Geforce experience is only telling you the game's configured resolution, which in VR mode is only used for the preview window, not the headset.
Geforce experience is only telling you the game's configured resolution, which in VR mode is only used for the preview window, not the headset.
My Vive arrived yesterday and ED was the main reason behind the purchase. While I'm extremely happy with how every other game perform, ED has been the only disappointment so far.
I hope that whatever is causing this issue will be solved soon, as the potential for a great experience is clearly there.
I still can't get over the fact that these devices remove you from your other devices... eg: You just want to press a key on the keyboard...
I still can't get over the fact that these devices remove you from your other devices... eg: You just want to press a key on the keyboard...
The J and F keys have raised notches on them for touch typist to orient their fingers. J for jumping (FSD), I set M (directly below) for Galaxy map. The WASD keys are easy to find as D is to the left of F. Not tried it with a VR set but I sometimes play without getting up to switch the light on when it gets dark! Yeah, I know, THAT lazy!![]()
I know... But I use the keyboard for so many ancillary functions, Jump, Hyperspace, Wingman selection, screenshots, orbit lines on off, not to mention typing in system names etc... Seems a bit of an achilles heel to me.
OK, it was just in case you didn't know.
Interesting point both yourself and bitstorm raise. I wounder if we'll see "viewable" devices in future iterations of VR. Like a keyboard with sensors in each corner so the VR headset can position and render in game.
I know... But I use the keyboard for so many ancillary functions, Jump, Hyperspace, Wingman selection, screenshots, orbit lines on off, not to mention typing in system names etc... Seems a bit of an achilles heel to me.
One of the reasons I have an X52 is it matches what you see in VR. However, it's always puzzled me that FD claim they supported VR earlier on, but so far other than curving some panels I've not seem any useful iterations or evolution of that support since (other than keeping the game functional in VR).
A keyboard in the galaxy map for example. Even Steam in VR mode has a keyboard useable in VR, and whilst I'm well aware of VoiceAttack I would like to see FD consider functionality like this so people can feel more immersed. Or (one they've fixed the Vive looking terrible) they could see if the Vive Chaperone could be engaged to allow use to toggle the view of our keyboards- that would help.
And of course a VR compliant coffee mug would be required too![]()
+1 for your commander name.OK, it was just in case you didn't know.
Interesting point both yourself and bitstorm raise. I wounder if we'll see "viewable" devices in future iterations of VR. Like a keyboard with sensors in each corner so the VR headset can position and render in game.
+1 for your commander name.
The Vive has a camera so you can get a quick view of the real world as Picture in Picture. An obv needed feature for an HMD. Has anyone tried to read a keyboard with it yet? I dunno.