OMG!
I just saw that in Engineers 2.1 (from Obsidian Ant's video:
https://www.youtube.com/watch?v=2EeTyRCV04o) that they may be introducing healing lasers... I HOPE YOU CREDIT ME! Haha! You can see what I wrote (in my original thread, here:
https://forums.frontier.co.uk/showthread.php?t=221657), and then cross-reference the image below - which is one of the ideas I put down in the suggestion forum:
- Crystalline-State Drive: Emerald Matrix
- Increase heat generation of all beam weapons by 150%.
- Increase power-draw by 75%.
- Lose all ranks of armour penetration.
- Lose all ranks of damage.
- Gain 125% range.
- All laser types (or just Beams) now transfer power to a target's shields, replenishing them by 1.400 per tick (provides faster regeneration of shields). Does not work on collapsed shields. ((note: instead of recharging, this module could have the effect of acting as a shield hardener instead)).
- All laser and beam weapons colours are changed to green, and look quad-helix-like (if such a thing is possible) when they fire.
- (Not a good idea to target your enemy's active shields...)
Special note: As with the ammunition storage idea, only one CSD can be active on a ship at any one time - however, I would suggest these CSD's can be mounted in any module slot as they do not use ammunition, so, therefore, more room to hook it up wherever in the ship.
http://i16.photobucket.com/albums/b18/nastygothic666/Elite/OMG.png
They even added the helix-look (of the beam laser) of my idea! (possibly).
SO SHOCKED I SAW IT IN HIS VIDEO!
Really... excited... I really hope they read my ideas and it isn't just co-incidence... that would make me sad T_T