I'm going to stop bothering reviewing these any more, because people telling me that what I'm actually observing is not what I'm observing is getting tedious. I'm not some VR newbie, I've built Unity games using the DK1/DK2, engineering visualisations using them, I know my IPD, and I know how to set up and use both the Vive and Rift.
No, please don't stop reviewing them, Slopey, I am reading all of your posts (and those of the other guys lucky enough to already own one at least and try to make objective reviews) with great interest.
I still believe the front-facing camera and the live-feed it can provide (in addition to those cool blue edge lines it displays) may be the only reason I could possibly cancel my Rift pre-order and go for a Vive instead. You didn't seem to be very impressed by the camera though, and several people said the nose gap can be used in a similar fashion to catch a glimpse of your keyboard / controller / whatever. I still think the nose gap and entering light would distract me and reduce the immersion - something I really want to achieve with an HMD! - but then again, as Jacobai pointed out, that may be a minor issue that can easily be fixed manually, using some rubber flab.
Concerning room-scale VR, I am very interested in it, but can wait a little longer (in contrast to finally being able to play ED in VR!) and believe Oculus will be able to achieve something comparable to Vive with the second camera and the Touch controllers, eventually.
About the controllers themselves, I have to agree that - just judging by the images and what I read about them - I prefer the design of the Touch controller; IMHO, they seem to be even better suited for VR than the - already great - Vive controllers. I love the idea of the Touch imitating hand and finger movements / placements and belief it could achieve everything that the more conventional "wand" controllers (for someone who is used to controlling games with wands by using the Wii for many years) of the Vive can do now as well.
I hate that I have to wait for late July/August for my Rift, but I am less inclined to switch to a Vive just to shorten the waiting time, now.