The discussion about Solo/Open should be kept alive, since it affects the way you experience the game and the community and how the community experiences you.
The only place for a real debate about Open/Solo would be Power Play. For a casual player, open should not be that much of a deal to discuss, even if he is part of a Power. A casual player should avoid the HQ and just do undermining or BGS. It is unlikely you'll find somebody. And if you do, jump to another system and do the same stuff. There are many systems, the probability of finding someone is very low.
Since Power Play is an adversarial and team sport, OPEN play should be rewarded, by increasing the merits you earn, while operating in Open. The risk is higher, the reward should be higher. A casual player can still play in solo and do his 1500 weekly merits. That will not affect a Power to such a degree, how it would be affected by a Player who does 100.000 merits in a week. The benefits of introducing a reward for playing Power Play in Open are greater than the drawbacks. More interaction, more drama, more coordination, the "feeling" you are at war.
Back in the day, when I joined Power Play and a group, we used to and still play only in Open. For me it was a very nice experience, because we had terrorists in our HQ and I needed an escort almost every time. But that constant danger integrated me faster in the community and created a bond within our group. And yes, I got destroyed, twice in a T7 and once in a T9. And yes, it was very frustrating. But it sharpened in the end my evasion skills and contributed in a decisive way to the fact, that I'm still playing the game and it's still fun.
I hope that the Devs will introduce greater rewards in open for PP. But if not at least give as the possibility to send bad-ass NPCs to an enemy HQ and they should do such a blockade, that all those Solo-Elite Combat-Power Play players would come to open and ask for help, or beg for Open. You can escape a Cmdr but not a NPC who never misses and has infinite rails. haha
The only place for a real debate about Open/Solo would be Power Play. For a casual player, open should not be that much of a deal to discuss, even if he is part of a Power. A casual player should avoid the HQ and just do undermining or BGS. It is unlikely you'll find somebody. And if you do, jump to another system and do the same stuff. There are many systems, the probability of finding someone is very low.
Since Power Play is an adversarial and team sport, OPEN play should be rewarded, by increasing the merits you earn, while operating in Open. The risk is higher, the reward should be higher. A casual player can still play in solo and do his 1500 weekly merits. That will not affect a Power to such a degree, how it would be affected by a Player who does 100.000 merits in a week. The benefits of introducing a reward for playing Power Play in Open are greater than the drawbacks. More interaction, more drama, more coordination, the "feeling" you are at war.
Back in the day, when I joined Power Play and a group, we used to and still play only in Open. For me it was a very nice experience, because we had terrorists in our HQ and I needed an escort almost every time. But that constant danger integrated me faster in the community and created a bond within our group. And yes, I got destroyed, twice in a T7 and once in a T9. And yes, it was very frustrating. But it sharpened in the end my evasion skills and contributed in a decisive way to the fact, that I'm still playing the game and it's still fun.
I hope that the Devs will introduce greater rewards in open for PP. But if not at least give as the possibility to send bad-ass NPCs to an enemy HQ and they should do such a blockade, that all those Solo-Elite Combat-Power Play players would come to open and ask for help, or beg for Open. You can escape a Cmdr but not a NPC who never misses and has infinite rails. haha
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