible it may be possible to have face to face "negotiations" and something other than credits could be demanded - a piece of equipment (a detachable module for example), or even a VIP NPC passenger you have on board (someone they can ransom later down the line).
 
Hope it will be balanced.
Bounty hunters both PC and NPC have been named as the solution to griefing. Also the grouping mechanism.
To my mind this can never work as long as players are essentially immortal. The only outcome of that is that all players, griefers or not, over time, will all become elite and have uber iron 4rse ships. But I am willing to see how it pans out. Personally I will be playing Iron Man because I think this will be the universe I want. The players I encounter will have earned their ships, rating and cash by either being good enough to avoid the bounty hunters, in which case they are probably going to be better than me so the fight will be honorable even if they kill me. Statistics will favour the skilled and careful - I am ok with them being a threat, and the careless and unskilled will remain with low powered stuff and will not be such a threat.
 
It seems to me creating a pre-defined set of rules for what is acceptable is a complete divergence from the concept of a sandbox game.
People keep using that word, and thinking that the EVE style take on it is "the only true sandbox". The oddest part of that is the implication that unrestricted PvP is somehow essential to (or even a part of) what makes a sandbox game.

http://en.wikipedia.org/wiki/Nonlinear_gameplay#Sandbox_mode
In a game with a sandbox mode, a player may turn off or ignore game objectives, or have unlimited access to items.[33] This can open up possibilities that were not intended by the game designer. A sandbox mode is an option in otherwise goal-oriented games and is distinguished from open-ended games with no objectives such as SimCity.[33] Another popular Sandbox Mode based modification is Garry's Mod, also known as Gmod for Half Life 2.
 
deMangler said:
To my mind this can never work as long as players are essentially immortal. The only outcome of that is that all players, griefers or not, over time, will all become elite and have uber iron 4rse ships.

And theres the problem, it would be different if people actually stuck to the rolls they were playing out in game (whatever that be) but the reality it is, if given the chance ats will be ats. Also, at will use all the excuses in the world to justify their actions. Unfortunately, the pirate community always suffers from this first.

Take EVE from example, there was a time in the early days when pirating had class and finesse, it was done with true style. Then the (immature) ats began to arrive (like they always do) and turned it into nothing less than a constant griefing session.

It's all very well people saying they want open this open that universe wise, or even different servers? The fact is, unless FD nail this down, ats will come and ats will screw the game long term.

Now, did I say "ats" enough? :D
 
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Its going to be an exceptionally dull game if there is no risk of defeat. Pirates just ask for stuff nicely and give you the option to run away.. NPCs who aren't allowed to kill players.. We may as well do away with combat and have a space slideshow text adventure based trading game.

There are wars. There are bounty hunters who go after those "stand and deliver" pirates. There are traders who won't pay, and instead the pirate has a serious fight on his / her hands.

What there aren't, in the game universe itse are nutcases who attack people for no other reason than that they enjoy combat for it's own sake.

_That_ is why there are rules to things like piracy, and consequences for attacking ships, especially other players just for fun.

If you want to get into the spirit of things, there will be plenty of combat to be had. If all you want is to attack other players you meet to see if you can kill them, then you're treating Elite like it was TF2 in space, and will eventually end up in the special matchmaking with other like-minded people... which, now that I think about it actually gets you that PvP server!

Hmm, maybe this is a problem that solves itself?
 
To take a general comment like that as a direct attack you feel the need to defend your self against is a little strange.

However it does highlight exactly the issue that is being discussed here. A general comment that was in no way insulting or aimed at anyone in particular has been taken as an insult by an individual.

The same way a pirate playing the game and taking another players cargo within the terms set out by the game will give exactly the same responce!
All those words, and not a single one explaining what PvP experience you have that has led you to these conclusions about how the playerbase here hasn't experienced enough PvP games and hence has the entirely wrong idea.

It could be very useful to hear what your gaming baseline is, so we could be a little more on the same page.
 
what there aren't, in the game universe itse are nutcases who attack people for no other reason than that they enjoy combat for it's own sake.

I don't know what kind of closed multiplayer world you've been playing in but I'd like some of it. Or are you in some kind of dream game there and really asleep? Mate there are exactly those kinds of people sitting on the sidelines and given half the chance they will be wrecking it for everyone but themselves.

Remember how bent out of shape you got with me RPing one of them in that other thread? There will come a day where these kinds of characters will be here doing exactly the above if they can.
 
Honestly, totally without virtiol, I am just blown away by how anyone (again without virtriol) can not appreciate what I am advocating is the only way to do this. Do you really want to play in a COD type sandbox where everyone is Elite, everyone is filthy rich and without any risk? And to turn the ALL group in to a holding pen for griefers and/or those who just want to throw away entirely disposable millions in bling and pretend they've 'won' the game? Thats exactly what happened in EVE 0.0. People now just whelp entire fleets of caps (tends of thousands of dollars worth of assets) because they are bored and its nothing to them ..

It makes me so sad that people don't want to have a genuine sandbox (in so far as that is possible in the face of other forms of cheating) where you can literally forge your own destiny and be totally certain everyone you encounter is working just as hard as you and truly savour that moment you finally become Elite or when you encounter someone who is.

I just don't get it. :eek: Anyway I have made my point as best I can. If only one or two people agree with me then I must accept the game we get .. As sad as that makes me!

I agree with you completely. Although I do not post often, I am a backer of this game and browse forums regularly. It's really sad to see that developers and some players here can't seem to realize catastrophic consequences of this system.
 
Nice find, but when I read that, all I interpreted from it was: everyone is free to 'cheat'. I suppose we will wait and see, but I am not confident the game won't blow for those who play ironman or who stick in the ALL group because they want to feel a sense of accomplishment not the inevitible min/maxing munchkinism that the vast majority of multiplayer gamers confuse for the same thing.

Mate you're preaching to the choir with me. I've been banging the drum on this issue myself for months and even requested a closed all group so players who see the issues with group switching never have to deal with it...

Closed All Group Proposal
http://forums.frontier.co.uk/showthread.php?p=149693#post149693
Below would be the 5 options we're given at character creation that our character can be born into (in theory) :-

  1. Open All Group (group switching allowed)
    • Characters can create sub groups and switch to these Private or Solo Online groups as and when they like.
  2. Closed All Group (no switching allowed)
    • No option to create sub groups is available. Everyone born here stays in one all-encompassing global group.
    • Characters created outside of this group are not allowed to join it (except dead ironmen).
    • Characters created inside this group can leave it for the open all group but can never return.
    [*]Ironman
    • Upon death, ex-Ironmen can chose to create a new Ironman or have their dead Ironman avatar be reborn into option 1 or 2.
  3. Solo Online
    • Characters can join the Open All Group whenever they like.
  4. Solo Offline
    • Single player Elite with no influence on the multiplayer gameworld.


Its not going to happen. People don't want to fracture the playerbase apparantly - even though the very nature of group switching does exactly that! You couldn't make it up!
 
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